Poppy's Ult Animation
The spin doesn't really do anything for the ability except tell your opponent its charging.
Is there any way to connect the spin to an actual attack instead of it being a signal for IMMA CHURGIN MY ULTIMATE?
The spin doesn't really do anything for the ability except tell your opponent its charging.
Is there any way to connect the spin to an actual attack instead of it being a signal for IMMA CHURGIN MY ULTIMATE?
The warning is the counterplay to it, as you can't really stop it if it just happens. The windup makes sense for many reasons, one of them being balance. And it looks cool.