[CHAMPION CONCEPT] Yuurei, the Ghost Princess

Yousonerfed··68 votes·4,193 views

This is a bit of a work-in-progress, so hopefully I'll be updating it as I go.


Yuurei, the Ghost Princess
http://danbooru.donmai.us/posts/1240550
(picture is meant as a reference)

Statistics (highly theoretical; suggestions are appreciated)

HP: 400 (+80)
HPR/5: 6 (+0.55)
MP: 240 (+60)
MPR/5: 6.8 (+0.65)
Damage: 50 (+3.5)
Range: 500
Armor: 15 (+3.5)
Magic Resistance: 30 (+0)
Attack Speed: 0.625 (+1.53%)
Movement Speed: 335

Abilities (Balance suggestions are greatly appreciated)

Last Update: Feb. 19, 2014

P - Ghostly Dream

Every time Yuurei casts a spell, she sends out a bolt to the nearest enemy (prioritizing Champions) within 750 range, dealing 10*level (+0.2 AP) magic damage to the first enemy it hits (this can be intercepted). Additionally, Yuurei passively ignores unit collisions.

Q - Resurrection Butterfly

Yuurei deploys a spiritual butterfly that hovers in place and tracks a target enemy. If the target does not move out of range (600 range) within 1.5 seconds, the butterfly will fly at the target and explode on impact (175 radius), dealing 80/120/160/200/240 (+0.65 AP) magic damage in an area and slowing all enemies struck by 15/20/25/30/35% for 2 seconds. The primary target is instead slowed by 30/40/50/60/70% for the same duration. If the target moves out of range before the butterfly locks on, the butterfly dissolves and the effect fails.
13/12/11/10/9 second cooldown. Costs 60/75/90/105/120 mana. 500 casting range.
(Resurrection Butterfly also deals 1 true damage to the target upon casting; this is to draw turret aggro.)

W - Phantasmal Illusion

On-ally cast
Target ally is turned invisible (stealthed) for 1/1.25/1.5/1.75/2 seconds, and receives 30 (+0.1AP)% bonus movement speed for 2 seconds (at all ranks). The invisibility (but not the haste) breaks if the target attacks or uses an ability.
(An indicator will appear over your enemy's heads if you are cloaked and within 2000 range of them; this can be seen by all players, and will alert enemy Champions to your presence.)

On-enemy cast
Target enemy Champion has their sight range greatly reduced for 1.5/1.75/2/2.25/2.5 seconds.
(Follows same rules as Graves' Smokescreen; if you're attacked, you'll see your attacker.)

13 second cooldown at all ranks. Costs 70/75/80/85/90 mana. 725 casting range.

E - Doom Sign

Yuurei places a curse on target enemy Champion for 5 seconds, dealing 30/40/50/60/70 (+0.2 AP) initial magic damage upon casting. Basic attacks and single-target spells (not including DoTs) from Champions that strike a cursed target apply a Doom stack. At 5 Doom stacks, the curse is consumed, dealing 60/90/120/150/180 (+0.4 AP) additional magic damage and inflicting fear on the target for 1/1.25/1.5/1.75/2 seconds, causing it to run away from Yuurei.
17/16/15/14/13 second cooldown. Costs 70 mana at all ranks. 725 casting range.

R - Law of Mortality

Yuurei releases dark spirits after a short wind-up, dealing 150/250/350 (+0.8 AP) magic damage to all enemies in a large area (550 radius) and slowing them by 30% for 2 seconds. This also curses the target area for 8 seconds. Enemy Champions in the AOE are afflicted with Fatal Bonds; when one takes Champion-based damage, all other Champions with Fatal Bonds also take 20% (10% for AOE and multi-target damage) of that damage (post-mitigation) as magic damage. Fatal Bonds has a total damage cap of 600/1000/1400 (+1.0 AP). Damage from Fatal Bonds cannot be lethal, instead reducing your health to 1 if it would otherwise be fatal. Damage from Fatal Bonds does not stack upon itself.
140/120/100 second cooldown. Costs 125 mana.

Background (may get some tweaks)

Death isn't so bad, but taking a life is such a terrible thing... - Yuurei

Not all phantoms of the Shadow Isles are malefic spirits. The pure-hearted banshee known as Yuurei was once the sole daughter of the very king who doomed the Shadow Isles to its current state. Regretful of the devastation and ruin brought about by her family, Yuurei is determined to return the Shadow Isles to their former state, and bring her mad father, the Ruined King, to justice.

Centuries ago, Yuurei was the daughter of the king of the Shadow Isles. Her father, known to history as the Ruined King, sought to increase his power and ordered his sorcerers to crack open the barriers between life and death. In the process of their rituals, the sorcerers informed the king that for their greatest ritual, they would need to sacrifice a member of the royal family. Yuurei, believing her father would use this power to protect the kingdom from foreign invaders, offered her life as the sacrifice. She lay herself upon the sorcerers' altar, and her life came to an end.

Yuurei emerged as a spirit, and it was then that she saw the poisoned fruition her father's machinations. In horror, she watched as the land withered, her people faded, and death reigned where there was once life. She realized then what her father had sought all along, and the part she had played in his rise to power. Appearing before her father, Yuurei begged for him to stop before he destroyed everything they held dear. Her father, furious at her defiance, ordered his sorcerers to destroy Yuurei. The princess fled the castle, knowing her father was forever lost to his madness.

Ages passed as Yuurei wandered the decaying wastes that were once her homeland. From the shadows, she watched the Champions of the Shadow Isles rise to power, and learned of their intention to spread the Isles' corruption to Valoran. Yuurei knew they had to be stopped, but knew she could not do it alone. Accompanying the forest spirit Maokai, Yuurei left what was once her homeland, and set off to Valoran, seeking a means to stop the Ruined King and restore life to the Shadow Isles.

Trivia

  • When Yuurei captures an altar in the Twisted Treeline, the ghosts will tell her that her father still wants her soul, and that she should flee.
  • When Yuurei shops at the Howling Abyss, Greyor (the ghost) will flirt with her occasionally. XD

Give me a shout on your thoughts for the Champion design.

87 Comments

J3 e c k e t t14 votes

HER LORE SHOULD MAKE HER KASSADIN'S DAUGHTER! THE ONE THAT MALZAHAR SENT TO THE VOID!!!

ShadowCalibrator2 votes

OH MY GOD THIS GUY IS ONTO SOMETHING!

Brâin2 votes

Omg Ur onto something :D

DMC750019 votes

I'll upvote this! It looks promising. Mind you upvote mine in return? :)

JackAqua4 votes

I actually quite like this concept, I think it deserves some upvotes. Sadly I can't offer them to you, since I am level 6, sorry.

the Anarchit3cht4 votes

I'm sorry, but it looks like you ripped off the moves of champions like Lulu Nami Vladimir Morgana and just made them op.

All in all, I don't see how such a champion would bring any diversity to the Fields of Justice. It's just a hodge-podge of previous champions souped up on steroids.

GhastlyGhoulMan7 votes

Because making an ally invisible and dealing linked damage to all enemies has totally been done before. :P

Newbert Newman1 votes

yep. the flying monkee space monster from jupiter champ. Ya remember?

minushie3 votes

Everything it's OK to me! I really like the concept but would R - Law of Mortality trigger item 3151 DoT UNIQUE PASSIVE ? If so, the "reducing an enemy's HP to 1 if the damage would otherwise be fatal" would be pretty pointless, no? Well, it could be worse, it's not that bad because it doesn't do that MUCH damage, for example with an average 450 AP It would do 450(225) Magic Damage at most... Right? or I'm missing something?

Uhm... To the moment everything seems OK!

*Up-votes~

Yousonerfed1 votes

IIRC, Liandry's Torment can't actually kill you with its burn, since it deals damage based only on your current health. I don't know that for sure, though.

If Yuurei is the one with Liandry's, then I think Fatal Bonds would trigger it. However, I wouldn't recommend Liandry's on her since she's not built for DoT.

Maou no Batsu1 votes

You can say that she's not built for DoT, but if that's the only thing that can make a difference between seeing your opponent dead and seeing them run of with 1 hp screaming in all chat: #lata.

Then I'd assume players would get it anyways.

Axel Senpai3 votes

And not a single riot employee scrolled down past the first few posts. At which point, the world remembered, riot employees in forums only glance at the first page before disappearing into the mists.

I Main Swain2 votes

Really like the invisible ally and ult, great ideas!

Sir ArmaMalum2 votes

Good lord, this is probably one of the best champ concepts I have seen! And its just started! Great, great ideas here. I look forward to seeing this come to completion! Ranges and costs will be fun with these abilities. I do have some questions though.

---Does the ult have a secondary (bonds) range? As in is can an affected enemy walk away from other bonded targets to break it, kinda like Morg ult?
---By 'fail' on the Q do you mean it will just explode in place or simply dissolve?
---Are you planning on having a base range for the passive effect?
---Do you personally see this champ most as a support, mid, or a mix of the two?
---Are you planning on adding lore or just messing with this awesome idea of a kit?

Keep at it and good luck!

Yousonerfed1 votes

I think adding in that secondary bond range would be entirely appropriate, giving it more counterplay. It would also help in cases where you have a troll on your team who gets bonded and then runs straight at the enemy; you can just move away from him and the bond breaks, and you don't get taken down with him.

For the "fail" on Q, it just dissolves and does nothing, it doesn't explode.

I will definitely have a "base range" for the passive; I just haven't decided on it yet, but probably a minimum 600 range.

As for role, probably support, but not incapable of going mid. Just not advised since you can't burst your opponent as quickly as they can burst you, and only 2 of your basic abilities deal damage.

Lore is something I'll need to polish, but her story is going to be similar to Yuyuko Saigyouji from Touhou Project. That or I plan to tie her to the Shadow Isles in some way.

Cerbearus2 votes

Love the ult concept and have wanted an invis for allies for a while. Too bad Riot will never do full champion concepts, but they do take ideas from them and apply them to the champions they are making. Creative stuff is always appreciated :D

GhastlyGhoulMan2 votes

Okay, this has got to be one of the best champ ideas I've seen from the community. Or ever lol! What I like most is that her kit seems very powerful with lots of utility, while not being broken. We need a Red to come look at this pronto! :)

Edit: Maybe her lore could involve her being a young princess from the Shadow Isles, but she doesn't remember. Yuurei was found at a young age by an Ionian family and raised as their own daughter. When the Ionian invasion began, several Noxian soldiers barged into her home and raised their blades to kill her family. She closed her eyes in terror and clung to her parents for what she thought was the last time. When she opened her eyes, however, the soldiers were nowhere to be found; all that remained were three dim shadows, burned into the floor of their house.

Yuurei was terrified. She feared the dangerous nature of her newly manifested powers. The events of that day quickly spread, and fellow villagers who once greeted her happily now quickly walked past her without a word.

But the fear in their eyes said everything.

Wishing to help their daughter find peace again, her parents brought her before the Ionian elders, who recommended that she hone her abilities in the League of Legends. There, she might discover the truth of her past and find meaning in her dark powers.

Possible Association: Evelynn

Possible Friend in the League: Annie

Yousonerfed3 votes

That lore is decent, but I want to make a story that ties in a bit with Maokai's new lore. I just need to think on it.

GhastlyGhoulMan1 votes

Haha, didn't realize Maokai had new shadow isle lore. I agree now, though; there could be a lot of potential tying her lore in with Maokai's. Were you thinking of some relation between her and the Shadow Isle King that ordered the ritual? Or something else? I realize it may be too soon to ask since this just got put up recently lol!

FrostySako2 votes

I like this concept a lot. =)

Yousonerfed2 votes

Updated the concept with a bunch of numbers. Note that since I can't really balance-test them, some are bound to be way off.

I've also switched around Yuurei's Q and E in terms of their CC. Now her Q inflicts slow on all enemies hit (with a stronger slow on the direct target) and her E inflicts fear (target runs around randomly).

Lemme know what you think.

Sir ArmaMalum1 votes

I don't really see the hard cc combined with the after 5-hits working too well. AA's mid-late game have the possibility of hitting so hard that the target will die before anything can happen proc wise, making it a lack-luster ability. What about any single target damage not counting DoT's? It would also allow for some nice, smooth comboing with her own kit. Just my opinion.

ShadowCalibrator1 votes

What if her Ultimate also increased damage from others' basic attacks by 150%?

Yousonerfed4 votes

That would make Vladimir's Hemoplague look like a joke. 150% would be horribly overpowered. Imagine if a Tryndamere got his hands on that kind of damage amplification.

Yeah...

Ketsuekishu1 votes

Season 2 crit damage/sheen build Tyrn. <3

Yousonerfed1 votes

Seeing as there's plenty of interest in this, I'd like to ask some opinions.

  1. How much lock-on range do you think there should be for Resurrection Butterfly? As in, how far should you need to get from it to break the lock-on and cause the effect to fail? This will differ from the casting range (which will be shorter than the lock-on range).

  2. What do you think is an appropriate cooldown for Yuurei's Phantasmal Illusion? I am thinking 15 seconds at all ranks, but would like opinions.

  3. I am considering changing Law of Mortality a bit so that instead of Fatal Bonds having capped damage per bonded target, it instead has a total damage cap between all targets. Does this sound better or worse? (Feel free to ask if this is unclear.)

  4. Is there any part of Yuurei's kit you currently dislike? What about it do you dislike?

This info can really help me out in improving Yuurei. Numbers are still in the works.

GhastlyGhoulMan1 votes

So here's my two bits, since I'd love for this to make it to Riot status:

  1. I'm not exactly sure how you're imagining it, but it sounds similar to Elise 's Homing Spider move. Having the butterfly react in a similar manner might work. Maybe you could explain how you're picturing it?

  2. Sounds good to me.

  3. Hmm... well a total damage cap between all targets would seem to make the move more effective against smaller groups, since the total damage would be split between less enemy champs. But I feel like the majority of her kit already seems geared towards smaller skirmishes or chases, so having her Law of Mortality work with individual damage caps would give her the team-fight utility against large groups she would otherwise lack. If anyone has any other thoughts on this, though, I'm all ears.

  4. She looks like God's blessing to League, and my someday-to-be favorite champ. :D

Yousonerfed1 votes

Thanks. :)

Yuurei's Q is supposed to work kinda like the Raven's Seeker Missile from Starcraft 2 (at least, in its current iteration). You select a target, the missile pops out, it winds up (locks on), and if the target hasn't moved too far away, it flies at the target (can't be avoided now; in League you could avoid it by becoming untargetable or by spell-shielding it) and explodes on contact. Your opponent will definitely know he/she has been targeted (i.e. a line drawn to the target).

The reason I've been thinking about a total cap between all targets is due to how hard it would be to get a balanced number for individual damage caps. It would also be easier to scale with an AP ratio using the total cap method.

GhastlyGhoulMan1 votes

That makes more sense on the Resurrection Butterfly now. Assuming the initial casting range were, let's say, 400... I think a fairly decent range for the 1.5 seconds would be... 600? You would need a fairly large tracking range for the ability to have a chance of working. Or instead, slowing them slightly (not nearly as much as Doom Sign) might help resolve any range issues a bit. One of these would need to be the case, otherwise I can see opponents getting out of the ability far too easily. For comparison, Swain and Viktor both have a slow before a stun.

Also, I misunderstood how the ult works, which was my bad lol. I was picturing everyone taking the damage only ONE person took, not the damage EVERYONE who was cursed took. How high of a total cap were you thinking? I guess you could simply do 450 x 5 = 2250 total damage cap. That should keep the damage you set while making it easier to scale with AP, like you said.

Yousonerfed1 votes

An ideal combo as Yuurei is to use Doom Sign, trigger it with your partner, and then use Resurrection Butterfly after the target is slowed. Very little chance of escape unless your target uses Flash or a dash/jump to run.

I had originally thought to have Doom Sign contain Yuurei's fear effect, but felt it would be a tad harder to counter. That said, I am trying to think of some way to give more oomph to Doom Sign so that it's more substantial. Maybe something like "If you attack a target affected by Doom Sign, you are lightly healed". Kinda like Shen's Ki Strike, but only works up to 5 times per casting. This would be healing that acts as a reward for aggression, but cannot be used for sustain. I'd have to alter it to only work on Champions if I take this route.

As for a total cap, I'd go with something like 500/1000/1500 (+1.0AP) to play it safe. Might be underpowered, but it's still very potent.

Brâin1 votes

Ive got an idea for the lore :D

Brâin2 votes

A floating dark blue figure moves in as Yuurei's another dark figure moves in...Yuurei's father. Yuurei's father fought the other dark figure as Yuurei hid ,but when she was looked at by the dark figure,he floated towards her a portal of some kind opens next to her ,and there she was pushed into the Void by a little Spider-like thing with four legs. There alone she was hunted down by the same dark figure that summoned the portal.She roams the void as a princess ,but not a regular princess a ghost princess.Still able to be seen by other people, she heard about the league of legends ,and found out that her father was in it,and so she entered the league of legends to once for see her father.

I think this is my best hope riot makes this champion and uses this lore ,or changes it a little :).

Possible Association:Kassadin Most Likely Rivals:Threshbecause ghost are pretty much roaming lost souls Malzahar Her father's rival.

Yousonerfed1 votes

Something I want to ask you guys: Should Yuurei's stealth-on-ally break if the target takes Champion-based or turret-based damage? I originally put that in as a counterplay measure, but considering the low duration, it may not be necessary or productive.

Sir ArmaMalum1 votes

Personally I would say decrease the stealth time slightly and make it a true stealth. I imagine it wound work very similar to Vayne's ult if used right via timing on the cast and the receiver holding their attack for the brief time. Overall it would have the capacity to be OP but at the cost of a high coordination/skill cap.

Yousonerfed1 votes

1-2 seconds is already pretty low duration for stealth. It also is supposed to work like Vayne's stealth (no fade time), but the thing that gives it a hard choice is a long cooldown and the fact that it has 2 different effects: one for allies, one for enemies. You gotta judge which one to use at the right time.

Sir ArmaMalum1 votes

I completely agree, just warning you though to be very careful with a stealth that can be put on champs that are not originally meant to be stealthed. Think about how disruptive Wukong can be normally with just a mere 1.5 seconds. End of the day though there's not any kind of precedent for this kind of mechanic currently, so have fun but tread with caution! XD

The Neverworld1 votes

I've posted about 5 Champion Concepts in the new forum and 30 in the old. And this gets 28 likes? Seriously? In one day? I don't even get so much likes in a year.

Pathetic. No lore, no stats, no thoughts, no personal pro/contra, no love, no much effort putting in, just a picture and rough abilities. Why the fuck does this gets 28 upvotes in one fucking day?

This is just bullshit. Sorry if I offend you, you didn't do anything wrong. But I'm pretty pissed off and I'm heavily disappointed by this community.

You know what work I do? I draw most of my Champion Concepts, I spent about 1-2 hours for it. I think about 4-5 hours passively about the skills and think of their pro and contra, why it needs a sorta kit or not, what's OP and what's UP. I take about 1 hour lore, sometimes shorter. I even write quotes and such stuffs. And then you come, with a 100 words post and gets 28 upvotes? Seriously? I hate this community.

J3 e c k e t t6 votes

Maybe it's because your champion ideas suck. :)

The Neverworld1 votes

I don't think so. One of my Champion Concepts has about 10 likes (that's the one with the most likes at all) and a nother has 5 likes. The rest has about 1-4 likes. But maybe you just can't be not a dick. :)

J3 e c k e t t6 votes

yes im the dick, not the one who went on a cussing spree because I didn't get enough likes on my idea :*(

The Soulforged1 votes

sounds like a pretty good support/mage :) could prolly be used as both

Gondlink1 votes

to me i think the q costs too much mana when it is upgraded fully

Axel Senpai1 votes

Its not so much about the kudos, its just that they don't seem to pay attention to the forums very much. Even if they do, I really don't think the staff here could do much about it anyhow.

Juju Love1 votes

The ability to make an ally invisible for a brief period of time is completely unique and an excellent idea.

Yousonerfed1 votes

Yeah, but I actually got a word from Zileas and he said that stealth-on-ally is something he wants to avoid because it destroys counterplay. Here's a link to his post:

http://forums.na.leagueoflegends.com/board/showthread.php?p=45187841#post45187841

That said, I still think I should be able to keep Yuurei's stealth effect because of its enemy indicator. This makes it so that your opponents can't be caught COMPLETELY off-guard by something like an invisible Malphite ultimate because they'll know someone nearby is cloaked. That can be a huge tell.

Yousonerfed1 votes

I've made a large change to Yuurei's ultimate. Now, instead of a large cone that inflicts the debuff, it generates a large area that bonds all enemy Champions who stand in it. This introduces a lot better counterplay; as long as you aren't standing in the area, you can't take Fatal Bonds damage. This helps to reduce the amount of complicated pieces for the skill as well.

To add a bit of power to the ultimate, though, I've added a slow that is only applied at the start of the effect (you need to hit the damage part).

Rubitonabuilding1 votes

Sounds much op. I like the e idea best.

Moks follower1 votes

i dont get how a ghost summons a butterfly

Yousonerfed1 votes

It's a reference to Touhou Project.

PokladnicaZla1 votes

Nice idea :)

So,is she a support?

She seems interesting for sure.Just a question?When she stealths an ally does he have radius like Eve´s passive?

Try comming up with a few quets for the champions from the shadow isle.a few suggestions:

Hecarim : My little pony,my little pony. (Sry just had to do it)

Karthus : Your song will perish Deathsinger.

.....

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