[Champion Concept] Razael, the Dusk of Demise

TwoD·1/14/2015, 2:46:57 PM·7 votes·1,682 views

Character Information

Razael, the Dusk of Demise


Primary Role: Assassin Secondary Role: Fighter


Origin: Shadow Isles Age: Unknown (eternal) Height: 5'10 Weight: 159 Affiliation: An old Heretical order whose name has been long forgotten, the Shadow Isles Alignment: Chaotic evil

Lore

http://i.imgur.com/ODvRYHL.jpg


Beneath the shadow of a fallen cathedral, where there is no light, no soul, only darkness, and the drowning ambience within lies a blackened heart. In the lightless ruins of a forgotten sanctuary, a hungering dark energy lies dormant, Razael a remnant of what once was man and devotion, now but an embodiment of dark magics. No one knows for certain the true identity of this dreadful villain, though only whispered by those who dare to speak of the horror itself, a shadow cast by evil mortal spirits. The days only become darker and darker in his wake, Razael comes to to devour all of light in Valoran and all shall be devoured in the dusk.


"Even the light may die, the darkness will consume everything..." - Razael, the Dusk of Demise

Statistics

Health: 580.4 (+ 80 per level)

Health Regen: 6.80 (+ 0.66 per level)

Mana: 330.8 (+ 40 per level)

Mana Regen: 6.80 (+ 0.4 per level)

Attack Damge: 54.888 (+ 3.4 per level)

Attack Speed: 0.666 (+ 3.2% per level)

Armor: 25.88 (+ 3.4 per level)

Magic Resist: 30.1 (+ 1 per level)

Movement Speed: 345

Abilities

Passive: Black Advance - After gaining enough power from nearby enemies, Razael increases his power the longer he stays in combat. He gains 2 attack damage and 1% attack speed for every second he is in combat max 10 stacks, lasts 5 seconds.

Q: Scythe Throw - Razael launches his scythe towards a targeted location, dealing damage to enemies in its path. Razael may teleport in the scythes location while in its flight. Cost: 90/105/120/135/150 Mana Range: 720 Cooldown: 14

Toggle: Teleport

The scythe spins through enemies dealing 80/110/140/170/200 (+ 50% bonus Attack Damage) physical damage to all enemies it passes through.


W: Dark Barrier - Razael shrouds himself in a dark barrier reflecting an enemy incoming spell with expert timing. Cost: 50/70/90/110/130 Mana Cooldown: 19

Active: Razael reflects 50/95/115/150/230 (+ 60% Ability Power) Magic Damage to the attacker.


E: Reap - Razael empowers his scythe with dark energy, enchanted with dark power the blade is surging. Razael deals a percentage of the target's maximum Health to the first target he attacks as bonus Magic Damage, enemy champions cannot be hit by Reap more than once every 10 seconds. Cost: Passive Range: Self

Every first attack against an enemy deals 4/6/7/8/10% more damage of the target's Health as bonus Magic Damage. This effect can only occur every 10 seconds on enemy targets.


R: Sudden Death - Razael swings his scythe in a wide arc unleashing a torrent of powerful dark energy all around him, dealing a large amount of damage and stunning enemies nearby. Cost: 80/90/100 Mana Range: 450 Cooldown: 110

Razael swings his scythe in a wide arc, dealing 110/150/210 (+100% bonus Attack Damage) and stunning enemies for 1.50 seconds.

Tips

Playing as Razael

  • Use your Dark Barrier wisely to avoid spell projectiles, stuns and bursts to reflect the enemy incoming spell.
  • You can use your Scythe Throw / Teleport with Sudden Death for an advantage on your initiation team fights.
  • Try reaching 10 stacks of Black Advance before using Sudden Death to release a devastating damage to your enemies.

Playing against Razael

  • Razael's passive gives him stacks every second while in combat from 1 to 10, upon reaching 10 stacks he gains 50% more damage. Try to put as much focus on him while in team fights.
  • Try to avoid Razael's Dark Barrier reflect and counter it with using lesser spells first.

Appearance

I do not own this image, just using for reference.

7 Comments

NaughtyNocturn1/14/2015, 4:00:41 PM3 votes

I like this idea a lot. I would love a champion like this. I hope Riot gives it a look!!!! Good job.

Samurai Sosa1/14/2015, 3:48:13 PM2 votes

Cool, I do think he should go invisible for 1-1.5 seconds after he teleports from his Q :)

Grimrock1/15/2015, 5:44:49 AM2 votes

wow this is awesome! but I have to say you should tone down the damage reflected on his W it's a little too much damage for a spell countering effect. still a very good concept even if the lore is a bit too short it actually fits the character, it gives that cool mystery know that he comes unknowingly from Shadow Isles.

Riot come have a look at this!

JuhnZeiFox1/17/2015, 1:15:26 PM2 votes

Just got one thing to say you should make a single stack ability on enemies call it death's touch or something ,and have it to where you only putt the effect on with you basic attack, his E, and his Q. you burn that stack when you ult adding an additional 20% damage to your ult on the person with the effect on them. small side note: I feel like his Q is like lissandra graspy claw thing, and I feel that you most like like don't need the 10 sec for his E because riot has blade of the ruin king that does 8% current health at all times. maybe do every 6 sec and add to where it works on the same champ after 12 sec.

I love the lore and the way you worded it makes it feel like a professional did the lore job. really good work there