Why doesn't RIOT have ban tracking like Valve (steam)?

Fiddlemediddles··2 votes·714 views

You'd think this company would have a department that is in touch with current working business models and processes that other successful companies use. Or does all the money it makes go into trying to promote e-sports to china?

8 Comments

SEKAI2 votes

China as a whole is actually more of a Dota's man than a fan of League. Hence if they're actually doing that they have some way to go.

Not to mention a ban tracker serves no purpose other than promoting a revenge mentality, I don't think it should even be a thing. It's Valve's choice to have that but I don't think it should ever be a standard.

Fiddlemediddles2 votes

{quoted}

China as a whole is actually more of a Dota's man than a fan of League. Hence if they're actually doing that they have some way to go.

Not to mention a ban tracker serves no purpose other than promoting a revenge mentality, I don't think it should even be a thing. It's Valve's choice to have that but I don't think it should ever be a standard.

It's a standard because competitive games like CS:GO and such need to know who the hackers are so they have fair tournaments that make much more millions than RIOT ever will. There are ban lists based on those that prevent players from joining servers. Riot allows people who have been "punished" to continue playing because they care more about the possible income resource from that one player than an honest competitive environment.

SEKAI1 votes

{quoted}

Riot allows people who have been "punished" to continue playing because they care more about the possible income resource from that one player than an honest competitive environment.

Then you see people QQ about being banned on board every single day.

While Riot does many hideous things in terms of design and balance, however in the aspect of community management they haven't done much wrongs outside of introducing the pointless Low Priority Queue and Chat Restriction.

Riot only has 1 game anyway, and you're playing in their environment when you're in tourneys. Hacking shouldn't be a problem. And as I said, it promotes revenge mentality which is no good. Hence no need for ban list I suppose.

Drive By Max1 votes

{quoted}

It's a standard because competitive games like CS:GO and such need to know who the hackers are so they have fair tournaments that make much more millions than RIOT ever will. There are ban lists based on those that prevent players from joining servers. Riot allows people who have been "punished" to continue playing because they care more about the possible income resource from that one player than an honest competitive environment.

Hackers in league are reported like a wildfire, and as soon as Riot catches them, they ban the account and give people those losses back.

If there is a hacker in a tournament, it's spotted right away, the match is restarted, and the hacker is DQ'ed. You can't stop a player from playing a game. No sane gaming company will ever use IP bans. It isn't a standard, it's just something valve does for some stupid reason.

2yordles1cupcake2 votes

{quoted}

Hackers in league are reported like a wildfire, and as soon as Riot catches them, they ban the account and give people those losses back.

Thx, needed the laugh. You mustve missed the drophacks fiasco.

SEKAI1 votes

{quoted}

Thx, needed the laugh. You mustve missed the drophacks fiasco.

Drophacks are simple to do yet really hard to prevent.

It's not entirely Riot's problem, but more of the internet's as a whole.

redniwediS1 votes

Sorry, what?

Drive By Max1 votes

No, I didn't. When someone was found out to be doing that, they got banned and their games erased.

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