The missing role: Tank Destroyer: Champion Concept: Hunch: The Steel Shredder
I was thinking about team comps the other day and I realised something was missing. There are many roles in LoL, each with it's own tradeoffs. Sion is strong but with the exception of his ult, almost immobile. Jinx, and any ADC in general, is squishy but puts out the DPS to turn towers and the unwary into smoldering piles. Most roles are readily expressed but there is one I noticed was lacking: Tank Killer. I wanted someone who was an ultimate counter to a tanky pick, someone who, while somewhat squishy and lacking in damage against a mage for instance, could just obliterate a tank. They would shine at the beginning of team fights, turning great initiations into terrifying losses for the enemy team. It would have to be strongly balanced against to keep it from being abused but it would be a great boon to strategists who start their teamfights in champ select.
So, I created Hunch. He is mentioned in Twitches lore ever so briefly and I thought it'd be perfect so here you go.
Hunch: The Steel Shredder
Appearance: Male with short bandy legs and big mole-like weaponized claws on big arms, face hidden in dark hood with only a nose sticking out. His clothes are filthy with dirt and sludge.
Personality/backstory: Hunch was considered a myth for many years. He was a strange creature no one could identify digging through the vast piles of rubble left behind by the more unstable experiments of the denizens of Zaun. There is little left of his mind. According to those who have had occasion to interact with him the claws are hextech work so some spark of intellect still lies behind those tiny squinted eyes. The only one Hunch has ever seemed to interact willingly with is Twitch. There have been reports of the two holding whispered conversations in dark corners. The general consensus is that Twitch is the one who invited him to the League. Why he stayed is anyone’s guess.
Stats and per lvl scaling:
- HP@0: 455
- HP/lvl: 85.5
- Mana@0: 210
- MP/lvl: 45
- AD@0: 55
- AD/lvl: 3.55
- AS@0: 0.7666
- AS/lvl: 0.0138
- Ar@0: 30
- Ar/lvl: 2.5
- MR@0: 0
- MR/lvl: 0.5
- HP/5@0: 6.8
- HP/5/lvl: .577
- MP/5@0: 6.8
- MP/5/lvl: .577
Abilities: Passive: Each time Hunch is hit by or uses an auto attack or ability he gains a stack of spin up to a max of 5. For each stack of spin Hunch deals 2% bonus damage with his abilities and takes 2% less damage from physical sources. This effect is doubled against non-champion units. Activating his abilities removes 1 stack per ability. If Hunch is out of combat for more than 6 seconds he loses stacks at a rate of 1 every three seconds. Any time a unit steps in one of Hunch’s holes they are slowed 80% for 0.25 seconds.
Q: Claw spin Cost: Cooldown: 10/9/8/7/6 Range: 550 Hunch turns sideways and cartwheels on his claws in a direction, stopping at the first enemy hit, and dealing 20/35/50/65/80(+35%AD)(+10% enemy armour) physical damage. The unit loses 1/2/3/4/5% armor for 2/4/6/8/10 seconds. This leaves a hole in the ground at his starting location for 10 seconds..
W: Stone barrage Cost: Cooldown: 11/10/9/8/7 Range: 500 Hunch flips, slashing the ground to launch rocks and dust in a 40 degree cone in targeted direction, blinding those struck, moving 50 units in the opposite direction and dealing 25/35/45/55/65(+30%AP) physical damage. This leaves a hole in the ground at cast point for 10 seconds.
E: Burrow Cost: Cooldown: 12/10/8/6/4 Range: 1200 If Hunch is within 300 units of a hole he may cast burrow. He will leap into the nearest hole and become untargetable for as long as it takes for him to travel to target location at 200% movement speed. If an enemy is within 200 units of emergence point they are knocked up for .5 seconds and take 30/50/70/90/110(+30%AP)(+20% enemy armor) magical damage. If the emergence point is within 100 of a pre-existing hole the cooldown is reduced by 15%.
R: Shred Cost: Cooldown: 75/60/45 Range: 1000 Hunch channels for up to 5 seconds to gain momentum and then dashes in a direction, striking the first enemy hit and landing on the far side of them. For each second of charge time Hunch deals 20/40/60(+25% of enemy armor)(+12%AP) physical damage and deals 25% of that damage to the units behind them, reducing their armor by 10% per second of charge for 4 seconds.
Suggested speech: Deep-throated english accent, rumbling voice from inside a barrel chest Joke: Jumps up and dives to the ground as if going to dig in but gets his claws ‘stuck’ and flails about to get them out. says “Oh, dear.” Taunt: You remind me of someone I found once in the south ruins. He was delicious. Dance: Greek spinning dance Laugh: laughs, covering his face with his claws and rolls forward onto them, rocking back and forth on his forearm armour as he laughs
Movement: angry muttering about sunlight Gods this would be so much faster underground! What? What’s over there? I can’t see that far. This place reeks of surface dwellers. Yes, good soil there.
Special:
Joke to allied
: Ah, Twitch, you reek of home.
Taunt to Enemy
: You still owe me for that sausage roll, Twitch.
Taunt to enemy that just stepped in a hole: You must be hungry after your little trip. Go ahead. Dig in.
Buying
: I just know these are going to be full of rocks in no time..
Buying second tier boots: Ugh, why is everyone here so obsessed with shoes?
Buying
: Ooh-hoo-hoo. Pointy. I like it.
Buying
: It’s like the world is burning. voice sounds like he’s lost in happy thoughts
Buying
: Ah, my headache went away.
Buying
: Ah, cold steel. Sounds delicious.
Buying
: Six claws and one tooth? I’m beginning to look like your sister, Twitch.