It's impossible to balance champs

CoCo BoEy·11/23/2014, 6:11:20 PM·2 votes·361 views

You can't balance champs so why nerf/buff/nerf/buff/nerf/buff them over and over trying? Sure new champs that come out need nerfed buff to be somewhat balanced, but why keep changing champs because you get a group of people complain they can't play against them?

After a champ has been out awhile and people start getting good with them you nerf the crap out of them after people invest time and money on that champ getting good at them. Then people stop playing that champ and play the champ that gets buffed a lot .

This isn't really a complain as much as it is a why thread.

World of warcraft does this among other games, they nerf and buff peoples mains only to find out they over nerfed or under buffed them and spend more time trying to balance champs that will never be balanced then other aspects of the game.

everytime you nerf champs obviously the others will be stronger and everytime you buff champs the others will seem nerfed while the buffed ones seem op.

Is it even possible to balance such a game with so many champs? And then jungle items get buffed and nerfed and then jungle gets a rework...

Is it to make the game stay entertaining? cause I can think of other ways to keep it entertaining like bringing back URF that everyone loves so much.

2 Comments

Fury and Emperor11/23/2014, 6:17:25 PM2 votes

This game would die if no new content or upsets are released for 6 months.

TehNACHO11/23/2014, 6:51:35 PM1 votes

Certain champs are simply toxic due to how their kits work. Old Kha'Zix for example had far too much utility (Jump resets, bonus damage on isolation, bonus damage on being unseen, his ultimate), too much damage (Percentage health damage+isolation+unseen), and can still devote himself to building tanky. What we have here is a tanky champion who can and will kill you if he gets the opportunity who also comes with a sh-tload of utility. This is literally all 3 elements of what makes League of Legends champions strong (Damage - Tankiness - Utility/CC). The fact that all three was possible in Kha'Zix's old kit without even having that significant of a drawback (Nasus and Trundle for example have access to all three strengths by late game, but have loads of weaknesses everywhere else) makes old Kha'Zix a significantly toxic design, at least from a balance/game design perspective.

It is possible for this game to be balanced so long as everyone is on the same page. Everyone should be allowed to have 2 of these strengths I've mentioned (For example, most damage carries have plenty of Damage+Utility, but almost always are squishy) and those with all 3 strengths need to have a significant handicap for it (Nasus, Trundle, some Sion builds for example). If we can achieve a state where champions like Olaf or old Kha'Zix don't so much as exist (aka their kits too easily achieve all three strengths), then we can easily approach a good state of balance where champions have significant tradeoffs for what they are capable of.