[Item Concept] Trophy of Arrogance

JackAqua··1 votes·612 views

item 3155 (1350 Gold) + item 1053 (800 Gold) + item 1028 (480 Gold) + 465 Gold = Trophy of Arrogance (Total Cost 3195 Gold)
-40 Attack damage
-25 Magic Resistance
-200 Health
-10% Lifesteal
Unique Passive : 15% Spellvamp
Unique Passive - Lifeline : Reaching below 30% of your maximum health grants you a spellshield for 4 seconds that blocks the next enemy spell that hits it. (90 seconds cooldown.)

This is an AD spellvamp item for Buisers/Fighters and maybe even Adc's who want to invest in damage in the late game, but still have a certain survivability. That way they can buy this, instead of Banshee's Veil.

On request of a comment made I will now explain how this item gets spellvamp. Rather than absorbing magic damage into the living item itself, the user binds is conscience with it and wants to absorb magic damage into himself due to his thirst of blood.
This is because he mixed the weapon with the vampiric scepter.
However Hexdrinker drinks magic damage and not physical, and hexdrinker drinks the magic damage it receives through its spell shield. If it can not feed itself anymore since you munch all the magic damage, how can be fed at all ? So instead of feeding it magic damage that you receive you feed yourself through your blood lust in form of spellvamp and satisfy the item at the same time - your consciences are bound to each other.
That's why this item has spellvamp.
However, if you, the source of food for the item, should be in grave danger, it reacts and sends you a spellshield to protect you. It doesn't just want to protect you from magic damage, but from all spells.

10 Comments

DarkeNight1 votes

Its a little to drastic in my opinion buts its a good concept

Curtis Woodard1 votes

dhat spellvamp tho

Ketsuekishu1 votes

A few things:

  1. What happened to Hexdrinker's magic resist? It upgrades to lose stats?
  2. You are not telling us how much the spellshield absorbs; does it absorb 400 like Maw? Or does it block the next spell like Banshee's Veil? I am going with it being similar to Maw as it has the Unique Passive name.
  3. Costs about 300g less than Maw and is worth about 600g in Gold Value more than Maw.

As far as I see it you made Maw with Spellvamp; you remove the only reason a player would build Maw (its second passive), you do not explain how the spellvamp gets into the build of the item. Adding Hextech Revolver to the plans would make this item become a Mythical level (or maybe even higher) and would not resolve the issue. Sadly this item just adds more balance issues if this was implemented into the game. :/

JackAqua1 votes

uhhh I think I fixed all three points :D

Ketsuekishu1 votes

It looks better now; putting some lore behind it makes an interesting way to implement Spellvamp (game-wise there is still some issues since the only item that gives spellvamp is not included in the plans). If maybe you decided to implement an idea for a BASIC level spellvamp item (something that I am still quite confused on why Riot has not made).

Unfortunately even adding a new spellvamp item it would either have to:

  1. Have AP
  2. Only give Spellvamp

Option number 1 would be remaking Hextech Revolver Option number 2 would be an item (if implemented) would probably be used to be built into Hextech Revolver (which sets you back to Option 1).

Although some Fighters/Bruisers can benefit from the AP; it would not lower the amount of champions that could use this item, but it would lead to players being harassed for taking an item that is not "slot efficient".

Game balance is rough; with what you have done with changes to the item it could be quite useful but now it is looking like Hextech Gunblade with Banshee's Veil (in which you need to give your Trophy a new Spell Passive name: as it does not do what Lifeline does.)

I really hope I am not being too hard; I would love to see more items in the game for more diverse builds. Items like Hextech Gunblade is loathed by game designers (I know a few that want the item removed from the game); my suggestions is try to implement a way to give it a truly unique passive. (Keep the passive you have now; I am saying give it two passives like Maw has.)

I hope this helps!

JackAqua1 votes

Uhhhmm

-There is(was) an item that gives Spellvamp but no Ap, Lord Van Damn's Pillager.
-And there are stats that are given without needing the basic item's for it, Spirit Visage gives Health Regen, Atma's impaler gives attack damage, Guisnoo's gives Attack Speed.
-There are some buisers who desperately want spellvamp, but can't get it because they don't have any (good) ap scalings.
-And spellvamp is not ap based, it's spelldamage based. Whether if it's physical or magical.
-All in all the numbers are always arbitrary in suggestions. They are only a "it could be around this" type.
-Giving two passives the same name is to prevent stacking, not to make clear that they do the same thing.
-Hextech revolver has nothing to do with this item.
-Why should any item only give one stat at time ? That's a total waste of item slots.

Ketsuekishu1 votes

Guess my post looked a little too harsh and my last statement did not encourage the way I wanted it to. This item looks great; what I suggested was rename the passive (as it has nothing to do with the Lifeline passive); give it a second passive (so it is on par with Maw). The fact that your item would be considered Legendary; it is easy to explain why it gains a passive that has nothing to do with the items used to build it. Although it is quite difficult to calculate the gold value of some passives; I am trying to say that right now your item does less than what Maw does.

My suggestion is: Rename your passive and lower the cool-down on it; to maybe about 60 seconds. It would put it on par with Maw without needing two passives and it would not be significantly weaker than Banshee's. Not sure how to prevent item stacking; but I would see it as that since I have never seen an Banshee/Maw build, it would be very unlikely to see an Trophy/Maw or Banshee build.

JackAqua1 votes

Ok :D
But now to explain why the both should have the same name.
Imagine the enemy team (for whatever reason) has 4 Ap Champions and 1 Ad one.
And the ap ones are winning.
So you, as top lane bruiser, would get maw of malmortius. It is an easy way to get damage AND tankiness.
However, if Trophy was in the game you could just buy that as well.
Then you'd have even more tankiness and damage at the same time, and once you reach below 30% you'd be practically unkillable.
Any burst damage would be lost in the spellshield, and any other magic damage lost in maw's shield.
Now if you give both passives the same name, one of both is lost,
making the worth of the item significantly weaker.
You still do get a lot of good stats and spellvamp, but you lose the shield. It is a nerf to buying both items, so to say.
What I didn't understand was the part where you said without needing two passives :D What did you mean with that ?

Ketsuekishu1 votes

Maw has two passives; your item needs a cool-down reduction (from about 90 to 60), or needs to have two passives to be on par.

JackAqua1 votes

Spellvamp and extreme cost effectiveness :D
And a spellshield can block any amount of damage, so it's possibly better than maws.

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