Champion concept and a twist on the marksman class i like to call gunslinger

ZeXian··4 votes·584 views

so i love champion concepts and read a lot in this section of the boards, and i have come up with an interesting concept for a new marksman class, herei is his Name :Alexander-Schnitter Sex: Male Age: 19 Hight: 5,5 Weapon: 4 barrelled shotgun Weapon name :Herold Classification: marksman - gunslinger

                 Abilities

Passive: SHATTER SHOTS 

Black bullets shatter on impact into razor sharp shards that shreds the targets armor by 5% each shot After 4 shots must reload (1.5 second)

            Q: BUCKSHOT 

Fires all 4 shots dealing damage and knock backs target, Can not critically strike Closer the target greater the damage and knock back Must reload after

caped at 20% pen

   W: ERKENNEN / GEIST 

(Passive) geist: if Alexander kills a target during erkennen, he becomes stealthed for 3 seconds and gains boosted movement speed

(active) erkennen: Enhanceses his eyes to see targets that would be unseen for 5 seconds (stealthed, behind walls, bushes)

             E: SCHRITT 

Dash in a target direction, if Alexander collides with an enemy ability he can re activate within 1.5 second to dash to the target and instantly reloads

Ultimate: EXECUTION 4th caliber

Alexander loads Herold with 4 enchanted bullets for his next 4 shots to deal bonus damage , each shot will knock back the target to Alexanders max attack rang and explodes shredding 50% armor (can't stack) in a AOE radius

Q can be used during the Duration of the ability but uses all remaining bullets

this is the foundation of his kit and im shore you can see what i am going with and the synergy factors in the kit, pls leave any thoughts in the comments im very interested in what you might have to say ^_^

12 Comments

LSmaster162 votes

This looks pretty cool. I'm not sure if the e reactivation fits but it would be an interesting counter to poke lanes. Maybe let him use it while rooted to increase the numbrer of abilities he can engage off of. How does the q work with less than three shots? Also, the w and q sound really cool.

ZeXian1 votes

First thank you for your comment and sorry for my late reply, was sleeping, Secondly I would say q dmg is based of how bullets are fired 4 bullets each dealing 40% total attack dmg So all 4 deal 160% total ad.

I like the concept of his e rewarding you for tanking a skill shot but having to be smart to which on as it could get you killed Haha. Fun and interactive gamelan but I don't think you would want to active e while rooted as you would arrive and couldn't move.

Maple Crusader1 votes

There is no Germany in LOL.

ZeXian1 votes

thank you for your comment i forgot to remove that haha, sorry it was just part of my notes while coming up with the character, you see alot of the abilities are German words. also thank you for taking time to look at my concept ^^

Keìron1 votes

Cool concept!! I will steal some ideas hihihi xD

ZeXian1 votes

hahah ty and ok nice, thank you for taking the time to look at my concept means alot

Arakadia1 votes

Really awsome idea. A few things to mention though.

First, this guy is apparently from Germany which does not exist in RuneTerra afaik.

Second of all, I think his E should bechanged or give him a spell sheild, however he is already too safe so a spellsheild might make it worse. No marksman that isn't graves wants/can dive into a skillshot, especially going in melee range.

Also his whole kit makes him way too safe I think. He has a Quinn W, a dash which can become a long ranged blink, 5 knock backs (4 of which sound absurdly broken). Assassins and bruisers will not have any chance of sticking to him. His W also can make him stealthed.

His kit seems awkward for an adc. Why does he get stealth after he kills a unit? I mean thats not really gonna help him in lane besides engaging. But if your ganking someone you dont even have access to the stealth that you want when ganking or escaping.

Also his E encourages eating skillshots and diving into melee range. Unless this guy is supposed to be quite tanky, no adc wants to dive into a skillshot (Unless your sivir because she wont take damage or CC) and no adc wants to get into melee range. AoE 50% shredding is no joke, it might be balanced though. Does his ult shred stack with his passive?

Besides the fact that his E encourages face tanking and his W stealth won't help you when you need it most of the time, this guy has a really cool kit. His theme of hitting an enemey so hard that their literally knocked away really fits a cool theme. I think his W should be changed as the stealth after killing a unit won't help you when you need it. I think his E shouldn't let you teleport in melee range as no ranged squishy wants to be in melee range. And also maybe make the amount of bullets he can hold different as 4 is Jhin's type of number and his own fantasy. Otherwise this a really cool champion.

ZeXian1 votes

Wow that's alot to read and I really appreciate it,
First yout tight a out the knock backs I don't think I like that part of his ult,
The whole concept is not for the adc position morw of a solo lain, his q is a minor known back and there is no knock back on his aa. He playes more of an independent play Style with self pealing or full on Assassination with his e into range and q burst, Also his w is my favourite part of the kit. Now I personally think stealth is an unfair mechanic in the game so I've used it with only situational power where he can see targets and if he manages to kill a target he can re position, good for team fighter to re position like Vayne tumble with her ult on.

The e is what separates the good players knowing when to activate and blink back to the target. He really is like a melee range marksmen.

Arakadia1 votes

He playes more of an independent play Style with self pealing or full on Assassination with his e into range and q burst,

That changes ALOT. His kit in general makes more sense now. However it still seems weird, his W. His W's stealth mechanic is cool and makes sense on why you would use it. However his W is gives him vision in an area nearby, so why woud you use that in the middle of a teamfight? I think his W should have a good combat buff when activated as then it helps when you want it most, during a team fight.

Cool kit though! I understand alot more.

ZeXian1 votes

yea a combat buff might be good , the reason i had the vision is coz i hate shaco and akali hahah ty for commenting again ill have a look at changing the kit and see if i can tone down the kit to make room for a buff or something ^_^

BrandTheBurning1 votes

seems like lucian,twitch and jhin combined ya know ?

ZeXian1 votes

Haha yea I guess it is

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