[Champion Concept] eD, The Mortician
eD - The Mortician
Passive: Test Subjects Every time an enemy minion or monster dies eD gets a thrill that lasts 10 (20 for monster) seconds giving him increased movement speed and Other Stats. The numbers Are changed depending on the minion. This effect cannot be used again for 30 seconds after the effect has expired. Each type of minion or monster killed cannot be reused for 3 minutes as eD grows bored quickly of the same subjects. the Cooldown can be reduced by 1 second for every minion or monster death he causes (3 seconds for large monsters and minions). Lane Minions-- Melee- 10/15/20 movement speed and 15/25/35 Attack damage Caster- 15/20/25 movement speed and 5%/10%/15% attack speed Siege- 10/15/20 movement speed and 10/20/30 armor and Magic resist Super- 5/10/15 movement speed and 15/30/45 attack damage, 5%/10%/15% max health, and 20/25/30 hp per 5 JUngle Monsters-- Wolf (big or small)-10/15/20 movement speed and 15/25/35 Attack damage Razorback-15/20/25 movement speed and 5%/10%/15% attack speed Krug-5/10/15 movement speed and 10/20/30 armor and Magic resist, also that he will blocks 3%/5%/7% of all incoming damage Gromp-5/10/15 movement speed and 15/25/35 armor and Magic resist, also giving a slight increase in auto attack range 25/50/75 BLue Sentinal-10/15/20 movement speed and 10/25/40 attack damage, 5%/10%/15% max health, and 20/25/30 hp per 5 Red Brambleback-10/15/20 movement speed and 20/35/50 attack damage, 3%/6%/9% max health, and 20/25/30 hp per 5
Q: Casket Toss eD grabs one of his patented Metal Caskets and hurls it in a straigt line for a massive distance. Each champion hit by the casket is knocked up for 0.5(+50 ad =0.25 seconds) seconds. eD can re-cast his Q to teleport where the casket is currently. It does 80/130/180/230/280AD (+60%/ 70%/ 80%/ 90%/ 100% of bonus AD)
W: Limb shot eD aims his trusty hacksaw at his victims legs severing a major tendon slowing them for 30%/35%/40%/45%/50% and causing them to bleed for 1%/2%/3%/4%/5% of their current health each second. This effect lasts 5 seconds.
E: Ingection 10-54 eD takes his favorite needle filled with his latest sample and injects an enemy minion or monster dealing massive damage ( 200/300/400/500/600 true damage) and taking over the minion ( becoming somewhat like a malz voidling) to do his dirty work controling the creature for 15/20/35/30/35 seconds). Or if eD so choses he can inject it into and enemy champ making them take 45/50/55/60/65% increased damage as well as dealing (5/6/7/8/9%) of targets max health.
R: Hall of the Dead eD Summons several caskets in a hexagon in wich the caskets for the outer walls. The walls do have gaps in the corners so people can walk out of it but it has to be very quick. eD then forces the caskets to slam together after 3 seconds bringing all champs (friend or foe to the middle) dealing damage (250/450/650)(+5% of eDs max hp) to enemies and stuning them for 1/2/3 seconds