What If...

KingKendrick80·6/18/2015, 6:17:25 AM·1 votes·652 views

What if the outcome of the match didn't earn you LP, but rather in game statistics?

I feel if this were the case; players would be MUCH more concerned with their own game play. Their would be far less toxicity. (why does it matter if your carries are throwing the game, you'll still get LP for your own game play) Less Surrenders Less BM More Fun.

This just makes so much sense to me...

4 Comments

ShuffledPancake6/18/2015, 6:35:39 AM1 votes

More ksing, more 1 man army fails, no teamwork, supports that arent fast get less assists no kills and more deaths, People would play the op champs as support just to get kills. Sounds like a really bad idea.

EDIT: More bm, more toxicity, more surrenders. Also how would you lose lp? you cant go negative assists or kills, so that makes no sense. and if its based of kills that is so fucking stupid.

Dragfin6/18/2015, 3:20:18 PM1 votes

{quoted}

What if the outcome of the match didn't earn you LP, but rather in game statistics?

I feel if this were the case; players would be MUCH more concerned with their own game play. Their would be far less toxicity. (why does it matter if your carries are throwing the game, you'll still get LP for your own game play) Less Surrenders Less BM More Fun.

This just makes so much sense to me...

Being that League is a team game. As long as the only stats are deaths, assists, baron, dragon, turrets, inhibs, nexus and warding. The kill stat should never be used to decide anything. Because in the big picture it means absolutely nothing.