How to succeed LOL in Japan.
(Please forgive if posting here is a wrong way to speak my opinion. and sorry for my strange English too. )
Hello , I’m one of Japanese players.
Today I would like to talk about what I found by playing with 20 Japanese players and how to succeed LOL service in Japan. Well , I can’t talk about Japanese players below 25years old.
Firstly I invited 10freinds to this game. And some of those friends also invited their friends like me. Totally we got 20members including me. All of them are around 25-35 years old. Everyone is a office worker execpt 1member. All of us started this game at season4. 9 of 20 members reached Level30. 7 of them finished placement match in ranked. The result is goldx1(me),silverx3,bronzex3. Recently , most of them are playing less than 1hour a day since season4 is finished. I made a document for the detail of those members below. https://drive.google.com/open?id=1TY3nKcLwET8Jm9z9vqumuMtfMmnTW_Z6EoVJVqSlEQY&authuser=0
-What kind of Japanese player will like to LOL ? I think any type of Japanese gamers will like LOL since LOL has coop mode.The most of Japanese prefer coop-game to pvp-game. They will like coop mode in LOL. But when they become stronger than intermediate bots , they can’t enjoy AI game anymore. So some of them who really loves coop will leave LOL. And its not easy to move to pvp from coop for Japanese. Because everyone who loves coop will feel high pressure when they try pvp, especially ranked pvp. They might be afraid of losing or being blamed.
-What is weak point for LOL to start business in Japan? LOL doesnt look enjoyable when we see trailer or gameplay since its rule is a bit complecated. It looks really moddest(or sobor?plain?) compared to Recent 3D video game. It can not be solved by summoner’s rift visual refresh since it is caused not only due to 3D visual but also due to game system. And the most players can’t understand the rule even after playing tutorials. The fun of LOL is well understood only if player can play it many times. That tutorial is a kind of boring game , I alywas say it to my friends “Dont play tutorials , its a kind of **** , just go to coop game ASAP”.
-What advertisement/marketing must be done when LOL starts service in Japan (1)advertise as Coop game In Japanese culture , Coop game is preffered to Versus game. This can be easily understood by seeing the fact that MonsterHunter(CoopGame) is very popular in Japan. There is no verus mode in MonsterHunter, Only AI can be enemy. But Japanese really like it. Because Japanese tends to avoid arguing , if they fight against AI , all of players will become winner at the same time(or loser at the same time). So its always win-win or lose-lose. If there is more difficult game than intermediate , duration between starting and leaving LOL will be longer for Japanese. (But Nightmare bot will not allowed). Japanese player will join LOL If they notice that LOL is a coop game which 5players can play at the same time. Japanese are always looking for a good coop-game , and LOL deserve it. Actually players who I invited were also playing LOL till late at night from when they finish their work. But when they became near lv30 , they felt AI was weak and no interest at coop , some of them left LOL. Since Many Japanese tends to dislike versus game , Coop should be advertised more than versus. And After playing coop , versus should be suggested to them. But many of them will not challenge versus-game.
(2)MMORPG players should be incited
Most Japanese loves MMORPG , esipecially outlook view like Ragnarok Online is preffered more than 1st persion view like FPS. Thus LOL will easily be acceptted by Japanese players since its view is silmilar to MMORPG. Players with 3D sickness can play LOL. and Women who dont like intense 3D view switch can also play it.
A homework is how LOL can attract players who love MMORPG.
So their pride must be incited.
They are MMORPG lover , and at the same time they are regard themselves as MMORPG expert.
LOL should say below to them
“LOL has the same control system as MMORPG. You can identify if you are really good at MMORPG or not by playing LOL. if you can reach gold ranked or above at 1st season , you are really good at MMORPG. But if you are at silver , you are just an average. And if you are bronze , you are not skillful , just your character is strong in your favorite MMORPG.”
It doesn’t matter if its true or not. The point is inciting their pride or not.
Then some of them will play LOL to protect their pride. And it will also make them be interested in pvp.
But this message is really risky since some of them will think its rude.
So To reduce this risk , making cartoon is really effective. (It will described later)
(3)LOL can play free , money can’t buy win ratio Many Japanese is tired of seeing billing system of Japanese free-to-pay game. Because the most player strongly think that money can buy win-ratio. So if LOL advertise their sytems as “win ratio depends on your skill , not on your money” , Japanese players will be surprised. If you have a chance , you can say “we dont have any mind to get money” or “LOL is running by volunteer”. The point is how you can suprise them.
(4)Depends on your sense , not on your play length When we play network-game , the most office-worker players feel so sorry that they can’t win against student players since student can play much time more than them. So LOL is really nice system that doesn’t depends on playing length but their skill/sense/intelligence. So advertising like “Your intelligence will decide win or lose” is also fine. Some Japanese players avoid if a game’s result depends on “skill” since they feel the game is difficult for casual users. But Many people try to play if they hear the result depends on their intelligence.
(5)Low spec computer is fine Not many Japanese players buy a computer for playing PC video game. Mostly Japanese buy PS3/PS4/WiiU/etc if they want to play a video game. If LOL require high spec PC , its really difficult to find a player who has enough spec PC. One of reason that once Ragnarok Online was really popular in Japan was the game can be played by low-spec PC. In Japan , if we watch PC video game , everyone always thinks that high-spec PC is necessary. They will avoid it like “I can’t play with my low spec PC….”. So advertising like “Low spec PC can play LOL!” is effective in Japan. By the way ,Some of us said that 1st impression of new summoner’s rift was really bad. Because champion model and new map didn’t match. And the new map looks toy and childish. And the worst problem is PC spec for LOL became a bit higher than previous map.
(6)Marking Cartoon
If LOL service can start with LOL cartoon, ratio of success in Japan will be higher. I would like to explain the reason here.
Firstly , collaboration with cartoon is really effective. Recently “Attack on Titan” and “Yokai Watch” became really popula thanks to the cartoon. And cartoon is required for the marketing/advertising below
(A)Send chalenging message to players by low-risk Many Japanese preffered coop to versus. Some of them avoid versus game. But even avoiding versus game , they surely have a pride like “I’m expert of playing game” So if we want to make the players who dont like versus-game play LOL , we need incite their pride. But as I said it’s really risky to advertise like “you can identify your skill by playing LOL because…” . Some people will think its rude. But if you send those message by using cartoon characters , we can incite them without risk. The advertising message which is really necccessary and risky should be sent by cartoon.
(B)They will spend 30mins for cartoon For making people have interest for LOL , to make them play LOL is difficult. Its required some hours for instalattion and 30min VDT work required health. But making them watch the cartoon is realy easiler than it. Just lie down in front of TV and watch it. Its easier.
(C)Emphasize low spec requirement and free-to-play If the story is like below , you can send a message of low-spec-requirement and free-to-play. -The leading character in the cartoon is really poor and has no PC -One day he found a low spec PC in garbage area -When he turned on the PC , LOL was installed already. -He just clicked it as curious. -Blah blah blah
(D)Rule explanation by cartoon Understanding the rule of LOL only by 30mins is really difficult. And its also difficult to find fun only by 30mins. At least a few hours is neccessary for them. But if cartoon can explain them , they will learn it by watching LOL
(E)Easy to make the best fight in every story If LOL become cartoon , one of problem is how you can make the best groovy fight in every story. But fortunatelly , LOL has a lot of “outplay” saved in youtube. We can find many of them everywhere. So if somebody try the best fight , just copy it. Then action part of the cartoon will be legendary. This is really big advantage.
By the way , what is NOT important when LOL service starts in Japan is who will be those voice actors. If voice actor’s level is stable , whoever is fine for the most Japanese players. Casual Players never care about voice actors. Only small group will care about it. Success/Fail of LOL does NOT depend on voice actors.
And if LOL become cartoon , there is a good/bad example below. (I watched those cartoon less than 5min , but I know which one is better for LOL)
Good Example Cardfight!! Vanguard!!!http://www.tv-tokyo.co.jp/anime/cf-vanguard/ One little boy will learn a rule of the cardfight and be stronger. This is good example how you can make people learn the rules.
Bad Example Disk-wars avenragers http://www.tv-tokyo.co.jp/anime/dw_avengers/ Visual taste is like american cartoon. Japanese dont like it since it looks really old fashioned. And if leading character will fight instead of heros , basic rule and fun will not be explained by the cartoon. Please dont make the cartoon like this.
[Other general suggesion for game mode and system.]
-100% No communication mode One of my friends said “ LOL is fun , but sometimes I dont wanna play LOl since other players speaking ill of everyone everytime. I wanna play LOL PVP after finishing my work as refreshment , but those player make me tired. They are claiming even in ARAM!!” So sometimes I wonder if there is a game mode without any communication such as chat in game , chat after game , dance , taunt. Nobody can’t say anything even after winning/losing. Then my friend might play a game after finishing work.
-20min/30min mode Lengh of this game is always not sure. Sometimes we can’t play a game since it will finish within 30mins or not. So If we only have 30mins to play a game , we want to play a game which finish within 30min. So 30min mode/20min mode is one of idea for solving this problem. For example , game length is already decided before the game. And at 30min , game will forcibly finish. After the finish , both team’s money will be checked. If team’s money is larger than opponent , that team will win. Or maybe destroy object number will decide a game. (etc). For office worker and married person with kids and those kind of people , they are looking for a game which they can play with short duration. And its also very nice practice system for everyone. Because usually win/lose is decided within 20min. So The most important time of this game is first 20mins.
-Game matching tag In Japan , if they are big group , they tend to like play only with their friends. But custom game has a IP/XP restriction. So LoL is not good at playing only with friends. If custom game overload the server , how about adding “tag” in normal game? Then people will match with the same tag. Then current normal system will include such a custom game. -Repaly System I heard that Replay system overload the server very much. Then how about keeping the replay log only 5minutes after a game finish. Player can download the log only within 5minutes. And sell the log for 100IP (or 20RP). Because everyone wants to save the replay log even by paying money when they did really well in a game. Replay log is one of chance to make money for Riot.
-Mystery Rune(IP Only) In Japan , Some people loves a system like mistery box. Some of them are doing not for items but for opening box. So opening box itself became a motivation for mystery box. Some people will play a game for earning IP to open mystery rune.
[What I feel about LCS] -As a show business , LCS is a bit boring (for casual player like me) since champion combination is alwasy similar. I just want to see many champions which are not popular. So how about changing ban/pick systems? Good example is Pokemon matching system. They always show 6pokemons and choose only 3pokemons secrecly. Lets combine LOL and Pokemon systems. Firstly ban 6champions , secondary pick 3Champions for each players , then ban 10champions , finally choose 10champs secretly. (3ban x2 -> 10pick x3 -> 5ban x2) Or just make a rule which not allow a team to pick the same champion at the same week.
Thank you for your reading ! By the way , what I am regret is I completely forgot to use "refer a freind" when I invited those friends. So I lost a chance to buy draven ward! Its really cool ! XD