Might have a solution for AFKS

IBlameBotlane··1 votes·356 views

So my idea is that when someone afks, another person can replace him. The replacement still gets the same items and champions as the afk and in return riot can give the replacement some reward such as more BE or even a bit of RP or hextech chests. It really isn't fair that one person gets to ruin 9 other people's experiences. What are your thoughts?

6 Comments

Umbral Regent2 votes

I don't think that would be feasible - or, really, viable for that matter. Firstly, it implies that the AFK player has either sat idle for long enough to be automatically disconnected, or a hypothetical new system kicks them for not participating in the game.

Second, I don't think people would really want to hop into a game in mid-game with a Champion they can't choose - it'd fall onto players who find a Champion they want to play before they can jump in, which really minimizes the chances players would actually go into these matches, with or without reward incentives.

More than that, there are in-game complications with that - let's take a hypothetical scenario. Say someone plays a game as Tryndamere, running with ChemTech Tryndamere, and then AFK's. I decide (out of benevolence and a slight interest in playing Tryndamere) to play as stand-in for this match, but the only skins I own for Tryndamere are Highland (Never use) and Warring Kingdoms.

Well, this creates a problem, because I don't own the skin used in the game, and the person I'm standing in for didn't use any of my skins, if they had them. How does this resolve?

What if they took different Runes than I would've taken? Like, what if they took Press the Attack with Domination as their secondary path, where I was going to take Lethal Tempo and Sorcery? How does it take into account pre-game builds? Does it do so at all?


And lastly, the incentives would probably have to be sizeable rewards, considering the proposition. You're jumping into a game that, for all you know, could be a losing fight, probably wasting 1-5~ minutes in loading and however many more in-match for a loss caused by the person you're trying to stand-in for. What rewards could possibly match up to willfully enduring a loss, or playing a Champion you don't know or don't like?

RP doesn't sound feasible, as it'd have to be extremely tightly controlled as to how much you get per match, per day. BE also sounds less than ideal, since as a primary in-game currency, it's bound to be regulated. Not quite as strictly as RP or OE, but definitely held in a steady drip.

And anything Hextech is tricky to work with - do we give a Chest alone, and expect the player to be honorable enough to have a Key lying around? Do we offer a Chest and Key, giving them basically free shit at any juncture they decide to tank a heavy game that someone AFK'ed in? Do we give a Gemstone? How many rewards could we feasibly give in a particular timeframe? Should the rewards diminish over time, have a fixed rate? Random rewards with a milestone drop?

Incentives for this system would likely be very, very hard to work with, since we're hard-wired to look for greater rewards for the greater effort we put forth. I'm sure that Riot could potentially figure something out in that regard, but the idea as a whole has...Quite a few faults. I don't think any incentive would be enough for people to want to stand in for AFK players, even if they could be evicted from a match and replaced.

I agree, it sucks to get AFK's, but I'm not sure this would be a valid route to take for dealing with them.

The Cream Reaper1 votes

So my idea is that when someone afks, another person can replace him. The replacement still gets the same items and champions as the afk and in return riot can give the replacement some reward such as more BE or even a bit of RP or hextech chests.

please provide the contact information for your drug dealer because that's some quirky shit you're smoking

qwerty123x1 votes

[{quoted}](name=The Cream Reaper,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=iX8eR1AV,comment-id=0000,timestamp=2017-12-28T15:38:44.536+0000)

please provide the contact information for your drug dealer because that's some quirky shit you're smoking

I need some of that shit also.

qwerty123x1 votes

The funniest shit i've read on these boards.

IBlameBotlane1 votes

Yeahh now that I think about it its a pretty dumb idea. [zombie-brand-facepalm]

Umbral Regent2 votes

It wasn't a dumb idea, it just wasn't fully fleshed out. It's ideal, but unfortunately there are too many problems that would need to be worked out beforehand.

However, that's not to say there isn't anything to take away from this; for one, you probably have a better sense of scope of the issue and some of the technical issues that are in play. Second - and this isn't quite something that anything in this post could say - you actually share some similar ideas with others who propose ways to resolve the AFK issue.

That is to say; having some means of evicting the AFK'ing player and/or potentially replacing them. It may not be feasible, but it's at least a shared idea, which is something to take solace in.

And, lastly, this idea (as I mentioned) wasn't dumb, though I deal with a brother who, almost on an hourly basis as it were, comes up with some of the dumbest ideas I've heard. This comes nowhere close to his machinations, trust me.

Just keep thinking - it may not be an easy problem to tackle, but that doesn't mean there aren't any solutions.

More from Player Behavior

More by IBlameBotlane