@Riot, Will you ever completely re-write the code for LoL?

EndGamer11·2/21/2015, 2:49:11 AM·5 votes·6,110 views

Just a question to any Reds out there. I have heard over the years that the code for LoL is messy, so will there ever be a complete rewrite, or at this point is there too much stuff to completely redo it? I heard that the 2.5 AS cap is in place because of coding limitations, so maybe it could be higher with all new code, along with less random bugs caused during tweaks.

12 Comments

RiotMeddler2/21/2015, 9:45:51 AM5 votes

Some of the code's updated or rewritten entirely every patch. Which bits depend on where we think there's the most value (what features should be added, where do we see the most problematic or common bugs, are there ways to make the game run more efficiently etc).

As far as attack speed goes the cap's not there for code reasons, but gameplay and animation ones. On the gameplay side having a cap allows you to take a maximum into account for balance reasons (what's the absolute max Xin Zhao can reduce his CDs by for example). Animation wise it then gives a range of possible attack speeds that attacks need to be made to look good and feel right for (do attacks remain distinct, feel natural, read clearly etc).

McAllister2/21/2015, 9:02:09 PM2 votes

Sounds like LoL 2...

Sir ArmaMalum2/21/2015, 3:18:37 AM1 votes

From how I understand it they've been going back over the coding little by little every patch. I know a lot of core changes to foundations like Line of Sight mechanics and what not are saved for pre-season patches, as they tend to get really really buggy (inevitably). As far as how far they've gotten with that compared to, say, Hecarim patch (I shudder at those memories :P) I have no idea, but that's the heresay I've come across.

But obviously I'm no red so I could be wrong.

Liquefier2/21/2015, 5:03:39 AM1 votes

I'd upvote this if riot hired programmers instead of artists... but they don't.

cowandfish2/21/2015, 3:09:53 PM1 votes

Best Lissandra build : item 3157 x6