Shaco... OR ... Fiddlesticks
I kind of like both of their kits and think it would be interesting to play them both in jungle. I want your feedback on which to play. Thank you!

I kind of like both of their kits and think it would be interesting to play them both in jungle. I want your feedback on which to play. Thank you!

What's your preferred playstyle?
High risk high reward assassin
or a soft cc (targeted fear and silence) mage with a channeled high damage aoe
?
How would you rather gank?
I am kind of leaning towards the high risk high reward but am willing to learn a new playstyle,
Gank? I dont know. Can you give me some examples?
I am kind of leaning towards the high risk high reward but am willing to learn a new playstyle,
Gank? I dont know. Can you give me some examples?
The common Shaco gank involves invisibility. It may seem good, but if caught out could lead to his death with his escape on CD. Also, other common Shaco ganks involve sending out his ult clone to do damage and then jumping in for the kill, or damage, or giving the laners a time to escape, etc. Shaco mechanics are somewhat hard to master as well, but still easy to play. Jukes.
The common Fiddlestick gank is jumping over walls with his ultimate or from the fog of war. Surprise! Tower diving with Zhonyas as well. Unwarded lanes can let Fiddlesticks walk up and land some cc on the enemy along with the highest damage non-ultimate ability in the game when fully channeled. Fiddlesticks is susceptible to cc as well, stuns stop his channel and slows make it harder to reach the enemy team, causing him to waste flash or some item.
They are both really squishy as well, and with the new meta of tanky junglers they wont be preferred much. Focusing deletes them immediately, especially with the HrHr playstyle of Shaco.
I don't know, I may be wrong. I barely jungle. I suggest watching gameplay and see what you like best.
I wouldn't really call Shaco the high-risk high-reward one of the pair... I mean, he scales REALLY poorly, but you can usually make at least one member of the enemy team rage-quit in the first 15 mins. Free flash with an invisibility component, can take Ignite because of it so better than normal ganks, free and easy splitpushing transition into late game, mind games with the clone.
Meanwhile Fiddle is just as squishy, has to sit still half the time, and risks his ult getting interrupted if he doesn't pick a good spot. But he can actually teamfight (very well even without the ult) and even if he falls behind he can peel pretty easy with his Fear (sry Zed).
(and if you think I'm making the RQ thing up check this out 5:25 in this vid) https://www.youtube.com/watch?v=w1OGcnwLjO0
Fiddles :D
Fiddle. Better teamfights, capable of soloing objectives earlier
I see... Well now i have to ask who is more fun to play?
Play the one you like more
Shaco is a very powerful dualist and has a very high skill ceiling just because of all the mind games you can play with him (mechanically he isn't too difficult). He has high pressure early game, but is often relegated to split pushing later in the game since his 5v5 teamfighting is pretty lackluster (his skirmishes are pretty good, though; he has a lot of room to outplay his opponents in skirmishes or duels).
Fiddlesticks has great sustain and clear, and an obnoxious amount of targeted CC. His ambushes with his ult are insanely powerful, and can singlehandedly win games. He isn't the best in duels, however.