Shaco Rework Yet Again
I was typing this up but got interrupted by another lost game due to the inability of people to work together with their teammates.. ANYWHO!
Shaco needs a rework. His design flaws are showing pretty badly. So here is my idea.
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Shaco Rework
**Passive: Backstab - **Same
**Q: Two-Shiv Poison - ** This is switched to Q just for organization's sake. It is also now a straight line skillshot with bonus effects if it hits an enemy from behind.
_Passive: _ Shaco's basic attacks on minions and monsters deal poison damage over time and raise their miss chance.
Active: Shaco throws his shiv in a straight line. The first opponent struck will take magic damage and be slowed.
If the shiv hits an enemy unit in the back, the slow is doubled, they are afflicted with greivous wound and the champion takes bleed damage over time.
W: Jack in the Box - Is now an AOE skillshot that does its damage upfront. If it doesn't hit anything it still stealths but for less time.
Shaco hurls a jack in the box to a target location. If the box strikes an enemy unit it pops open, causing a very brief knock up and dealing magic damage to all units in a small radius around it. If the box does not hit a target it will become stealthed for 30 seconds. If an enemy steps on the box it will fear enemy units caught within the radius and deal magic damage to them.
E: Decieve - No longer does critical damage. Now does poison damage and a strong bleed/slow if it hits the target in the back.
Shaco blinks to a target location and becomes stealthed for 3 seconds. Shaco's next attack while stealthed will slow the target. If shaco hits an enemy unit in the back while stealthed it will cause the unit to bleed dealing true damage over time as well as slowing them more.
**R: Hallucinate - **Same.
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There you have it. I really just want shaco to have an impact in teamfights and be able to play in a lane effectively.
Thoughts?