Champion Concept: Ryth the Unnatural Ally

Qverpowered·10/9/2014, 11:53:14 PM·1 votes·1,165 views

Ryth the Unnatural Ally

Health: 413 (+88) Health Regen: 4.6 (+.6) Mana: 250 (+65) Mana Regen: 6.6 (+.7) Range: 450 (Ranged) Attack Damage: 52.45 (+3.3) Attack Speed: .64 (+1.72%) Armor: 19 (+3.7) Magic Resistance: 30 (+1.4) Movement Speed: 335

Lore (to be determined)

Abilities

Passive: Wheel of Fortune

When Ryth reaches 0 hp, he splits into himself and 4 clones which have the same armor, magic resistance, and total HP as Ryth. No more than 1 clone or Ryth can be struck by an ability at the same time (AoE effects target a clone over Ryth). Ryth and the clones cannot move for 10 seconds. Each clone and Ryth have 1 hp. Every time a clone is killed, Ryth and the remaining clones gain 15% max hp as health. If all clones are killed or the duration ends, Ryth resurrects at 100% hp and remaining clones disappear. If Ryth is killed during this duration, he dies. (150 second cooldown)

Q Ability: This or That (point and click 600 range)

Ryth grants his enemies a choice. Enemies moving towards Ryth after being hit by the spell gain a debuff that stuns them for 1.25/1.5/1.75/2/2.25 seconds after 2 seconds. Enemies moving away from Ryth after being hit by the spell are slowed by 30/35/40/45/50% (+1% per 25 AP) for 2 seconds. Enemies can have both debuffs at the same time if they change directions while under duration of the other effect. Regardless of either choice, enemies suffer 50/100/150/200/250 damage (+.4 AP) once they choose a direction to move. Enemies who choose to not move after receiving the spell for 5 seconds, gain 50% bonus movement speed for 2.5 seconds and suffer half damage.

16/15/14/13/12 second cooldown. Cost: 60/65/70/75/80 mana.

W Ability: Let's Share! (500 range, tether up to 800 range point and click no channel)

Ryth targets an enemy champion creating a tether between him and his enemy for 5 seconds. As long as the tether is in place, Ryth receives 20/25/30/35/40% less damage from the enemy champion but damage dealt to Ryth is also dealt to the nearest ally champion (within 1000 unit range). As long as the tether is in place, Ryth deals 20/25/30/35/40% more damage to the enemy champion and his nearest ally champion (within 1000 unit range). If the tether remains the full duration without being broken, the enemy champion gains 20/25/30/35/40% increased damage against Ryth for 2.5 seconds.

Cooldown: 22/20/18/16/14 Seconds Cost: 90/95/100/105/110 Mana

E Ability: What to Choose (600 Range skillshot diamater 350 units)

Ryth creates a magic pool on the ground. Enemies who stand in the pool suffer 20/30/40/50/60 (+.15 AP) magic damage per second for 5 seconds. If an enemy exits the pool before the duration ends, they suffer 40/80/120/160/200 (+.4 AP) magic damage instantly. This effect can only occur once. If an enemy stands in the pool until the duration ends, they gain a shield equal to the total damage received for 1.5 seconds. Minions and monsters cannot gain this shield.

Cooldown: 16/14/12/10/8 seconds. Cost: 90/85/80/75/70 mana.

R Ability: Unnatural Talent

Passive: 2/3.5/5% (+1% per 100 AP) of all damage dealt to Ryth and his allies (after armor and resistances and within 1000 units) is reflected back at the attacking champion.

Active: All damage dealt to ally champions within 1000 units, is instead dealt to Ryth for 3 seconds at a 200% ratio. Ryth receives incoming damage from this ability as true damage and cannot become immune to it from any source (If under an effect like Kayle's Ult, Ryth still takes all the damage. Zhonya's cancels the effect). Damage reflected increased to 5/10/15% (+1% per 100 AP) for the duration. Should this damage proc Ryth's passive, each clone and Ryth instead start at 50% total HP. Whenever Ryth's HP reaches 0 for any reason, this effect ends. This damage cannot affect allies from the ability "Let's Share!".

Cooldown: 120/100/80 Seconds Cost: 100/125/150 Mana

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