AFK Balancing?
AFK's are a problem whether it's someone who enters a game and leaves, or even if someone's internet router dies on them because they were too busy playing LoL to check out that problem that they really should have checked about 80 rounds ago. Anyway, AFK's will always exist, and I wonder if buffing the rest of the team per AFK player will compensate for the lack of team members.
If they come back, maybe the buff can fade away over time based on how long the ally was gone (or other power indicators such as level), considering the fact that some catching up may be in order ("Sorry team, my client crashed 4 times in a row, but I'm finally back after 20 minutes"). If someone decides to troll and just sit at fountain as opposed to actually being AFK, I suppose that is much more easily reported than completely closing the connection; which may remove the troll from the equation if AFK balancing were possible.
These are just thoughts. I'd like to know what may go wrong as a result of such tweaks, how they may be abused (and other suggestions to deter such abuse), and what other things should be taken into consideration if such AFK balance tweaks ever comes into existence. Maybe there is a reason riot hasn't implemented all this in the first place that I've overlooked altogether. More than anything, I think I'd like feedback as to why this is or isn't a good idea.