[NEW] Champion Concept [Jaurim, The Redeemer]
Hey Riot, I've designed a champion concept and wanted to post it here for critique, criticism, further balance ideas and maybe even a new champ in the future. I came up with the idea for the champion from an image i found online that ill post the link for so obviously it's not my image. Only what I used for inspiration.
Anyways, lets get to it...
The champion I made was the fighter known as Jaurim the Redeemer. Now I haven't gotten too in depth to a back story but a friend of mine came up with the idea that he could be a new grand duelist. Here's what I've come up with so far for him kit-wise.
Champion Concept - Jaurim, The Redeemer
Health: 582-2282 Armor: 35-80
Health Regen: 7-15.5 Magic Resist: 30-55
Attack Damage: 60-125
Passive: Fool Me Once
When an enemy kills Jaurim, an uncontrollable rage builds inside him and the enemy that killed him is marked. Marked targets deal 15% less damage to Jaurim. Only one enemy champion can be marked at a time.
Q: Blade Seeker (CD - 17/16/15/14/13 seconds) (Cost - 20/30/40/50/60 Health)
Jaurim slices his blades in an X pattern, throwing forth a shockwave that deals (30/50/70/90/110 + 40% AD +60% AP) damage to all enemies hit and leaving behind a trail that increases Jaurim's movement speed by (35%/40%/45%/50%/55%) for 3 seconds.
W: Siphon Edge (CD - 14/13/12/11/10 seconds) (Cost - 5% of Current Health)
Passive:
Jaurim's blades feed off the energy of other life forms. Each time you auto-attack, Jaurim gains a stack of Siphon Edge. Each stack gives Jaurim an extra (5/10/15/20/25 + 5 per champion level) on-hit magic damage per auto attack. Maximum stacks is 5.
Active:
Jaurims blades turn red with bloodlust and he gains (15%/30%/45%/60%/75%) bonus attack speed and restores (0.5%/1%/1.5%/2%/2.5%) health on-hit for 4 seconds.
E: Zenith Barrier (CD - 20/18.5/17/15.5/14 seconds) (Cost - No cost)
Jaurim presses a button on his shoulder guard to gain a shield equal to (5%/7%/9%/11%/13%) max health for 3 seconds. If at least half of the shield remains up when the duration ends, Jaurim heals health equal to the remaining shield and gains a bonus 20% movement speed for 1 second.
R: The Reaper Cometh (CD - 75/100/125 seconds) (Cost - No cost)
Jaurim throws out two chains, wrapping around the first enemy unit hit and dealing (100/150/200 + 80% AD) physical damage. The target hit is chained to Jaurim, unable to escape for 5 seconds. During the duration, (15%/20%/25%) of the damage Jaurim recieves is transferred to the chained enemy as magic damage. Jaurim can reactivate this ability to pull the chained target towards him but doing so breaks the chain.
Very obviously, he isn't finished but I've put thought into all his abilities. I don't have the programs nor the skill to create a test environment to test him myself so I figured I'd send it to Riot and see if they like it. :) I'd love to see what the League community thinks of my creation too.