New Marksman Concept

octavia1997·7/6/2016, 12:20:48 AM·2 votes·698 views

Dear riot, It has occurred to me that we do not have any super unique marksmen except Kalista, Urogt(being a tank adc), And Kindred, who is forced to hunt targets, and become stronger. Every other Marksmen is usually the same, with 1 or 2 things different, to make them be picked over another. Miss Fortune, if you want a big combo, Corki if your vs tanks with resistances, Caitlyn for seige, and kogmaw for a hyper-giga carry(he feels incredibly unbalanced in the right hands i might add.) Depending on the needs of the team, who you are up against, you will pick different marksman to rise to the occasion.

Due to this, marksman have become a very liniar role, farm early, get yourself a few kills, and items, then fight with your team to defeat the enemy team. Jhin, The virtuoso, changed this formula, much like the release of Devourer enchant changed the jungle meta, or how the juggernaut reworks and release of illaoi changed the meta severly. Jhin on release was unique, as he only had 4 auto attacks, a fixed attack speed, and an exacute on his auto attacks. Jhin's goal in laneing phase would be to Farm minions with your q, and land the final bounce on the enemy laner for poke, Execute targets at a incredibly long range with your ultamite, Curtain Call, and then run into the fight to assist any remaining allies, and finish off any enemies.

Yasuo, The Unforgiven brough a new mechanic, An obstical that prevents any skill shot, or ability with traval time, to stop. Kalista brough the mechanic of haveing to really depend on your support to be smart, work with you, and also consider what is best for both of them. Yorick, all be it, he is geting a rework, Has a passive that rediced damage taken, while increaseing his own basic attack damage, He brough up the idea of try killing the Main target, and have the smaller targets damage you, or waste time killing the small targets while the main target is remaining at full Health. Shaco, a champion who is primarally used as a assasin/invade/control jungler, brought a new play style to life, Sow chaos, reap Victory. With shaco, you can eliminate almost any singular target with in a second, Use your ultamite to avoid most key abilities, and use Jack in the box's to obstruct, and delay the enemy team(talking a little smack in all chat towards your team, and having your team lie about information helps a lot aswell). Singed created the idea of Proxy, haveing your oponent waste resorces, to deal with you, buying your team extra seconds, and become a nuscence that is almost imposible to take down with out carful planning.

The Marksman role is lacking in any special kind of play style, that only that champion can preform extreamly well. You can play Miss fortune like ashe, But you would not achive the level of kite that ashe would achieve.

I am proposeing a "summoner" kind of marksman. one who relys on positioning of an object or pet, rather than positioning of themselves, relevent to the comp, or who is on the enemy team. this champion would have to have thier ultamite ability replaced with a movement comand for her pet/summoun

this is the kite, and lore i have wrote up for this charactor, this is the end of the statement about makeing the marksmen role more diverse, and what mechanics were throughly enjoyed in the past. Thank you for acnolaging this, and have a good day.

(please nerf trundle support, and AD illaoi)

please ignore any gramerical mistakes. > Seegul, the Hextech Enginier > > concept: a command based ADC who's lost het ability to use her gun to fight for fredom, so sheaugmented her arm, with a self made prostetic. unable to fire a gun, she invented a robot from stolen parts. > > lore: "Lonely? no, i have the dreams of the fallen keeping me compony." > seegul was born in zaun, when she was caught stealing food, she lost her hand excapeing prision. upon excaping, she joined the street gank, and worked under viktor as an assistant, studying his augmentation proscess for a robotic limb. > stealing the parts nesscecarry, she broke into viktors lab, and forged her own robotic limb. > viktor, Discusted by her creation, dismantled it, and reasembled it into a propper arm, with a robotic companion, powered by illegal technologys. thanking viktor for her arm, and companion, she Tweeked the robot to have a gun augmentation. When she was going to show viktor her creation, His lab was pillaged by the piltover inventor jayce. Swareing to get revenge for what he had done, she joined ekko's rebelion, member 7, siciive, the Lucky shot. > swaring to avenge viktor, and liberate zaun from the cruelty of piltover. > > it's not just a gloryious revolution, it's whats right. you've just been wrong for far to long. > > passive: Arms Length > seegul's auto attacks are launched from Rover, her Drone. rover has 5/6/7/8/9/10 rounds before needeing to return to Seegul to reload it's ammo. > > Rovers auto's do not benefit from lifesteal,instead, a portion of the damage delt is restored as Health. 2/4/6/8/10/12% of damage. > rover's auto's penetrate up to 2 targets, before stoping. > rannan's, and rapid fire cannon do not grant eztra autos/increased range > > rover can be effected by Silences, aoe stuns, knock back, and disable, causeing it to become inactive for 2 seconds, decreasing to 1 seconds, and reduced by tenasety. > > rover has a range of 450, and a leash range of 1000. seegul can auto any unit with in a 1450 to 1750 unit range, but will not deal damage unless Rover is in range. > rovers auto's are line skill shots. > > > seeguls resorce bar is replaced with Gears > > > Q- ammo reserves. > Gears: 25 gears > 30/28/26/24/22/20 > reloads Rovers ammo clip at range, rather than haveing to bring rover in to manually reload. > .5 second cast time, .5 traval time for ammo. > > > W- hyper kenetic reverb Shells > toggle, cost 10 gears a shot > 2 second cooldown > Increasses rovers range from 500 to 750 over 6 ranks > > these rounds scale with .4 ad, and .8 ap, but only hit the first target/deal less damage to second target. decreaseing attack speed by 10% > > casting Here boy! ends the toggle. > > > E- Peirce the heavens! > gear cost 30 > cooldown 20/19/18/17/16/15 > Upon cast rover will shot 3 circulare zones that slow the enemy, and inflict damage to those who enter a circle for the first time. > you cast the ability with in rovers range, and target 3 area's on the ground. normal auto attacks can not be used untill the cast is finished, or animation time runs out. > slow; 20/25/30/35/40; 45 > > > > R/ultamite- Here boy! > gear cost: 1 gear > > changed the position of Rover. > only 1 rank, gained at level 1 > movieing auto to seegul restonks it's ammo supply. > if seegul is CC'd, rover will return to Seegul, faceing the nearest enemy. > increases auto scaleing > 80%/100%/120% ad. and 40%/55% 70% ap.

1 Comments

rootScythe7/6/2016, 4:48:42 PM1 votes

I had an idea like this a while ago with the "Champ" unable to attack regarding a Possessed Kite bound to a human. The possessed kite would do the autoing and abilities and they'd have to defend their human host. Never posted about it because I always wasn't satisfied with their abilities or design.