Olaf changes for the ultimate berserker feeling.

JackAqua·10/9/2013, 3:25:33 PM·2 votes·222 views

Hey guys, I'm Jack and I'd like to propose some changes to Olaf,
that give a better Berserker-feeling when his Ultimate 'Ragnorak' is on. I hope you like them.

Olaf Olaf
Context : When I think of a Berserker, I think of this thing with glowing red eyes, that destroys anything in its path - Olaf, and that you can't shake off nomater how quick you are and no mater how much you damage it - not Olaf. So I wanted to increase Olaf's mobility when Ragnorak (R) is on.

Ragnorak :

Passive : Olaf gains 10/20/30 Armor and 10/20/30 Magic Resistance

Active : Olaf instantly removes all crowd control effects from himself and becomes immune to them for 8 seconds. During this time, he loses the passive bonus but gains 40/60/80 bonus attack damage, and 20 Movementspeed when walking towards enemy Champions. Additionally Reckless Swing (E) gains 40 % Cast Range and Olaf leaps towards the enemy when he casts it.

No Cost | Cooldown : 120/110/100 seconds.


I know that this would buff Olaf tremendously so I'd like to hear your thoughts.
Thank you for reading.

3 Comments

Katsumoto10/10/2013, 5:03:13 AM1 votes

After just playing him tonight, I really don't get the hate for the updated kit. Reckless swing feels weak to me, but otherwise I'm having a lot of fun with it. I didn't play olaf much before the update, so perhaps I'm not the best person to comment on it.

I totally got the berserker feeling halfway into this game though. I was up against an elise, nautilus, and gangplank on treeline. Several times I ulted out of cc, q+exhaust+ghost = double kill. I only ended up in 1 1v3 fight and I lost but I took one kill for it and my team picked up the other two before they could escape. With the right build, he feels incredibly strong.

I didn't level reckless until I had to and actually hurt myself with it more than I helped. In a close fight I used it too soon and it was just short of the kill. The health refund wasn't there and I ended up losing. I might have died anyway, but a lot of the fights I get into end with me less than 50 hp and you really have to get the timing right.

I really like the attack speed on w. It makes me more comfortable buying lifesteal on my items and not worrying that I'm not going to hit fast enough for it to matter. It also gives me great jungle sustain. I could fall back from a team fight, clear wolf and golem camps and be full hp again.