[CHAMPION CONCEPT] Nephry, the Dark Crusader

Yousonerfed··3 votes·693 views

Seeing as this is the whole new thing, I thought I'd try this Community Beta out by submitting one of my Champion Concepts. Note that this is still a work-in-progress, and things will change.


Nephry, the Dark Crusader
http://danbooru.donmai.us/data/cf2a25a59852150a33461160310cd5de.jpg
(the above picture is a reference to her appearance) (ack, can't get it to show)

Statistics (subject to change)

HP: 420 (+85)
HPR/5: 5.5 (+0.5)
MP: 240 (+33)
MPR/5: 5.5 (+0.5)
Damage: 55 (+3)
Range: 125 (melee)
Armor: 19 (+3.5)
Magic Resistance: 30 (+1.25)
Attack Speed: 0.625 (+2.02%)
Movement Speed: 340

Abilities

P - Curse of Retribution

Every fourth hit Nephry takes from basic attacks, she will perform a counterattack, dealing 10+(5 X level) physical damage to all nearby enemies (200 range). The damage also scales off 40% of Nephry's armor and magic resistance. This effect cannot occur more than once per second. If Nephry does not take damage for 6 seconds, the hit counter resets to 0.

Q - Guilty Blade

Nephry's next basic attack releases dark power from her blade all around her, dealing 25/50/75/100/125 (+0.2 AR) (+0.2 MR) physical damage to surrounding enemies (225 range) and slowing them by 20/25/30/35/40% for 1 second. Each autoattack that hits Nephry reduces the cooldown of Guilty Blade by 0.5 seconds (minions reduce by half this much; monsters reduce by full).
10/9/8/7/6 second cooldown. Costs 35/40/45/50/55 mana.

W - Aphotic Soul

Nephry shields herself for 7 seconds, absorbing up to 100/145/190/235/280 (+10% bonus health) damage. While the shield holds, Nephry's basic attacks will cripple her targets, reducing all physical and magical damage her target deals by 20% for 2.5 seconds.
18/17/16/15/14 second cooldown. Costs 70/75/80/85/90 mana.

E - Malefic Strike

Nephry releases a blast of darkness in target direction (skillshot, max. 700 range). If it connects with an enemy, Nephry immediately dashes to the target, dealing 60/100/140/180/220 (+0.15AR)(+0.15MR) physical damage and taunting it for 1.25 seconds.
13/12/11/10/9 second cooldown. Costs 70 mana at all ranks.

R - Heart of Darkness

Passive: Nephry ignores 10/15/20% of enemy bonus armor. (Bonus armor refers specifically to armor granted through: runes, masteries, items, auras/buffs and champion abilities.)
Active: Nephry tethers herself to all nearby enemy Champions, slowing them by 20% while tethered. If the target(s) do not break the tether within 2 seconds, they are dealt 150/250/350 (+0.8AP) magic damage and are taunted into attacking Nephry for 2 seconds. While taunted this way, enemies deal half damage with their basic attacks to Nephry.
140/120/100 second cooldown. Costs 125 mana.

Background

"One must be wary of their own sins, lest they become as vile as the ones they fight." - Nephry

Few Demacian heroes have as tragic a history as Nephry. Cursed to bear an ancient black sword, and feared by the people who once called her a hero, the knight holds an uneasy vigil over the people of Demacia, fighting as best she can for justice with the dark power she is condemned to wield, whilst simultaneously fighting the very power that threatens to corrupt her.

Nephry's endeavors began when she was sent to reinforce an ancient temple in Demacia under siege by Noxian forces. The Noxians sought an ancient Darkin blade sealed away within the temple named Ebonmere, a cursed weapon of great and terrible power. Her forces were hopelessly outmatched against the Noxians and, in desperation, Nephry took hold of the very weapon she was charged to protect, hoping to use its dark power to save her comrades. Upon breaking the seal, Nephry cried out as the sword's curse took hold of her, turning her white armor ebony and her blue eyes a deep crimson. Seconds later, she found herself in the middle of a horde of dead Noxians, covered in their blood. She had singlehandedly won the battle, but could not remember a moment of it.

Despite warnings from her comrades of the sword's curse, she could not compel herself to abandon the blade, and opted to keep the Ebonmere and use it to further Demacia's cause. In battle after battle, Nephry led her forces to numerous victories against Noxians and bandits, each battle ending with her regaining consciousness amid a pile of fallen foes. Yet with each victory, her men grew more and more fearful of her, her bloodlust unnerving even the most experienced soldiers. Though she claimed to be hunting down the enemies of justice, many feared that she was becoming as vile as the ones she hunted, sparing no foe regardless of the weight of their crimes.

On one day, Nephry was met by Prince Jarvan IV, who wished to congratulate her on her successes. As the prince approached her, Nephry lashed out at the prince, the Ebonmere drawn as she claimed he was to be judged and punished for his crimes. The prince, accompanied by Garen Crownguard, squared off against Nephry in battle, the fight eventually dragging to a standstill. But just as Nephry was about to renew her assault, she suddenly stopped her rampage, regaining her senses. Believing that the Ebonmere's curse had corrupted her, Jarvan sought to destroy the blade. Yet Nephry protested, claiming she could control the weapon, and herself, if the prince would give her the chance. Jarvan accepted, but demanded that Nephry seek the aid of the Summoners, and warned that she would not be spared if the curse took a full hold of her. Nephry departed for the Institute of War that day, seeking to conquer her demons before they conquered her.


Oi... this formatting style is difficult to work with. But here's hoping a red will pick up on Nephry. ;)

17 Comments

Cryophile3 votes

This is a great idea! Totally supporting this.

TaintedTaint3 votes

Very Unique! I like it!

Ilordjeff963 votes

Really awesome, but that ult though. I like the abilities but I see a lot of potential for exploitation.

JackAqua2 votes

I love the way you made the thread look. It's so organized and clean. Do you mind copying the input test and linking it ?
And I don't understand her Q, does it do splash damage or does it actually send out a pulse from around her ?

Yousonerfed1 votes

Sends a pulse around her, in a sense. It's more like Amumu's E, not a Tiamat.

DarkBrandFlakes1 votes

This Idea is one of the greatest I have seen :O

Michicha1 votes

I really do like the idea, but I have issues with the kit. For one, her ult feels like an op Morgana ult because it does the same thing but taunts them and give her bonus penetration. This would suck so much power from her other abilities and feel pretty bad when she doesnt have the ult. Looking over her abilities, i feel her gameplay revolves around punishing enemies that attack her. Although this fits here theme and looks cool in theory, I worry it would feel pretty bad in game for anyone fighting her. The q looks great and i really like it, but depending if you want her to lane or jungle the passive on q would need to be flipped from minions to mosters or vice versa. The passive feels like a a much more gameplay friendly version of poppy's or sions passive, which i find fun and interesting. They real BIG problem in this kit was her double taunt, but other then that it seems cool and a buy.

Yousonerfed2 votes

The bit on the cooldown reduction being halved on minions was to prevent Nephry from having overpowered early trading. Even though she lacks regeneration, she can put out some huge damage early game. I am considering also having jungle monsters reduce the cooldown by half as well, but can't be sure since I can't test her jungle speed. =/

As for the bonus penetration on her ultimate, that's there for the same issue Darius has in late-game; without the bonus penetration, high armor items like Randuin's Omen would stonewall Nephry. Nephry's problem is worsened by the fact that she can't really build a Black Cleaver; she doesn't scale with AD.

Michicha1 votes

Oh by cooldown by basic attack i meant more along the lines of "if shes jungle, dont let minions reduce the cooldown AT ALL" and the penetration part is true looking deeper into stats. but i would change the ult to snare or something along the lines of that. of course the taunt is more thematical, just a bit to strong imo. ive only skimmed part of the kit and havent gotten a chance to analyze it completely. thnx for the response and i hope riot finds intrest in her!! i might comment again later

Lyrdian1 votes

Easy solution, focus the dps not the tanks. I liek the kit, a bit strong overall but some tweaking and i think it would make for a unique champ. Ult looks good, would punish people who don't have mobility or are unwilling to spread out.

The LegendaryLee1 votes

i really like this concept, however, i think that the ult like previously said is too similar to morgana's but much more over powered, maybe something that fits in with the nice lore you wrote,like a fear or something, you know something that would b unique to her though.

TiffanyDaeebak1 votes

Its a nice idea but the skills are too overpowered and like people said, the skills will get exploited. The ultimate is too strong as it is Morgana's and Galio's in one ultimate. Its unbalanced. Its a nice idea though.

Yousonerfed1 votes

The thing is, I used to have her ultimate function more like Leona's Eclipse, in that it had a short wind up, then burst to damage/taunt all enemies around Nephry. Unfortunately, that proved too difficult to counter, as she could prime it early and then either Flash or E in and the enemy would not be able to counter it. As such, I needed to have the tether system used to give it counterplay.

When comparing against Morgana, Soul Shackles deals far more damage (and Morgana is expected to build AP), causes a 2-second stun (2-second taunt, you're still dealing damage), and Morgana has a means to prevent enemies from shoving her away (Black Shield). Nephry's takes a bit less time to trigger, but she can be hard-countered by Champions like Alistar, Tristana, or Lee Sin, in that they can shove her away after she activates her ultimate and cause her to waste it.

When comparing to Galio, Galio's has a larger AOE, taunts instantly instead of after 2 seconds, and deals pretty strong magic damage. Galio's problem compared to Nephry is that he has more trouble approaching the enemy, lacking a gap-closer.

I'm still taking in feedback, and while I do think Nephry will sound very strong on paper, she would definitely show weaknesses in practice. It's just too bad I can't actually test her out on something like PBE. :(

I Nut To Taliyah1 votes

I would buy her in a heartbeat

Yousonerfed1 votes

:)

Lyrdian1 votes

Looks like a good kit but that q needs a helluva longer cd. Figure most tanks (her kit screams ap-tank) that use mana probably get between 15% and 40% cdr avg... thats a 3.6 sec CD (40%) WITH a reduction when your hit...

W should have a SMALL ap scale and a longer CD or make the cripple effect scale with rank. Thats pretty OP tbh, but its a good mechanic.

Passive is decent, again would reduce the scale from AR/MR since your going tank AND have 2 taunts, one of which is potentially a full-team taunt. Again good mechanic and decent from original post.

E looks great, presonally would add like 20 mana to each rank because its strong but mana will ALWAYS be tweaked in this game.

R. Armor pen is decent, would almost prefer if her kit was AD-tank or magic dmg to fit the ap-tank... Reason being you cant add a TBC/LW to build because itemizing for AD doesnt add to her kit all that much while armor pen does, whereas their is not a singel hybrid penetration item (hopefully that is a yet).

Yousonerfed1 votes

I could look into giving Guilty Blade a slightly higher cooldown. The thing is, though, is that it's her primary damage source, as her passive relies on enemies attacking her to trigger it. If enemies aren't focusing on her, her passive does nothing. Absolute maximum cooldown I'd go with is 8 seconds at level 5. Any longer and it's underpowered.

I used to have AP scaling on Nephry's shield, but felt it would steer away from the idea that you want to build pure tank items. If I do include an AP ratio, it will be no more than 30%; I do not want AP to be really a viable build on Nephry. As for the cooldown, if I were to increase it, I'd also have to increase the duration of the shield. I'm looking at what numbers could be appropriate.

Making the cripple scale with level is something I'm hesitant to do; if I did do that, I'd want to make the cripple go 15/17.5/20/22.5/25%, but 25% damage reduction could be completely overpowered. I'm weighing my options right now.

Malefic Strike has the same cooldown and mana cost as Alistar's Headbutt, but perhaps I wasn't taking her other costs into account when setting it up. If it absolutely needs more cost, I'll raise it by 5-10 at most at all ranks.

Heart of Darkness dealing magic damage is so that it avoids the resistance that your opponents will likely build to counter Nephry. And as I said before, the passive is there to prevent Nephry from becoming useless if an opponent gets a Randuin's.

Thanks for the comment.

More from [ARCHIVED] Miscellaneous

More by Yousonerfed