Rework Ideas

OmegaSquadRebel·3/14/2018, 2:13:06 AM·1 votes·637 views

These are some ideas i had for reworks that I thought would be cool to see. I love playing league of legends (suck at it but love it) and thought it would be cool to jot down power ideas and see what other players would do with reworking powers.

Aatrox - Since he is an ancient blade master I thought a unique blade would be cool. I have seen couple shows where there is a sword that kind of segments into a whip. I would give him a similar blade. P - Keep Passive the same; it's cool Q - Make the hit box slightly bigger. When he lands he spins/flurries the blade in a way that stuns those that are very close W - Still a toggle. When dealing the bonus damage give him a slightly longer range as the blade is in whip form and slow the attack speed slightly. In the off form shorten the attack range and increase speed slightly as he is using blade from a little more defensively. E - Animates closer to an illaoi slam, with a narrower hit box. Possibly pulls them back slightly to. R - Massacre would be my biggest change. He would create an area similar to fiora or kindreds in size. It would drain enemies hp and give him his regular ultimate boosts while within the area. If an enemy champion died within the area it would create a small fear burst. Massacres create a panic.

Ahri - Queen of mean that toys with emotions before sucking up your soul. She only has one “emotion” like ability though. P - Give her a greedy Font of Life type passive. If she hits an enemy champion with crowd control she gains a small amount of hp whenever the enemy is damaged. If the enemy dies while marked she gains back a percentage of either their max or whatever their current hp when they were marked. Q - Keep Orb of Deception; magic death ball is cool W - Creates a burst of flames in a small area around her. Any creatures, minions, champions hit are feared E - Charm remains the same; Now she causes fear and love - yay! R - Her ult can only hit champions and creates the ultimate apathy as she hits them. Mark the enemy champs hit when she rushes. If three essence bolts hit the same enemy, they are filled with overwhelming apathy (stunned) for a short period.

Akali - Super cool ninja. I would just be adding a little more stealthy tricks to her. P - Keep the same; it fits her story Q - Keep the power, change the animation. A kunai or something. Or make the q a skillshot with higher damage potential. W - When not in or near a twilight shroud akali dashes a short range becoming invisible for the dash. When near a Twilight Shroud akali teleports to the center of the shroud and the cool down is halved. E - Keep the same R - Akali moves through and strikes an enemy consuming an Essence of Shadow Charge. At the end of the dash Akali drops a twilight shroud. The shrouds are slightly smaller and have the same duration. But now akali is dancing between her shrouds giving her a more ninja feel.

Mordekaiser - Lets use their souls against them more! A melee adc seems cool but hard with the pokes P - Keep Iron Man Q - Empower next basic attack to slow the enemy. You hit so hard you knock their spirit out. It does three auto attacks against the closest target. If that is W - Sorrow Storm! First part works similar to what it does now. Second option is it can be used on an enemy. Reducing vision slightly and slowing them. It would help make poking the melee adc harder E - the Siphon of Destruction remains the same. Add that your ghosts from q and children also produce the cone when cast. R - Children of the Grave remains the same.

8 Comments

Asterfix3/14/2018, 6:32:57 PM1 votes

I mean with Aatrox it feels like the only thing they did was create a squishy version of Volibear.

FlameHalbrdOkido3/15/2018, 6:41:17 AM1 votes

Decent ideas on the Aatrox rework, i think u could take it a step further

I invite u to check out this post i made a while back taking in suggestions from Aatrox players https://boards.na.leagueoflegends.com/en/c/gameplay-balance/U6PpUy4F-aatroxs-potential-thematically-and-mechanically

a lot dont really like the new passive for various reasons, it could be better to each there own tho

for the R draining enemy HP makes him too similar to Swain, additional Aatrox has always been reliant on his AA do steal life, its integral to him and it should most likely stay that way, the fear burst is interesting tho, it would be away for him to contribute to his team, i suggest u take a look at a few of the ult ideas in my post tho, u may like what u see.

Ahri having a fear AND a Charm would make her too strong as both forms of CC are heavy, it fearing anything buth champs might be acceptable tho. Also it doesn't fit her theme she wants to draw her targets in not scare them away. I'd do some research on what Ahri could have been, or some of her old kit designs that didn't make it live, and read her lores/short stories before editting her kit. If I remember correctly she absorbs emotions from humans to feel more alive and like humans, but she doesn't manipulate them like how you have her kit doing so.

Ur akali rework is very interesting...im not sure i would have given her invisibility during her dash, as a dash is already strong as a repositioning tool and it really wont matter if u can't be seen since u would be using it to either attack or dodge an attack, the invisibility is redundant in use for during a dash. Moving the Shroud to the ult and having it interact with the Dash is very cool, but I wonder how players will react when their shroud will be on a much longer CD then they are used to, since they wont be able to use it as often ad that affects how she would be played a lot. What if Q was initially a skill shot and once there was a marked target it became unit cast? Just an idea.

When I came here I wasn't expecting a Morde kit, and im pleasantly surprised.

"It does three auto attacks against the closest target. If that is..." what it looks unfinished. What Morde doesnt need is CC, sure it would be helpful but part of his balanced is based around the fact that he doesn't have CC. Sure it thematic and useful, but at minimum it should be gated behind meeting certain requirements, because with the dmg and survivability he can get with items he's SUPER strong and even a slow in his kit could make him too strong. What would be helpful is some CC negaction.

Allowing Morde to cast W on an enemy makes it too easy to build up his shield and keep the dmg on the enemy, additionally it makes him too sticky once in range.

Using the ghost for E is a great idea.