Encouragement for silver and bronze players

ChastieFol··2 votes·423 views

Maybe this sounds familiar to you: Top feeds and continues to; Jungle farms and never ganks, pretty much useless to the team; Mid afks; ADC fed and rage quit; support... for example adc+support have total 4/27 K/D at the end of the game. i think their behavior and gameplay need to be improved. i have an idea that at low elo like bronze and silver players gets more LP for lower deaths and having more CS and more assists based on their positions. and if they feed and have more deaths something like more than 7 they lose more LP than normal. because it is not fair when mid laner try hard and have good CS and low Deaths but your adc and supp may feed and lose the game. in situations like this players with better CS and low deaths lose less LP than normal and players with more deaths and low CS lose more LP than normal. i think in this way bronze players will be encouraged to have good cs and don't dive to enemy and not to die easily.

18 Comments

Imperial Pandaa1 votes

I'm going to say no due to play styles. Maybe will expand on thought more when phone isn't at 5%.

However, I feel this probably belong more in Gameplay than in behavior. So don't be surprised if it gets locked.

Edit: Nevermind. Wolfcub basically addressed my concern. If my ad isn't doing so hot I will sacrifice myself to save the player on the team that is doing better. But should we lose, I am now being punished more for doing so.

Silly Neeko1 votes

As the glade commercial says best..... Plug it in plug it in. XD

I just had to plug mine in too cause it was at abput 12%

Silly Neeko1 votes

A problem i have with this for example, is often times i am targetted/am blocking skill shots/using my cc and shields and heals to save an ally, and will often end up with 8-12 deaths, 0-2 kills, and 30+ assists on longer games, often being the only one dead out of the team fight.

Putting more emphasis on CS and kills and less deaths will simply make everyone farm harder and not risk dieing, and if the enemy has a dive comp (lee jung, riven top for example) they can tilt an enemy even worse by targetting a single person all game and they will be unable to do anything about it. Currently, if you are targetted, you just become worth less gold, but if you farmed you can keep up...... Your proposal i fear would bring even more toxicity and make people even more afraid of playing ranked than they already are.

ChastieFol1 votes

Its not about champions like lee or riven. In bronze and silver many players dive with other champions and die easily. Players who play Lee or Riven must train with them in normal draft or practice tool then play in ranks and know when to dive to kill or help and when not to dive.

Silly Neeko1 votes

Those were examples of champions that dive, and who when played well, will make it so if they target a specific person can almost ensure they will die. Theres this thing called camping and if you do not get help it will often result in a loss of farm, and an increase in deaths.

You see it as the player whos dieing's fault. The enemy could just be a smurf of a challenger or something, or just better in general. What you are proposing is quite simply "if you fail you get hit harder". "if you get camped and your team doesnt give a care, you will be hit harder." May as well afk in base if it gives less of a penalty than trying to catch up and trying to turn it around.

This will also promote kill farming by those that love to do everything they can to tilt people. "hahaha your so bad. You just died again which means you suck and are going to be demoted after just one game hahahahahahaha".

It will promote a more toxic game play than what people already try to do.

Think back to a game that you did not do well, or your last streak of games that you did not do well/you got ouplayed hard by enemies who were better...... If your plans were implimented, do you really think it would have been fair? Think carefully.

ChastieFol1 votes

So whats ur idea about players who dive and die and feed enemy? How should we force them not to do that. If they dive 1v1 or in a teamfight thats ok but when they dive 1v3 or 1v5 and expect us to fly with light speed and help him when we are far away from him then what should we do?? When mid laner plays good but bot laner play reckless and feed the enemy adc 5 times in 10 mnutes.... then what should we do?

Silly Neeko1 votes

You report them for int feeding and dont worry about them again. They could have just done that in that 1 game out of 100 and so there doesnt really need to be punishment for them getting ahead of themselves. Or they do this every game and so they will be removed from the game. There does not need to be a universal punishment for having higher deaths if you are still trying your hardest.

Also, often times as i said, I am a support main..... I take skill shots and ulties and use all my defencive abilities and such on allies, often times resulting in my death but my ally surviving/getting kills/towers/winning the team fight or game. This also often times means i could have a higher amount of deaths but a very high amount of assists, or making it so my ally does not die. This will punish me for playing how i am supposed to, to ensure that we win.

I have also been camped and targetted under my tower by 2+ enemies. I am not diving, i am just dieing and can do nothing about it except afk or leave my lane to just fall.

Your idea would punish people who are in similar situations, and also promote toxic behavior even more, such as kill farming etc. So even if the enemy played around and threw because of kill farming, and you turned it around, you would still be punished.

I even had a game where we were down like 19+ kills and were ahead in gold because of farm, and we still won. You are putting an excessive amount of emphasis on KDA which honestly means about as much as how many barons you killed. Yes it helps, but if you do not know how to utilize that effectively, you will still lose.

khorney1 votes

thats not itent feeding thats them being bronze and low elo players. so your reporting them for nothing

Silly Neeko1 votes

If they rush in 1v3-1v5 under tower constantly, then it is int feeding.

There is a VERY clear difference.

If they do that in more than one game, and fail constantly, they are int feeding in multiple games. They will be punished. Trust me, ive seen it happen often.

KORGtuners1 votes

It is a team game. A team with all 5 players playing well, should win naturally.

That said, I like your idea. It is kind of like a MVP system.

khorney1 votes

this game is not really a team game. Go play heroes of the storm if u want a team game

KORGtuners1 votes

There are 5 people on each TEAM. League is a team game. Full moon or something.

khorney1 votes

umm doesnt make it a team game, go play heroes. let me explain so you can understand, imagine getting baron summons baron to push a lane, now imagine say 1 person decides not to go to baron because he was middle or something thats heroes. legaue is hey i hope 1 person is good so they can carry us which happens on most games.

KORGtuners1 votes

You don't know how to work as a team. So you conclude that there is no team in league.

khorney1 votes

there is a huge difference between heroes and league xp gain on heroes is a team chore among 99% of the other parts of it. League is not when one person can carry how is that being a team again?

KORGtuners1 votes

I work with 4 other people towards a mutual goal. That makes it a team game.

League has single player modes, I do not consider those modes as the intended game.

khorney1 votes

silver and bronze players, most are crap and there is a small % that are not crap.

FioraWillCarry1 votes

I think a better idea would be to lower the gold gained from kills by something like 40-50 percent. This way, feeders don't have that much more of an impact on the game compared to someone who farms well.

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