Whats even worse is that riot is too slow to react to early leveling toxicity. Hell, the toxicity in normals is terrible right now, and got worse with the honor update.
Example: I played a game just a few minutes ago where I was auto filled Bot, so I was playing xayah to try and get better at her.. well, the entire game the enemy team did nothing but curse at me in chat, constant 5 man bot and just being general assholes... which caused me to actually break my cool (didn't matter cause no one honors anyone in normals it seems even being the nicest and most helpful person in a loss) .
I personally think that riot isn't hitting toxicity where it will cause the player base to change. Hell, the honor system is a step in the right direction but it needs more work. First off: not even a simple pop up when you're halfway to the next honor rank is dumb. It's obvious a pure punishment system like they have now isn't working, so something like a "keep it up" that's more than just "oh look, HERE's some key fragments for something random in the chests" because tbh if you are going to reset honor every season like you do chests, then level 2 needs to either be fast tracked to either level 1 (if you're a total clock waffle EVERY game) or level 3 (where you're more positive than negative) and make the rewards better than just "here's key fragments!" note: from what you have hinted at, Grey ww and the other skin not only isn't enough incentive to keep playing, or too high for even the nicest person to achieve in a given season
Riot, i think the community as a whole NEEDS some form of an update on "this is what we're doing for toxicity etc" like you do on champion updates. well, other than the laziness that is taking forever on cho gath nerfs.. cause honestly 2k true damage is NOT ok with just Cinderhulk, stoneplate and Warmogs...
I really like this game, but I hate it how that I get on a normal to either practice a champion or to have a relaxing game and then get triggered because people are super toxic because they can be.