League is in need of a mentalist/psychic Champion (idea with; includes new resource!)

Yousonerfed·11/18/2013, 9:01:12 PM·2 votes·477 views

So far, there aren't any Champions in League that use psychic power as a weapon. No, I'm not thinking along the lines of X-Men; that's extremely broken.

I'm thinking along the lines of the Shin Megami Tensei franchise or Jojo's Bizarre Adventure. Psychic manifestations that aid the character in combat, creating all sorts of crazy shenanigans. Sounds fun?

Right now, I'm looking into making a Champion Concept that is basically this kind of psychic/mentalist, but I haven't gotten a fully completed kit. That said, I do have a blueprint for a new resource that said Champion could use, a resource called Psyche. Said blueprint also includes the Champion's R ability, which makes use of Psyche.

Name: Deia, Mistress of the Mind

Psyche Resource
Deia starts with 100 Psyche and can have a maximum of 100 Psyche. Psyche recharges at a rate of 20 per 5 seconds, and an extra 3 Psyche is restored on each basic attack. Champion kills and assists restore 20 Psyche instantly. While in Persona Mode, Psyche drains at a rate of 10 Psyche per second, but Deia can still gain Psyche from her basic attacks or from Champion kills/assists. Deia uses no other resource (i.e. mana), and does not require Psyche to use her basic abilities; Psyche is only used while in Persona Mode.

R - Summon Persona (available at level 1, but can be leveled like Elise's Spider Form)
(Toggle) Deia summons her Persona, placing her in Persona Mode, which enhances all of her abilities and adds 10/20/30/40 bonus magic damage to her basic attacks, but drains 10 Psyche per second. If activated when Deia has 100 Psyche, it also grants 5/15/25/35 bonus armor and magic resistance for 4 seconds. Leveling Summon Persona improves the bonus magic damage, bonus armor, and bonus magic resistance. 6 second cooldown after deactivation. Can be deactivated to conserve Psyche.

This is all just brainstorming at the moment, but if you want to help make the Champion or polish the way the Psyche resource works, I'm open to ideas.

6 Comments

Savage the King11/18/2013, 11:42:40 PM1 votes

A pshychic champ should be able to disable enemy abilities/control an enemy champ. that would be great, but not as great as my r2d2-style support champ whose ult can transform him in a stealthed, fast-moving form xD he would also be able to hand potions to friendly champs w his lil robotic arm.

The Soulforged11/19/2013, 5:39:22 AM1 votes

sounds pretty cool I admit

lorewise11/19/2013, 2:47:21 PM1 votes
JackAqua11/19/2013, 4:01:02 PM1 votes

I think she should just get energy, since psychics also use their own stamina to fight. And if she doesn't have enough energy she could use her health instead ( nosebleed with psychics ...)

Zetra1312/18/2013, 4:26:58 AM1 votes

I like this idea, except the Persona part. This is straight from....well persona. Instead, the resource should focus on limiting potential with psychic skills. This can also be a strong mage/assassin build. One character i was thinking of could use his/her q on Mind Shatter, which stuns them and makes following psychic moves gain bonus effects. Costs 30 Psyche. 15 sec CD. W can be Psy Blast, which shoots a powerful psychic skill shot attack to the target. This gains a DoT with some good damage if the target is Mind Shattered. Costs 30 Psyche, but can be used twice for 70 Psyche. 5 second CD, but 20 sec for double shot effects. E will be Illusion, which makes the psychic invisible for a few seconds. This move allows the psychic to move faster but only lasts 3 seconds, making it a powerful escape/initiation, but cost 60 Psyche. When empowered it has half the CD but does not happen twice within 3 minutes. has 1 minute CD. R can be the Third Eye, which doubles all Psyche generation and gives bonuses passively. Mind Shatter also becomes an AoE during the duration. Lasts 20 seconds. 3 or so minute CD.