[Champion Concept] Demacian Field Officer (Fighter/Support)
The idea behind this champion is similar to Helmet Bro, except A it's serious and B he's a support/fighter. He's capable of increasing teammates' effectiveness on the field, and specializes in taking on priority targets. A possible surname could be Lichtenberg, but I'm not good with names.
Lore: Demacia is known for its incredibly talented and well trained soldiers, who regularly fight foes that outnumber them greatly, and [Insert Name Here]'s is a Field Officer in the King's Guard, Garen's soldiers. As such, he is responsible for battlefield strategy and morale. He regularly contests with champions like
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and their own forces. Other than being an exceptional soldier, he is just a normal Demacian Commoner who is at the end of the day very much human. He's so formidable, because he looks to end conflicts quickly, or prevent them entirely, by ending the lives of who or whatever he and his men have been ordered to. No glory or room for dramatics, because war is business.
Abilities:
Passive - Being near ally champions grants one of two bonuses, being based on the ally's stats so far. If the ally has dealt a certain amount of damage to enemy champions then you gain AD, and if they've got enough HP/Armor then you gain %damage reduction. One bonus per ally.
Q - Active: An AA reset that deals increased damage to enemy champions if you hit them first. It will also mark them for allies.
Passive: Enemies who are marked are revealed and gain a stack of 'Targeted'. Allies who attack 'Targeted' enemies consume the mark and deal Physical damage.
W - Demacian Bulwark: Raising your Demacian enchanted shield, you can intercept projectiles and mitigate some CC. If you're hit with a stun, you are still stunned but for only .5 seconds. this applies to other cc as well. With your shield raised you can't AA and it drains mana.
E - Blade's Bite: You AA in a cone in front of. It is wide, but short, and if you can hit an enemy with 3 in a row they are slightly knocked back. Works on a charge system and an extremely short cool down.
R - The King's Guard:
Passive - If an enemy marked with Q's 'Targeted' is killed, or if you successfully protect an ally with W, then both you and any nearby allies are healed and granted a small moved speed buff.
Active - Grant allies Knowledge of a targeted enemy. They gain %damage reduction based on enemy damage sources (Similar to
's Passive, but it's not a shield) against the target, and deal more damage to them depending on what their stats are currently. They either get flat damage against them, %HP damage, or a mix of both. It depends on how much HP the enemy has.