Riot please make the punishment for dodging more harsh.

Vanic998··3 votes·1,479 views

Today I was auto filled twice. This is the first time I've been auto filled more than once in one day. It's riduculous. THe reason why was because in between games, someone dodges 4-5 times so it quickly becomes my turn to fill again. If people dodge this frequently, then the punishment must not be hard enough. Riot please make the punishment for dodging harsher. Then players will dodge less.

12 Comments

KORGtuners2 votes

Today I was auto filled twice. This is the first time I've been auto filled more than once in one day. It's riduculous.

How about Riot gets rid of auto fill? How about you suck it up and play the other 3/5 roles for 2 games a day?

No way man. People who dodge que need to be taught a lesson. How dare they dodge a game I was in.

The Last Zica1 votes

Agreed. I won't play modes with position select because of autofill. Either Riot removes it, or queues will be that much longer, because some people will dodge, and others like me will just play other game modes entirely, leaving less people in the queue at all.

I see no point in position select if it's largely meaningless.

Mandatory autofill does not work. It causes more problems than it solves. It needs to be removed, and the system needs to be revamped to allow players to express exactly which roles they're willing to play at any given time.

KORGtuners1 votes

and the system needs to be revamped to allow players to express exactly which roles they're willing to play at any given time.

Old Riot wanted players to play every role.

Autofill seems like middle ground. Between, old Riot and players such as yourself.

The momentum is towards you!

The Last Zica1 votes

Hopefully. The ideal as I see it is for people who want to play whichever role gets them the fastest queue... OR PLAYERS WHO WANT TO PLAY ANY OF FOUR OR THREE SPECIFIC ROLES TO GET A FASTER QUEUE... should be able to do so. Those who will play a lot of positions get fast queue times, those who want to wait... wait. If someone can play everything but jungle well (e.g. they're a veteran laner but don't get rotating mobs,) they should be able to do that. Everybody will win if they're allowed to. If someone can only play top well, hey, let them do that at the price of the queue time it gets them. I'd rather have a teammate who knows their position or is at least well-prepared to play the positions they signed up for because they signed up for them.

KORGtuners2 votes

I am lobbying for a _real _"matchmaking algorithm".

Riots autofill system mainly orders 2 roles. The algorithm I am suggesting, orders all 5 roles. I don't know if I explained that correctly, so here is an example:

Search 1st choice. X amount of time. Search 1st + 2nd choice. X amount of time. (I think Riot stops here) Search 1st + 2nd + 3rd choice. X amount of time. Etc. until all 5 roles are qued.

I think this algorithm is a better middle ground. It leans more towards "old Riot" ideas though.

The pessimist in me says neither of us are correct. We are stuck with autofill forever. Thanks for sharing though. You gave me some interesting ideas.

The Last Zica1 votes

Ah, a serious theorycrafter. Actually I've been tinkering with some ideas of my own on topics like these, and this seems like a cue to post what I have so far on one of them: the support/autofill problems. Perhaps you might critique it. It's a bit rough since it's just from my notes file, but you'll probably get the idea. It starts with the UI grid that lets users specify how much they want to play which role (the abbreviations for positions represent the "default" position users customize from,) and then starts explaining how it all works in theory. Disclaimer: I'm a programmer, so this comes strongly from that perspective, and this is holistic, encompassing position selection, small but productive rewards to promote queue health, and theories on how queue health works or can work:

Grid 6 high, 3-5 wide (4 columns on row 1, 5 columns on row 6, 3 on rows 2-5) 1- - - - 1st pick, strongly prefered, system will first try to create balanced teams using this row only 2- - - 2nd pick, only used if adequately balanced teams couldn't be formed with everyone using roles from 1st pick 3- - - 4- - - 5Fi - - 5th pick, least desired, system tries these only if all previous rows failed to produce balanced teams -To Jg Mi Su Ca Not willing to play or implied not to matter if Autofill isn't in this row, since Autofill enables all roles

Each position is an icon that opens a dropdown box when clicked, with the 6 possible icons; selecting one also removes that icon from its previous position on the grid

If one or more of the topmost rows is empty (as in the default) the system automatically treats the first occupied row as if it were the first row (e.g. the default is to fill with all explicit roles in the unused row to be moved up based on player preference, possibly putting fill in the place of the prefered role; if fill is left in row 5 as default, they will usually get their prefered role(s) but will fill if absolutely necessary to make a team, which is an excellent default for queue health)

Letting people clearly express their willingness to play roles should improve queue times due to greatly reducing dodges compared to just forcing people to autofill even if they're sure to dodge all autofilled games

Dodges increase queue times both by failing game creations and by taking dodgers out of the queue for potentially long periods, further reducing the material the matchmaker has to try to create balanced teams with; thus, involuntary autofill is inherently a bad thing and not useful as a solution; it must be voluntary to work

Number of matchmaking passes (how many rows had to be enabled to form balanced teams) will be a very useful figure for this system, both average and % of made games with each number of passes; separating made games by dodged vs. not dodged may also be useful data

Reward queueing with Support allowed (regardless of whether it's assigned) with a slightly higher IP scale; this will automatically reward Autofill in kind; the higher Support is on the list, the higher the scale reward should be, possibly only rewarding for Support in row 1

Because of Support's position relative to queue health it probably isn't necessary to reward having many positions allowed high in the position list, but a smaller, almost unnoticeable additional reward might improve queue health

Possibly reward playing when actually assigned Support with higher LP gains/lower LP loss, but only if no one reports you that game, possibly even only if someone not in your premade honors you (Supports in 5 man premades do not really need the benefit)

IP scale rewards should probably also be conditional on not being reported in that game and possibly further scaled by the number of non-premade players who honor you, such that being honored by all 9 other players while queueing solo gives the greatest bonus

IP scale bonuses (and possibly role-related LP adjustments) should probably not be shown in the endgame screen and possibly aggregated to a daily award to avoid people knowing too much about their being reported/honored; the number shown in the endgame screen and immediately awarded should be the base

Support IP bonuses could potentially be applied to even Normal Blind Pick with positive effects on queue health, even though Support is less clear there; Autofill obviously doesn't meaningfully apply

Why does Autofill still need to be an explicit option in this system? To make it easier to move it around, encourage selecting it, and remind everyone on a fairly frequent basis that Autofilling is encouraged, helps boost queue health, and cuts their personal queue times; it's psychological

While the system is first and foremost for Summoner's Rift Ranked and Normal Draft Pick, once it's proven in those roles I think partially expanding it to SR Blind Pick and maybe even SR bot games with appropriate modifications could improve the game. Especially for bot games, adding "Off-Meta" and/or "Roamer" options, perhaps more, while giving the matchmaker much more flexibility in assigning teams compared to Ranked, could help reduce dodges and make people happier; perhaps even just keeping the normal role selections and adding flags for whether you intend to play substantial off-meta and/or want to play with other people who are playing off-meta; the queue times on these queues are already very low with huge player bases (which affords much greater flexibility in adjusting who joins who without significantly increasing them,) but minimizing dodges and teaming compatible players are still useful goals to improve player quality-of-life

Adapting the system to Twisted Treeline should perhaps be eventually looked at as well; it's also possible some modified form of it could be applied to modes like ARAM in ways that boost queue health; all likely areas for expansion should be kept in mind where practical when implementing the system

KORGtuners1 votes

The "off meta" roles sound tricky. You have to find a way where the 4 other people opt into the "off meta" teammate. I just don't think the majority will tolerate "off meta" involuntarilly placed onto their team.

The biggest downer towards your system will be the "one trick ponies". I suggest no auto fill. Allow queing less than 6 role preferences. One trick ponies will have to endure long que timers. They are guaranteed their role though.

MaeDoSan1 votes

Dodging is your last resort against playing with a stupid team , champ select is sometimes enough to tell you that the match won't go down well. Isn't losing lp enough , basically what everyone is playing for in the first place , maybe players have a right to not waste their time ?

Vanic9981 votes

I rarely get people who break the meta. This is why I think the punishment isn't harsh enough.

Astrovert1 votes

You don't have to fully play a game in LoL to tell if you have a group of idiots, regular game or Aram. There are obvious signs you just stepped into stupidsville and no one should be forced to spend the next 20 minutes with anyone that they know aren't worth talking to let alone playing with.

Also for those with either private ban manager programs or tracking the completely toxic people around that they don't ever wish to play with ever again, this shouldn't just be forced upon people. Seriously think about it, people are willing to wait 30 minutes between games for a game that only lasts 20 minutes sometimes, this should say loads of how bad the people are around them.

Sure you don't like crashed games, I don't like crashing them, but dealing with people who have no wish or desire to improve or listen to criticism isn't going to be a good game for anyone. If you are experiencing that many crashes, odds are you are doing something wrong, but I guess its easier to complain then to look at yourself.

Just so you know if Riot trys to force me to play with everyone, I will quit, there is no enviorment where playing with stupid people is enjoyable, and you cant make a game fun when the people you play with don't seem to care at all.

Vanic9981 votes

I dont think that many people dodge for that reason. Whenever i see someone dodge, it's a random time during champ select. It's not always the very end. Also, I rarely see anyone break the meta. I'm guessing they assume based on summoner names like "feelord" but those shouldn't be taken seriously. Honestly all I want is an ordinary game of lol but it's hard when so many people dodge.

Fluffertons Fury1 votes

Nah. It's fine the way it is. I'm sorry you got fucked, but it happens.

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