Perfect Azir Balance

YoiNeko·8/3/2017, 12:00:10 AM·1 votes·241 views

So ritos has been struggling with balancing azir due to his kits 'uniqueness'.

I think i have found the perfect solution. Get rid of the his E ability and change his ultimate to his E, however change the radius/how big the wall/knockback is by how many sand soldiers are spawned. For example if he had 3 soldiers spawned it would be longer in size and pus them further back whereas if you only had one minion up then it would be a little displacement/slow.

or as having a knock back like this for an E may b considered op you could have an E where when pressed the soldiers hold out shields and actas a singular wall and when pressed again they can be dash into a line and form a wall like anivia's W ability.

Azir is an emperor and that should be key in his kit identity, he doesn't need a dash it just defeats the purpose of being able to control an army. If you wanted an escape then maybe a good ult would be something like victors where azir could sink into the ground as sand and reappear elsewhere.....

will be surprised if anyone actually reads this, but hey it was fun to write. Thanks for reading*[slayer-pantheon-thumbs]*

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