Can we have a honor progression %?

JamesGris··31 votes·11,719 views

I find the honor system particularly non-interactive because of how hidden its inner workings are.

It would be nice to know that you are making actual progress in the honor system game-to-game instead of just an arbitray "you are two thirds of the way to the next honor level".

15 Comments

ModUlanopo4 votes

That's genuinely what the mileposts are intended to do.

The concern with more regular or more precise feedback is that some people will try to use that to game the system.

Saezio5 votes

{quoted}

That's genuinely what the mileposts are intended to do.

The concern with more regular or more precise feedback is that some people will try to use that to game the system.

well either that or the fact that people with disturbing differences in honor amounts have the same honor level. For example if i get "199% more GG honors than the average player" and i see that it means fk all because we all get the milestones more or less within the same week i will be more disappointed when i see it written somewhere. but since it's hidden it's fair -.-

PaladinNO1 votes

I keep all Honour points in an Excel sheet to keep exact track. So far, it's been rather spot-on between Honour level checkpoints. Though it's slow-going between level 4, checkpoint 2 and checkpoint 3, as no one seems to honour anymore.

Last time I saw "Everyone on your team honored a teammate! You got a little extra Honor progress this game." was 23 matches ago.

EDIT: Make that level 4, checkpoint 3.

  • 118 games
  • 15x "Everyone on your team honored a teammate! You got a little extra Honor progress this game."
  • 3x "You were the most honorable player on your team"
  • 42x premade honours
  • 66x non-premade honours
Akheteru1 votes

I've been at Honor level 2, checkpost 3 out of 3 for weeks. There's no fucking feedback to speak of, let alone "regular" or "precise".

And I'm not someone who got banned and lost all my honor, I'm a new player that started in February or March or so.

Karunamon3 votes

Serious question - how would showing actual progress lead to the system being gamed? The only thing you can to do increase your honor rate is, in order of impact:

  1. Not get reported.
  2. Carry games
  3. Be nice

I'm not seeing a lot of abuse potential, there.

ModUlanopo5 votes

Ostensibly, one could track one's types of honor received and the density with which it is received in order to find out more about the system.

More to the point, I think I should have been more clear. Studies have shown that "being paid" can change one's motivation from intrinsic (I do this thing because I enjoy it) to extrinsic (I do this thing because of the rewards I receive in return). Link.

Riot would like for people to have an intrinsic enjoyment of League. The feeling of "I need to win six more games to make Rank 4 Honor" would be problematic.

YoNightmare71 votes

Tbh at this point I think a lot of people play League for the rewards and not for the fun of it. Ive seen so many people tilt, streamers rage quit and stuff and still comeback to LoL even when they admitted they did not enjoy League.

TheSnowyLeopard1 votes

Streamers have a lot of stress to produce content and constantly be entertaining to their audience. Games stop being fun when it becomes a job, just as most things do. Also some streamers rage quit cause they dont get their way and arent happy about it. Hashinshin cough cough and Tyler1

afmghost1 votes

{quoted}

Ostensibly, one could track one's types of honor received and the density with which it is received in order to find out more about the system.

More to the point, I think I should have been more clear. Studies have shown that "being paid" can change one's motivation from intrinsic (I do this thing because I enjoy it) to extrinsic (I do this thing because of the rewards I receive in return). Link.

Riot would like for people to have an intrinsic enjoyment of League. The feeling of "I need to win six more games to make Rank 4 Honor" would be problematic.

If the goal is to reduce toxicity, then what difference does it make? The reasons for not being toxic can differ player to player, but what matters is that they stop being toxic and more sportsmanlike. That said, I don't see the problem.

KingKazoo3 votes

this is a good point since im posting about the same thing. I have had to have played at least 100 + games since being " reformed" from flaming trolls and feeders. But I'm bench mark 1 of 3 on 0 honor level. If im not making progress with the mute all button is there really even hope ? "and after 10 years and A BAZZILION games riot finally has thought this player to be reformed" Such an absolute joke of a system to begin with on top of having no clue whats going on. So when you dont see progress do you even see its worth to keep going in your new ways ? not really. anyways rant over and good point.

Tuition Fee3 votes

Can I upvote twice

afmghost1 votes

{quoted}

I find the honor system particularly non-interactive because of how hidden its inner workings are.

It would be nice to know that you are making actual progress in the honor system game-to-game instead of just an arbitray "you are two thirds of the way to the next honor level".

I presented this idea before and I got so much hate over it. That said, I doubt it will happen.

Umbral Regent1 votes

Like Ulanopo said, the biggest reason Riot had to withhold precise feedback on Honor Progress is that it would gamify the system and tell people "you have this much left to do before you get your next reward!" - it shouldn't be an arbitrary math problem of "how many Honors do I need to get/how much progress can I get to get to Honor 5" - the incentive of the Honor System is that you're supposed to want to be positive, sportsmanlike, and Honorable.

They want Honor to be a slow, gradual thing, sitting on the sidelines - not a main-focus grind. They want you to be aware of your Honor progression throughout the year, but not directly trying to push a little meter higher and higher.

On top of that, if they gave people a meter for Honor progression, they'd have the math behind Honor progression figured out in no time flat. And, again, that leads to no mystery, no excitement, just "oh, hey, I'm x amount of games with team honors away from my next milestone. woohoo."

WubbaLubbaDubDab2 votes

thing is that its way too slow and punishing. rito cant(or doesnt want to)ban trolls and put all the heavy punishments on toxicity.

Umbral Regent1 votes

Riot does want to ban trolls, and they can and have - the issue is that they're harder to detect.

That said, though, chat related toxicity gets it way easier than Gameplay related toxicity. Chat toxicity (barring hate speech or encouragements of self harm) get a 10-game chat restriction, a 25-game chat restriction, a 14-day ban, and then a permaban.

Trolls only get that 14-day ban and then the permaban.

As for Honor being slow...It's meant to be slow. "Year-long process" slow. Honor progression is supposed to go throughout the majority of the Season.

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