[CHAMPION CONCEPT] Yuurei, the Ghost Princess

Yousonerfed·1/3/2014, 11:44:59 PM·68 votes·4,193 views

This is a bit of a work-in-progress, so hopefully I'll be updating it as I go.


Yuurei, the Ghost Princess
http://danbooru.donmai.us/posts/1240550
(picture is meant as a reference)

Statistics (highly theoretical; suggestions are appreciated)

HP: 400 (+80)
HPR/5: 6 (+0.55)
MP: 240 (+60)
MPR/5: 6.8 (+0.65)
Damage: 50 (+3.5)
Range: 500
Armor: 15 (+3.5)
Magic Resistance: 30 (+0)
Attack Speed: 0.625 (+1.53%)
Movement Speed: 335

Abilities (Balance suggestions are greatly appreciated)

Last Update: Feb. 19, 2014

P - Ghostly Dream

Every time Yuurei casts a spell, she sends out a bolt to the nearest enemy (prioritizing Champions) within 750 range, dealing 10*level (+0.2 AP) magic damage to the first enemy it hits (this can be intercepted). Additionally, Yuurei passively ignores unit collisions.

Q - Resurrection Butterfly

Yuurei deploys a spiritual butterfly that hovers in place and tracks a target enemy. If the target does not move out of range (600 range) within 1.5 seconds, the butterfly will fly at the target and explode on impact (175 radius), dealing 80/120/160/200/240 (+0.65 AP) magic damage in an area and slowing all enemies struck by 15/20/25/30/35% for 2 seconds. The primary target is instead slowed by 30/40/50/60/70% for the same duration. If the target moves out of range before the butterfly locks on, the butterfly dissolves and the effect fails.
13/12/11/10/9 second cooldown. Costs 60/75/90/105/120 mana. 500 casting range.
(Resurrection Butterfly also deals 1 true damage to the target upon casting; this is to draw turret aggro.)

W - Phantasmal Illusion

On-ally cast
Target ally is turned invisible (stealthed) for 1/1.25/1.5/1.75/2 seconds, and receives 30 (+0.1AP)% bonus movement speed for 2 seconds (at all ranks). The invisibility (but not the haste) breaks if the target attacks or uses an ability.
(An indicator will appear over your enemy's heads if you are cloaked and within 2000 range of them; this can be seen by all players, and will alert enemy Champions to your presence.)

On-enemy cast
Target enemy Champion has their sight range greatly reduced for 1.5/1.75/2/2.25/2.5 seconds.
(Follows same rules as Graves' Smokescreen; if you're attacked, you'll see your attacker.)

13 second cooldown at all ranks. Costs 70/75/80/85/90 mana. 725 casting range.

E - Doom Sign

Yuurei places a curse on target enemy Champion for 5 seconds, dealing 30/40/50/60/70 (+0.2 AP) initial magic damage upon casting. Basic attacks and single-target spells (not including DoTs) from Champions that strike a cursed target apply a Doom stack. At 5 Doom stacks, the curse is consumed, dealing 60/90/120/150/180 (+0.4 AP) additional magic damage and inflicting fear on the target for 1/1.25/1.5/1.75/2 seconds, causing it to run away from Yuurei.
17/16/15/14/13 second cooldown. Costs 70 mana at all ranks. 725 casting range.

R - Law of Mortality

Yuurei releases dark spirits after a short wind-up, dealing 150/250/350 (+0.8 AP) magic damage to all enemies in a large area (550 radius) and slowing them by 30% for 2 seconds. This also curses the target area for 8 seconds. Enemy Champions in the AOE are afflicted with Fatal Bonds; when one takes Champion-based damage, all other Champions with Fatal Bonds also take 20% (10% for AOE and multi-target damage) of that damage (post-mitigation) as magic damage. Fatal Bonds has a total damage cap of 600/1000/1400 (+1.0 AP). Damage from Fatal Bonds cannot be lethal, instead reducing your health to 1 if it would otherwise be fatal. Damage from Fatal Bonds does not stack upon itself.
140/120/100 second cooldown. Costs 125 mana.

Background (may get some tweaks)

Death isn't so bad, but taking a life is such a terrible thing... - Yuurei

Not all phantoms of the Shadow Isles are malefic spirits. The pure-hearted banshee known as Yuurei was once the sole daughter of the very king who doomed the Shadow Isles to its current state. Regretful of the devastation and ruin brought about by her family, Yuurei is determined to return the Shadow Isles to their former state, and bring her mad father, the Ruined King, to justice.

Centuries ago, Yuurei was the daughter of the king of the Shadow Isles. Her father, known to history as the Ruined King, sought to increase his power and ordered his sorcerers to crack open the barriers between life and death. In the process of their rituals, the sorcerers informed the king that for their greatest ritual, they would need to sacrifice a member of the royal family. Yuurei, believing her father would use this power to protect the kingdom from foreign invaders, offered her life as the sacrifice. She lay herself upon the sorcerers' altar, and her life came to an end.

Yuurei emerged as a spirit, and it was then that she saw the poisoned fruition her father's machinations. In horror, she watched as the land withered, her people faded, and death reigned where there was once life. She realized then what her father had sought all along, and the part she had played in his rise to power. Appearing before her father, Yuurei begged for him to stop before he destroyed everything they held dear. Her father, furious at her defiance, ordered his sorcerers to destroy Yuurei. The princess fled the castle, knowing her father was forever lost to his madness.

Ages passed as Yuurei wandered the decaying wastes that were once her homeland. From the shadows, she watched the Champions of the Shadow Isles rise to power, and learned of their intention to spread the Isles' corruption to Valoran. Yuurei knew they had to be stopped, but knew she could not do it alone. Accompanying the forest spirit Maokai, Yuurei left what was once her homeland, and set off to Valoran, seeking a means to stop the Ruined King and restore life to the Shadow Isles.

Trivia

  • When Yuurei captures an altar in the Twisted Treeline, the ghosts will tell her that her father still wants her soul, and that she should flee.
  • When Yuurei shops at the Howling Abyss, Greyor (the ghost) will flirt with her occasionally. XD

Give me a shout on your thoughts for the Champion design.

87 Comments

J3 e c k e t t1/4/2014, 8:28:14 PM14 votes

HER LORE SHOULD MAKE HER KASSADIN'S DAUGHTER! THE ONE THAT MALZAHAR SENT TO THE VOID!!!

DMC750011/4/2014, 12:17:36 AM9 votes

I'll upvote this! It looks promising. Mind you upvote mine in return? :)

the Anarchit3cht1/6/2014, 12:55:38 AM4 votes

I'm sorry, but it looks like you ripped off the moves of champions like Lulu Nami Vladimir Morgana and just made them op.

All in all, I don't see how such a champion would bring any diversity to the Fields of Justice. It's just a hodge-podge of previous champions souped up on steroids.

JackAqua1/4/2014, 12:13:02 AM4 votes

I actually quite like this concept, I think it deserves some upvotes. Sadly I can't offer them to you, since I am level 6, sorry.

minushie1/5/2014, 2:38:15 AM3 votes

Everything it's OK to me! I really like the concept but would R - Law of Mortality trigger item 3151 DoT UNIQUE PASSIVE ? If so, the "reducing an enemy's HP to 1 if the damage would otherwise be fatal" would be pretty pointless, no? Well, it could be worse, it's not that bad because it doesn't do that MUCH damage, for example with an average 450 AP It would do 450(225) Magic Damage at most... Right? or I'm missing something?

Uhm... To the moment everything seems OK!

*Up-votes~

Axel Senpai1/11/2014, 2:21:26 AM3 votes

And not a single riot employee scrolled down past the first few posts. At which point, the world remembered, riot employees in forums only glance at the first page before disappearing into the mists.

I Main Swain1/4/2014, 12:25:07 AM2 votes

Really like the invisible ally and ult, great ideas!

Yousonerfed1/6/2014, 10:03:02 PM2 votes

Updated the concept with a bunch of numbers. Note that since I can't really balance-test them, some are bound to be way off.

I've also switched around Yuurei's Q and E in terms of their CC. Now her Q inflicts slow on all enemies hit (with a stronger slow on the direct target) and her E inflicts fear (target runs around randomly).

Lemme know what you think.

FrostySako1/5/2014, 8:29:49 PM2 votes

I like this concept a lot. =)

Sir ArmaMalum1/4/2014, 5:50:11 AM2 votes

Good lord, this is probably one of the best champ concepts I have seen! And its just started! Great, great ideas here. I look forward to seeing this come to completion! Ranges and costs will be fun with these abilities. I do have some questions though.

---Does the ult have a secondary (bonds) range? As in is can an affected enemy walk away from other bonded targets to break it, kinda like Morg ult?
---By 'fail' on the Q do you mean it will just explode in place or simply dissolve?
---Are you planning on having a base range for the passive effect?
---Do you personally see this champ most as a support, mid, or a mix of the two?
---Are you planning on adding lore or just messing with this awesome idea of a kit?

Keep at it and good luck!

Cerbearus1/4/2014, 6:00:32 AM2 votes

Love the ult concept and have wanted an invis for allies for a while. Too bad Riot will never do full champion concepts, but they do take ideas from them and apply them to the champions they are making. Creative stuff is always appreciated :D

GhastlyGhoulMan1/4/2014, 6:16:13 PM2 votes

Okay, this has got to be one of the best champ ideas I've seen from the community. Or ever lol! What I like most is that her kit seems very powerful with lots of utility, while not being broken. We need a Red to come look at this pronto! :)

Edit: Maybe her lore could involve her being a young princess from the Shadow Isles, but she doesn't remember. Yuurei was found at a young age by an Ionian family and raised as their own daughter. When the Ionian invasion began, several Noxian soldiers barged into her home and raised their blades to kill her family. She closed her eyes in terror and clung to her parents for what she thought was the last time. When she opened her eyes, however, the soldiers were nowhere to be found; all that remained were three dim shadows, burned into the floor of their house.

Yuurei was terrified. She feared the dangerous nature of her newly manifested powers. The events of that day quickly spread, and fellow villagers who once greeted her happily now quickly walked past her without a word.

But the fear in their eyes said everything.

Wishing to help their daughter find peace again, her parents brought her before the Ionian elders, who recommended that she hone her abilities in the League of Legends. There, she might discover the truth of her past and find meaning in her dark powers.

Possible Association: Evelynn

Possible Friend in the League: Annie

Moks follower5/27/2014, 9:11:27 PM1 votes

i dont get how a ghost summons a butterfly

PokladnicaZla7/18/2014, 1:32:20 PM1 votes

Nice idea :)

So,is she a support?

She seems interesting for sure.Just a question?When she stealths an ally does he have radius like Eve´s passive?

Try comming up with a few quets for the champions from the shadow isle.a few suggestions:

Hecarim : My little pony,my little pony. (Sry just had to do it)

Karthus : Your song will perish Deathsinger.

.....

ShadowCalibrator1/4/2014, 10:01:33 PM1 votes

What if her Ultimate also increased damage from others' basic attacks by 150%?

Yousonerfed1/4/2014, 10:42:29 PM1 votes

Seeing as there's plenty of interest in this, I'd like to ask some opinions.

  1. How much lock-on range do you think there should be for Resurrection Butterfly? As in, how far should you need to get from it to break the lock-on and cause the effect to fail? This will differ from the casting range (which will be shorter than the lock-on range).

  2. What do you think is an appropriate cooldown for Yuurei's Phantasmal Illusion? I am thinking 15 seconds at all ranks, but would like opinions.

  3. I am considering changing Law of Mortality a bit so that instead of Fatal Bonds having capped damage per bonded target, it instead has a total damage cap between all targets. Does this sound better or worse? (Feel free to ask if this is unclear.)

  4. Is there any part of Yuurei's kit you currently dislike? What about it do you dislike?

This info can really help me out in improving Yuurei. Numbers are still in the works.

Brâin1/5/2014, 2:15:53 AM1 votes

Ive got an idea for the lore :D

Yousonerfed1/5/2014, 7:47:55 AM1 votes

Something I want to ask you guys: Should Yuurei's stealth-on-ally break if the target takes Champion-based or turret-based damage? I originally put that in as a counterplay measure, but considering the low duration, it may not be necessary or productive.

The Neverworld1/5/2014, 8:21:11 AM1 votes

I've posted about 5 Champion Concepts in the new forum and 30 in the old. And this gets 28 likes? Seriously? In one day? I don't even get so much likes in a year.

Pathetic. No lore, no stats, no thoughts, no personal pro/contra, no love, no much effort putting in, just a picture and rough abilities. Why the fuck does this gets 28 upvotes in one fucking day?

This is just bullshit. Sorry if I offend you, you didn't do anything wrong. But I'm pretty pissed off and I'm heavily disappointed by this community.

You know what work I do? I draw most of my Champion Concepts, I spent about 1-2 hours for it. I think about 4-5 hours passively about the skills and think of their pro and contra, why it needs a sorta kit or not, what's OP and what's UP. I take about 1 hour lore, sometimes shorter. I even write quotes and such stuffs. And then you come, with a 100 words post and gets 28 upvotes? Seriously? I hate this community.

The Soulforged1/5/2014, 10:51:24 PM1 votes

sounds like a pretty good support/mage :) could prolly be used as both

Gondlink1/6/2014, 11:38:33 PM1 votes

to me i think the q costs too much mana when it is upgraded fully

Axel Senpai1/13/2014, 3:03:51 AM1 votes

Its not so much about the kudos, its just that they don't seem to pay attention to the forums very much. Even if they do, I really don't think the staff here could do much about it anyhow.

Juju Love2/19/2014, 5:19:16 PM1 votes

The ability to make an ally invisible for a brief period of time is completely unique and an excellent idea.

Yousonerfed2/19/2014, 9:36:44 PM1 votes

I've made a large change to Yuurei's ultimate. Now, instead of a large cone that inflicts the debuff, it generates a large area that bonds all enemy Champions who stand in it. This introduces a lot better counterplay; as long as you aren't standing in the area, you can't take Fatal Bonds damage. This helps to reduce the amount of complicated pieces for the skill as well.

To add a bit of power to the ultimate, though, I've added a slow that is only applied at the start of the effect (you need to hit the damage part).

Rubitonabuilding3/5/2014, 12:35:02 AM1 votes

Sounds much op. I like the e idea best.