Theoretically, if someone were to create a bot that plays well

5000000000000000··2 votes·1,009 views

Disclaimer: I can't program and I nor anyone I know plan to do this

Suppose a programmer makes a bot that can play better than intermediate bots, and try to see how far it can get in ranked. Would that account be bannable?

All its games are played by the bot, and player doesn't do anything.

14 Comments

Jo0o7 votes

Well, yeah. Isn't that basically a more complex take on scripting?

It would be an interesting thing to test out with Riot's explicit permission and blessing, but barring that, it's some combination of account sharing and use of unauthorized programs. It's hella ban-worthy.

50000000000000002 votes

It is basically scripting, but idk if it should be considered account sharing, given only one "player" uses it.

I'd love to see how far that gets, too. If the time comes, I hope Riot does approve of it.

DrCyanide1 votes

If nothing else it could be really fun to see some college students create 10 AI programs and throw them into a custom match.

I agree that it's not technically "account sharing" if the account only gets used by the AI. It's more a question of whether Riot bans bots because they ruin the player experience by being terrible teammates (in which case a sufficiently skilled bot would be OK) or if they ban them to prevent possible account sharing/farming IP/XP.

ModWuks6 votes

Unapproved 3rd party applications are against the Terms of Use, and therefore, would technically be banable (to answer your question).

PaladinNO2 votes

While it indeed would be against the ToU, would the system be able to differ between a bot and human if it plays well? Rethorical question, as I know you aren't allowed to talk about that.

If the controller AI is already in place (such as "when to use what against who" etc - aka the complex part), all it would take would be to set the APM to about 400 (the same as a pro-player), and the system theoretically wouldn't be able to notice.

ModWuks1 votes

There is a detection system for unapproved applications, so if the program is picked up by the system, then yes. But in that case, it'd come down to Riot's ability to add that detection pattern.

PaladinNO1 votes

Speaking of specific programs, is Wooxy still allowed? I know that 3rd party program policy is ever fluent, but the details doesn't seem to be kept updated (why I won't ever dare to use Championify).

I even found an old Wrenchman thread saying editing game.cfg is acceptable. NOTE: When with the intent to solve technical/graphical issues.

I've been looking for such a program "blacklist" (or whitelist for that matter), but haven't been able to find any.

ModWuks1 votes

As a Wrenchman who's been with the program for about 3 years now, I can probably provide a bit more clarity on the policy regarding game.cfg modifications. We generally gave that advice out with the intention to resolve a technical issue that a player was facing; this may have been to reset a game's resolution, reset other settings, etc. Wrenchmen never provided the advice to modify the game.cfg file in order to obtain settings that would inherently provide a gameplay advantage that was not otherwise an option that was readily available in the in-game settings menu.

As with Wooxy, it's a "use at your own risk" application; I'm not aware of any suspensions or punishments otherwise that have been issued due to the use of Wooxy.

PaladinNO1 votes

While that makes sense (I can tell you know which thread I am referrinh to), how does the system know or tell the difference between a "legal" change to game.cfg and a change that's been done to gain advantages?

If a game.cfg change was a requirement to fix a tech issue, won't that mean the option to fix it wasn't available in the in-game settings?

I am really curious here, as the two Wrenchmen I talked to (to get a "second opinion" to the first one I talked to) both said ANY game.cfg modification was unacceptable and a bannable offense (while I didn't ask, neither mentioned any specific exceptions). Though I think they both knew why I asked.

I will admit this is rather irrelevant in any case, as my first encounter with game.cfg was a technical exercise (in closed, solo custom games on an expendable account, just in case) to gain a reportedly "measurable advantage", requiring multiple screens.

While the experiment was a success, it was terrible to play with. Result:

https://1drv.ms/i/s!AuFMZD__7mN2gTCl5GTrI1e6ijPF All modifications changed back after getting the few screenshots I was looking for.

I am the kind of guy who won't hesitate to modify gamefiles on my own to fix any technical problem that might occur (NOTE: If it ain't a singleplayer game, it is NOT to gain any advantage), or to go back when forced on any change I disagree with (such as client visuals, champion VOs etc.), and so would need specific instructions on what is legal and what is not.

Yeah, I know I live in a grey zone.

ModWuks2 votes

Direct game.cfg modifications are recommended when a player cannot access the in-game settings menu and needs to make changes to the client in order to get it functioning again. So long as you modify the settings to match a setting that is offered/supported through the in-game settings menu (ie. manually setting your resolution to 1920 x 1080), then there's no issue.

PaladinNO1 votes

So any game.cfg modifications that the system picks up on are those that the game doesn't support natively. Makes sense.

Thank you for your time. :)

AeroWaffle4 votes

Yes

vOmvbrawfU3 votes

I'm pretty sure 85% of my teammates are failed attempts to make a bot stronger than intermediate.

PaladinNO2 votes

Well, to put it this way: what would Garen do about it?

http://i1.kym-cdn.com/photos/images/newsfeed/000/713/576/91f.gif

Exactly. Were the account found out, it wouldn't last long. Because such a bot program would amount to "unautorized programs/hacking".

That said, it would be an interesting experiment.

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