@Riot the Preseason, the Warding totem, and ideas.

BlackStarwind·11/25/2013, 1:30:30 AM·1 votes·551 views

It seems like alot of people think jungle is dead mainly due to so much ward coverage and trinkets taking some getting used too,some are saying removing trinkets is the only way to fix this.

I disagree..... I think that the trinkets are a great new item, i just think their ability's need tweeked a bit.

For instance make sweeping lens invisible to enemy team so they dont know when your sweeping ( this gives jungles back their gank ability) maybe decrese the area and increase the cooldown and as you upgrade make the range go up and CD go down and maybe even the first stage cant destroy wards just see them. (Lets junglers have the ability to avoid them )

The Scrying orb is in a pretty good place imo, maybe could use a smaller area and increases with upgrade.

Warding Totem.........sigh this is one of the big probs (besides targon being a bit over tuned) there is so much early game ward coverage because of this item that its either a farm fest or a 1v1 making the game feel stale, its going to get old quick, and i wouldn't mind seeing this item removed and replaced with something different.

Imo something that would be health for the game would be a trinket that helps laners and has more than one build path, maybe it has an active that does something to help the laners out a bit but also benefits teaching people something they need to learn.......map awareness.

im just going to call this item Laners BFF

so the basic free LBFF I have no idea what would be a good range on this, but it teaches map awareness by picking up the ability's of the other trinkets ( hence making sweeping lens invisible to the enemy team). So say your top lane and you lay a ward, the jungler comes alone and uses the sweeping lens to see if you have a ward there, if you were within range of the ability being used it puts a mark on the map for maybe 1-2 seconds that shows where the item ability was used from.

2 diffrent upgrades and no idea what to call them just some ideas, so i throw out some names for what i feel like the idea does.

Frost (upgrade path 1)

For 3 seconds up on activation slows attackers by 10-15% (only works on auto attacks)

Frost level 2 (lvl 16+) freezes the next auto attacker in place for 1-2 seconds (frost level 1 still applys for all others)

I feel like this gives top, adc or mid an escape mechanism from junglers or even death.

Blaze ( upgrade path 2)

For 3 seconds after activation the next attack that hits an enemy champion grants 10-15% movement speed this can be refreshed over and over(kinda a counter to frost)

Blaze lvl 2 (16+)

Upon activation the next time you hit an enemy champion gain a 50% movement speed increase for 1 second (lvl 1 blaze still applies) (if you are snared from frost immediately removes the snare)

Depending on the activation order of these 2 different upgrade paths they can counter each other if frost is activated first and the person is frozen then the other can activate blaze and remove it to get the speed buff or vice versa. (maybe these ability's could last 1.5 to 2 seconds, i just dont want things to seem or be too over tuned.)

This was just some ideas i was kicking around (so laugh, down vote, up vote, do what you do i just wanted to get some feed back from someone on the idea.

Only because i think warding totem is too abusive and makes the game stale.

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