New Champion Idea

TheOneLlama·6/30/2015, 6:16:36 PM·7 votes·3,507 views
                                                           Isra, the Lake's Will

Physique: Isra is based on Tarantula in https://www.youtube.com/watch?v=BhCi27XqbHU. His tentacles look like the ones in Apocrypha in Skyrim, Elder Scrolls V. He is meant to be a very dark and sinister and scary character. Isra's entire kit is based on tentacles, which he gets over time and allow his abilities to become stronger as he stacks them.

Base stats: Health: 524-1884 Attack Damage: 52-100 Health Regen: 6.9-16.3 Attack Speed: 0.625 (+0%-34.0%) Armor: 19-70 Magic Resistance: 30 Melee: 125 Movement Speed: 330

Passive: Isra gets 1 tentacle every 10 seconds with a max of 5/8/11/14 (1/6/11/16) tentacles at a time. Cooldown Reduction also makes him get tentacles faster (20% CDR allows tentacles to "grow" 20% faster).When he auto-attacks whilst having at least one tentacle, his tentacles attack for him, dealing 5 (+0.05 AP) damage per tentacle + his normal auto-attack damage with a range of 550 (note that the tentacle empowered auto-attacks are ranged, not melee).

Q: Isra's tentacles lash forward, damaging the first enemy hit by 50/70/90/110/130 + (40% Ability Power) + 10/20/30/40/50 + (10% Ability Power) and slowing him for 10/12.5/15/17.5/20% + 10/15/20/25/30% per tentacle. (Note that this ability can consume a max of 1/2/3/4/5 tentacles). Exceeding a 100% slow causes the target to be stunned. (For Example:100% slow = 1 sec stun, 200% slow = 2 sec stun) This ability has a 10/9.25/8.5/7.75/7 second cooldown.

W: Isra's tentacles burrow underground and erupt of the ground, dealing 40/65/90/115/140 damage + (40% Ability Power) + 10/20/30/40/50 damage + (10% Ability Power) per tentacle consumed (Note that these can consume a max of 1/2/3/4/5 tentacles) and pushing enemies aside and slowing them for 10/15/20/25/30% + 8/16/24/32/40% per tentacle. Exceeding 100% slow causes the target to be knocked up for 1 second and the remaining slow percentage turns into a stun. (For Example: 100% slow = 1 sec knock up, 150% slow = 1 sec knock up + 0.5 sec stun, 200% slow = 1 sec knock up + 1 sec stun) This ability has a 10/9.5/9/8.5/8 second cooldown.

E: Passive: Isra's tentacles are voracious, gaining increased speed as they are used. Passively, attacking an enemy unit grants an additional +10/12/14/15/17% attack speed for each auto-attack empowered by a tentacle. This stacks up to a maximum of +30/35/40/45/50% attack speed and decays after 3/3.5/4/4.5/5 seconds of not auto attacking. Active: Isra's tentacles lust for blood, and each auto attack grants him an extra tentacle for the next 3/3.5/4/4.5/5 seconds. His tentacle empowered auto-attacks also deal 5 extra damage per tentacle. This ability has a 20/18.5/17/15.5/14 second cooldown.

R: Isra enrages, and awakens his slumbering tentacles. The next ability he casts is free and has the maximum amount of power. Using his E for his ultimate immediately grants him full attack speed. This ability has a 45/40/35 second cooldown.

Lore: Asra was a young boy, who was killed and brought back to life by the Shadow Isles as a minion to the land. His mission is to slay any none spectral being in the Shadow Isles.

When Asra was 16, his parents brought him on their ship to show him how to fish, as they were fishers. When they were out in the ocean to catch fish, a violent storm made their ship crash in the shadow isles. When he came back to consciousness, Asra saw his parents dead, and ran away deeper in the land. When he encountered a large lake, he bent over it and dropped to his knees, crying from all the horrors that he encountered in the Shadow Isles and his lost family. Suddenly, tentacles emerged from the dark pond and slew him.

After, he awoke, as a form of pure and twisted energy. He realized that the Shadow Isles did not slay him, but rather empower him. He was no longer Asra. He was Isra. Tentacles came out of his back, slaying anything that he wished them too. But he wasn't only empowered, he was controlled by the sinister lake of the Shadow Isles. He could no longer choose what he wanted to do or not. The lake gave him the command to slay any none spectral being in the Shadow Isles. Since then, Isra enjoyed a massive killing spree of any human idiotic enough to venture into the Shadow Isles...

39 Comments

TheFirstGokun6/30/2015, 8:26:08 PM2 votes

First of all, I don't know how tentacle consumption works, but if you want each skill to use the best version possible you need to define what the maximum tentacles used in each ability can be. A few suggestions. With tentacles, his cc and damage can scale per tentacle. For example, his Q can slow by 8/10/12/14/16% + 10/15/20/25/30% per tentacle. Then he can stun for 2 seconds or so by inflicting 100% or more slow. It gives him a much clearer scaling strength without forcing a person to optimize on power spikes at 4 and 7 tentacles. Additionally, it makes it far easier to stack up your maximum stun (it consumes 10 tentacles at level 1 and only 5 tentacles at level 5) as you level up. The same thing for W, slowing by 30/35/40/45/50% per tentacle and knocking away. If the slow exceeds 100% (4 tentacles level 1, 2 tentacles level 5), it becomes a 1 second knockup and stun with a duration of .25/.33/.33/.33/.5 seconds per tentacle, maxing out at 2/2.5/3/3.5/4 seconds between the knockup and stun (max 8 tentacles consumed at all levels). The only thing is, it would need to be extremely telegraphed and possibly involve channeling for a full second to make it fair. If you don't have an idea of what to put on his kit for E, can I suggest something? So far, this champ seems to be about cc chains and stacking tentacles while using passive auto damage to beat the hell out of the poor son of a gun. So what about giving him an auto attack steroid to amp that sucker up?

His tentacles are voracious, gaining increased speed as they are used. Passively, attacking enemy champions grants an additional +1/2/3/4/5% attack speed for each tentacle that deals damage. This stacks up to a maximum of +100% attack speed and decays after 4/4/5/5/6 seconds of not auto attacking. On activation, his auto attacks grant him extra tentacles each time he attacks an enemy over the next 3/3/4/4/5 seconds.

This gives him extra tentacles when he needs them quick and encourages more of the build-up mechanic enforced by the tentacle resource to maximize his damage in lane. He seems like a cool midlaner with high harass potential and cc chains, so I designed this ability around that concept. On the other hand, very much opposed to his regular play, his ultimate seems to encourage diving into the enemy team and scattering them randomly (Q + W combo). The only ability that seems to follow the same concept is the E, which removes a lot of the skill and stacking power which made his kit cool. I think using his ult should be kind of like Karma's(?) with a comparable cooldown, allowing him to use his next spell for no cost as if it was a fully stacked version of that spell. That means instantly stacking his attack speed to +100% if he uses his ult with E. With this, Tarantula guy develops a very interesting playstyle involving using his tentacles sparingly along with his ult and managing his resources wisely before a teamfight. Paired with cc champs like Morgana, he could potentially cc an enemy for up to 10.5 seconds. Add in another champ like Nautilus or Gnar and HOLY CRAP THAT'S SO OP. On the other hand, he's still pretty balanced because of very clear counterplay and moments of weakness. I'd actually like to play him, even if he doesn't really match up with the Tarantula in the video. Your concept is really cool and I really hope you continue to improve on it :) Reviewer, away!summoner 4

Isaacorion7/5/2015, 1:29:17 AM2 votes

Sounds interesting. Me personallly the slows per tentacle once maxed seem a little high, but it seems like a nice mechanic for a champ. As for title, I would think something like "The Lake's Hunter" or "The Lake's Will" since the lake of the shadow isles seems to be the biggest part of his lore. Just my opinion, hopeit helps.

Poison TraiI6/30/2015, 7:03:45 PM1 votes

maybe his e could be that he creates more tentacles?

Photon Arrows7/1/2015, 12:57:59 AM1 votes

How about his R shoots out all of his tentacles in a cone like Syndra, but he takes a bit of damage for each tentacle so then he isn't completely broken. Also, what if is W was where he puts his tentacle underground and instead of pushing the target up it hits him to the target location to give him an escape/gap closer.

Dymys Unwritten7/1/2015, 9:10:37 PM1 votes

I they're tentacles and not legs, why is his name "Tarantula?"

TheOneLlama11/10/2015, 10:43:12 PM1 votes

Oh. My. God. Did Riot just make a champion based on mine???????? Tentacles????? Same Q?????? Similar passive?????? Similar W???????? AND A COMPLETELY DIFFERENT ULTI??????????????????? http://na.leagueoflegends.com/en/page/champion-reveal-illaoi-kraken-priestess