Noob alert - Can anyone give me feedback?

meicheng··1 votes·791 views
League of Legends Match History

TL;DR - I'm a giant noob and would appreciate advice/insight. :3 Even tips on how I'm reviewing the match would be awesome. This is my first time seriously "analyzing" my game and I want to do it right.

Hi, I've always played this game casually (and love it!) and felt like ranking for the first time soon, so any advice would be really nice. I just had a game where my team lead most of it, but we threw and lost. We were constantly:

  1. getting caught out in areas without vision
  2. engaging/disengaging team fights constantly instead of poking (i.e. starting fights without ping/warning in THEIR jungle while we're still far behind, moving across ours)
  3. not focusing enough on objectives
  4. overextending (kinda like 1?)

I'm guilty of overextending/not clearing wards, not buying pinks, forgetting to buy/use oracles (urg, I do this every time) and some bad placement in team fights. I'm working on all of those but let me know if there's anything else you can pick on me for, or if my observations are wrong/too vague. Map awareness got way better.

As for team fights, they were constantly going on because of someone getting caught out or because we were greedy for kills (not so much towers or jungle monsters). I didn't like the majority of team fights because I wanted to get towers/win, not always start fights. (Poking first would've been nice, but they'd go totally ham which surprisingly worked a lot.) In the end, we had one big team fight that threw the game. How do I convince my team to stop constantly going in (at least, without some poke or element of surprise)? It felt more like a face off than a strategy game. But I suppose it's better to go all in than go 4v5...

I'm sorry if this isn't the place to put this, if it's allowed at all. (I read the guidelines and didn't see anything against it.) Let me know and I can take it down without being super reported.

Thanks for making League, it's the first game I've ever seriously played other than Tetris. ^_^

5 Comments

Matthias91193 votes

I'm on a phone, so hard to dig into the history much. But a few things stand out.

  1. The game went really long. Once everyone is at full build, one bad team fight can end it unless you have almost all your towers up.

  2. The enemy team took two Dragons and three towers early. You were ahead in gold overall, but that may have just been your Yasuo.

  3. It looks like at around 40:00 you took baron and lost an inhib. That is a terrible trade, and given the gold lead at that point it's arguable your team was actually behind in practice.

  4. With your comp, counter-engage is not a bad strategy. They had both Malphite and Vi, so you might be able to bait them into a bad engage. (The counter argument is you should try to engage on them first to negate their strength.)

meicheng1 votes

Thanks for the feedback! :) I have a quick question: after our team fights, do you think it was right for us to go for Dragon or Baron instead of towers/inhibs? After many of our fights, we would get Dragon or Baron and then go back to buy items.

For the Baron for inhibitor trade comment: I can see why that was a bad trade. We lost the top inhibitor because we were stupid and didn't pay attention to the map and didn't see Malphite up there. As for team practice, I solo queued in normals.

Jubbinaut2 votes

My basic, default thought on looking at objectives is to take the closest objective first - if you won a teamfight contesting dragon, take dragon. If you won it right at mid, shove the lane for a tower. In top jungle? Shove that lane instead.

It also pays to look for which lanes are pushed out - if you're at mid but your minion wave is backed up to your inhib turret, probably a good idea to go for a different lane.

In general, though, I think prioritize something like this: Outer turret < Dragon/Inner Turret < Inhib Turret < Inhib. Baron is a target of opportunity - and often a dangerous one. If I had to, I'd place it with 2nd/3rd drag in terms of importance.

Keep in mind, this is just my personal opinion! Other people may prioritize slightly differently.

meicheng1 votes

Super helpful explanation, thank you! :)

Jubbinaut2 votes

Np! And remember, objectives are almost always more important than kills - there's no real benefit to chasing stragglers after winning a teamfight, when you could be taking a dragon or tower (or two!) instead.

To my mind, once you step out of laning phase, the purpose of making kills isn't "hey, more gold!" - though that's nice. It's removing map presence. So there's not much difference between driving them away from what you want (blue/drag/tower/baron/whatever) and acing them. They still have no presence in that area.

That said, it's something that many people seem to have trouble with. Try to help them shift their priorities by pinging preferred targets, or dropping caution pings in front of where they're chasing.

And while I agree that it's better to engage with your team even if it may not be a good engage, don't let them shift your focus to chasing kills if they're determined to keep at it. Take what you can - even if it's just a couple waves of cs or some stolen jungle camps - and move on.

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