Paging #Lyte- Question for the new intended "dynamic" rank ques

Leon Etoile·11/6/2015, 6:57:30 PM·1 votes·628 views

Can we please have harsher penalties for people ruining games? It's the end of season and still playing to have games ruined by duo ques. For example, my last game played a player asked the enemy team for honor's after intentionally feeding. Duo's already do enough to ruin games why are you increasing the ease for people to ruin ranked games.

If you are trying to legitimize e-sports, you will need to have a set of rules that are strictly enforced. It is the only way to protect the integrity of the game. I have a few suggestions and would appreciate feedback on them from Riot.

  1. Ban every member of a dynamic que for their actions. This will be to encourage non-toxic players to play with and help their toxic friends play reducing toxicity. I doubt anyone would be okay with being banned b/c of a toxic friend. This will also encourage toxic reform on their own.

  2. On intentionally ruining games (i.e. intentionally feeding and other non-ranked expectations) ban those accounts from ranked for the season. Verbal abuse stays the same (days)

  3. Setting up specific expectations for playing ranked vs normals. For example, no testing champions out, trying to compete vs goofing off. We do not have in game refs or coaches to pull these players from the competition so that falls to Riot. If they can't agree to it, then they don't need to play ranked.

One bad experience can ruin a person's view of e-sports and your game. I've spent over $1000 in the last year and I don't feel you are keeping your ranked experience honest nor living up to your end on the ToS.

3 Comments

EvilDustMan11/6/2015, 8:25:49 PM1 votes

From the other thread. I bolded the important parts for you.

QUoted from Surrender@20 from a Reddit Lyte was in: 3) There's actually a pretty big perception issue with premades in League. When I talk to players, they always remember the premade that bullied them or made the game more toxic; however, when I point out behind the scenes and show them the data that almost every single Ranked game has a Duo Queue in it... they are shocked. The perception problem is that you only remember the games where a premade did have an issue, but you never remember the games where they were quiet and just didn't give away they were a premade. We've been measuring toxicity in premade combinations for awhile now and believe that most most combinations of premade 2s and 3s are fine, and premade 4s have a little bit more toxicity than we'd like. Premade 5s are obviously awesome experiences. So what are we doing about premade 4s?

  1. As you may have noticed, we've beefed up the Report System, and added new features to the Instant Feedback System. More than ever before, Premade 4s won't be able to "affect" your account if they simply gang up and try to bully you with reports. In fact, if they do this often and they file false reports, they can be banned for this behavior. Secondly, in a Premade 4 situation, your reports are just as powerful as the group, so if they are showing toxic behaviors at all, your single report can have a meaningful impact and trigger a punishment. We believe measures like this will help balance out this specific scenario to be less negative.
Jubbinaut11/6/2015, 9:29:07 PM1 votes

{quoted}

  1. Ban every member of a dynamic que for their actions. This will be to encourage non-toxic players to play with and help their toxic friends play reducing toxicity. I doubt anyone would be okay with being banned b/c of a toxic friend. This will also encourage toxic reform on their own.

I suspect that this would have the opposite effect of your intentions. The way I figure it, many players would actively avoid queuing with friends they know are toxic, explicitly because they wouldn't want to be punished based on the actions of others.

  1. On intentionally ruining games (i.e. intentionally feeding and other non-ranked expectations) ban those accounts from ranked for the season. Verbal abuse stays the same (days)

I've thought that next season, it would be interesting for any sanction that revokes Ranked Rewards will also include a season-long Ranked Restriction. It seems like a no-brainer, but I worry about longer-term effects of such a thing.

  1. Setting up specific expectations for playing ranked vs normals. For example, no testing champions out, trying to compete vs goofing off. We do not have in game refs or coaches to pull these players from the competition so that falls to Riot. If they can't agree to it, then they don't need to play ranked.

Those are standard expectations of Ranked. But preventing people from breaking those expectations is - for the most part - functionally impossible.