Can we buff/change liandry torment?

SonaTitsAndAss··2 votes·260 views

At the moment saying this item sucks at its job is a bit of an understatment. oh this is designed for burning TANKS? ok we will give you some FLAT pen you know... unlike item 3135 we give you that FLAT just cause -15 mr will leave a dent in those 6000 hp sions with a 1000 hp sheild on them being ulted by fucking lulu with a soraka healing them... another thing about this item is why is the passive so fucking weak? for a tank shredding item? herp de derp 2% CURRENT hp every second for 2 seconds doing 6% current hp... but it isnt 6% is it? because after each tick their current hp is lower so it gets reduced. so if you got 100 hp. 2% of that is 98. now you got to get 2% of 98 and thats 96.4 and now you need 2% of that gone so its 94.1142 like you cant see a differents here but when we get into the big numbers it just be better to have "heres 6% current health gone on spell hit". (edit i just looked it up to check my facts turns out it ticks for 1% current hp every half a second... so thats even worst...) and something i forgot to mention is it magic.. like its bad enough scaling as it is but still having like 80% of that damage removed in mr... come on.. Something else iv never understood about this item is why it is so bad at scaling with champion spells. like granted it works better on people with dots.... but not by fucking much its like "oh you get 2 extra 2% current health ticks arnt we nice"

Like if i was gonna rework this item id make it 1% max health damage... per second... for 3 seconds... but now it stacks... so people with 500 dots benefit more then Ahri Annie Diana like the whole point of dot champions is to do damage over time to big fat tanks so how about we let them?

so TLDR item doesn't fill the roll the its meant to (kind of like tank ekko) passive is worthless flat pen makes no sense for a tank burning item scales with every champ the same (which is bad)

3 Comments

Decrit1 votes

So far i think the item itself is fine: the passive is not meant to burn tanks only, but to provide damage that scales on the enemy target. This means that the champion that picks it can have access to some base damage without investing heavily on AP over long periods of time as long as it can provide a damage source.

In fact, this is a common item among supports, tanks that deal magic damage and mages that have many forms of costant damage and cc (see Zyra and Anivia).

Remember that even if it is %health damage it gets mitigated by Mresist, and squishies like mages and carries have 0 mresistance per level and build few of it, while tanks build a lot more, so they actually get a lot more damage than it seems. You can check that here http://leagueoflegends.wikia.com/wiki/List_of_champions'_magic_resistance

There is also to point out that the item is not meant to be much useful on assassins, since its main purpose is to erode the enemies away. Maybe sime assassins might find it useful for extra tankiness and poke power, but then they would lack CC or would require a lot of team coordination to pull it off.

But yeah, an item different from Liadry that builds from haunting guise would be cool. I suppose Riot does not do so because having assassins with tankiness is not a good deal, however.

SonaTitsAndAss1 votes

all decent points and i dont want to think i dont value your view but to be honest this is why i think the burn should work on a stacking thing at the least. tanks and dot mages have alot of dots like amumus w sej w garens e (dont buy on garen lol) but where as for assassins they normaly just burst with 4ish spells which wouldnt stack that much.

as for the burning only tanks thing. anything that works well on a tank will by default work on a carry as well because its just less to deal with. however i dont really think of that as a valid point to make tank shredding items so weak when tank items are so strong. for example the closest ad item to is item 3153 and with a yi with 2.3 attack spoeed and a sated... thats like 4 6% current health procs a second. I like the item concept and the base stats (ap and health) are really good but the value your paying to for the pen and this very low passive is quite mad to be honest... to me its extremely confusing how riot will do changes to dot mages like zyra brand swain velkoz malz (did i just list like half the mage update... jesus) and then dont support them with items. Like for example riot wants tibbers to be a core part of annies kit... so why dont they just make some items that allow it to? atm the is no valid reason for buy an item to deal 500 damage to a tank in 3 seconds when you can buy an item that does 500 to a tank NOW.

Decrit1 votes

Remember that spells usually have a cooldown, and that while some champions might have it easier to apply the effect more than onc eit also means that if the item has a much better sinergy with them then it gets balanced around them, making it useful for very few ones and making those few ones forced to pick it. Classic balance problems. Amumu and such however have it easy aniway because can "tag" more people, more constantly, and can proc better the reduced effect of a Rilay if they get one.

regarding the %health damage... i don' t follow you :P just consider it as a type of damage that deals increased damage with the enemy getting thoughter ( because leveling up increases hp too ) and that can be more carry buster or tank buster depending on how you build yourself regarding the enemy. There are surely interactions and sinergies, but that' s their own case and not the item' s concept.

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