Why Do People Do This?

PartyNator·9/15/2018, 3:18:57 AM·1 votes·2,762 views

Why is it that people tend to play Champions or Roles for the first time in a ranked game? They don't do normal sr or the other game modes they just go straight to rank and just play a champ for the first time and do bad its very tilting. Imo People doing this titls me the most out of anything in this game, that person simply doesnt care if their team and himself loses lp just for the sake of trying a champ for the first time/Role. Its just so titling that I don't understand why they do it in ranked and imo these people are literally trolling and I want to report them for that because, if you use your common sense, when you do a champ for the first time you dont become the best at it and you get a big negative kda that impacts your team. I swear people are lazy to go to practice tool or classic sr.

8 Comments

Unstoppable Monk9/15/2018, 4:18:20 AM2 votes

Because they can just report the jungler for not winning their lane for them and intentionally feed only for the jungler to be punished.

That's what league is now, punishing anyone that knows what they are doing if they get assholes that don't know the game on their team that just queue ranked for masturbatory reasons. No one has respect for ranked anymore.

Silent Gravity9/15/2018, 4:49:40 AM2 votes

This is from a thread with a similar complaint about the difficulty of ranking up due to interference from inters and bad players.

The math holds true for any set of assumptions, but if you'd like specific numbers put in I can do that for you.

Just tell me what you want your base win rate to be, the winrate of a team with a first timer, and the sample sizes desired.

[{quoted}](name=Silent Gravity,realm=NA,application-id=ZGEFLEUQ,discussion-id=4kEPNhj2,comment-id=000000000000,timestamp=2018-08-28T20:34:47.129+0000)

The matchmaking system relies on MMR.

The following uses the term "inter" but you can substitute AFKer, feeder (unintentional), high/drunk, bad at teamfights, bad at peeling, bad at counter jungling, tank focuser, or any

There are X inters at your MMR, and Y total players, then the probability of any slot being filled with an inter is X/Y.

Since you are never an inter, there are 4 slots on your team that can be inters, and 5 slots on the opponents team that can be inters.

Imagine 900 games with inters. Approximately 400 would have the inter on your team, and approximately 500 would have the inter on the other team. The outcome of those games will be heavily in favor of the team without the inter. I'm going to use a 99% winrate for the team without the inter. Other numbers can be substituted as you wish.

The number of games without inters has no effect of the outcome of these games. If it was 1 natural game (at 50% winrate assuming that you are at the exact average skill level for your MMR) and 900 games with interference from inters your expected outcome would be:

.5 wins from the 1 natural game (50% of 1) 4 wins from the inter being on your team (1% of 400) 495 wins from the inter being on the other team (99% of 500)

.5 losses from the 1 natural game (50% of 1) 396 losses from the inter being on your team (99% of 400) 5 losses from the inter being on the other team (1% of 500)

499.5 wins and 401.5 losses from 901 games. 55.4384% winrate

Again, but now with 9100 natural games (at 50% winrate assuming that you are at the exact average skill level for your MMR)

4550 wins from the 9100 natural games (50% of 9100) 4 wins from the inter being on your team (1% of 400) 495 wins from the inter being on the other team (99% of 500)

4550 losses from the 9100 natural games (50% of 9100) 396 losses from the inter being on your team (99% of 400) 5 losses from the inter being on the other team (1% of 500)

5049 wins and 4951 losses from 10000 games. 50.4900% winrate.

The winrate dropped by almost 5% when the inter games were less common (given the assumption of a 50% winrate for natural games).

If your natural winrate at the MMR you are currently at is less than 55.4444%, then inters existing in your games increases your winrate. If your natural winrate at the MMR you are currently at is more than 55.4444%, then inters existing in your games decreases your winrate, but at that winrate you'll rank up fairly quickly anyway.

Extremely Chines9/15/2018, 4:00:51 AM1 votes

It is because everyone is selfish, and only think games affect themselves. Thats why everyone wants to carry, thats why supports play more damage dealers because they too wanna carry now.