New Juggernaut

TheNoobChicken·11/10/2019, 12:15:31 PM·1 votes·503 views

Name: Kleon(The Stone Golem) Unique parts: His ultimate brings a new aspect to teamfighting. Counterplay: His ultimate is fragile against CC. Crowd-control chain Kleon and he's pretty much dead. Mechanics: Bruiser designed to thrive in teamfighting, not in pick-making. Also an anti-dive ultimate. Base stats: HP: 580(+60 per level) AD: 70(+3 per level) Attack speed growth: +15% MS: 320 Armor: 32(+2 per lvl.) Magic resist: 28(+2.4 per lvl.) Abilities: Passive: Every 6s Kleon's next basic attack cleaves enemies near his target jn a cone for 60(+200%AD) extra damage and slows by 40% for one second. Q(Feel The Granite): Kleon jumps a short distance, gains a shield that absorbs 59(+10% max health) and slams the ground, dealing 40/60/80/100/120(+40% AD) damage to enemies hit. After 0.5s, an aftershock forms that knocks enemies that stay within the range into the air and deals an additional 80/140/200/260/320(+70% bonus AD) damage. Cooldown: 8s/7s/6s/5s/4s W(Punch My Lunch): Kleon slams the ground, creating a fissure that deals 50/70/90/110/130(+60%AD) damage. At the end, a pillar forms that knocks enemies into the air and deals 210/270/330/390/450(+30% bonus AD) extra damage. Cooldown: 13s/11s/9s/7s/5s. E(Muscles of Stone): Kleon grabs enemies in front of him and knocks them up, slamming them back behind him and dealing 50/60/70/80/90(+40% AD). Cooldown: 16s/13s/10s/8s/6s. R(Fear My Force): Lunges at an enemy champion, dealing 200/300/400(+60% bonus AD) true damage and switching places with them. He then becomes immune to all damage for 3s. Cooldown: 80s/60s/40s.

Recommended runes: Aftershock- shield bash- Bone Plating- Revitalise Sudden impact- Ravenous hunter Build: Deaths dance- Mercs/Tabis- Black Cleaver- Sterak's gage- Frozen Mallet- Guardian angel. Power circle(from 0 to 3): Damage: 2 Toughness: 1 CC: 3 Mobility: 1 Utility:0

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