Item idea to counter health stacking (ie Mundo so that the champs dont need nerfs or buffs)
Madreds bloodrazor is a good starting point.
Lets look at the issues: too many odd stats, costs too much and has a bad build path.
- Odd stats
Odd stats work when there are few and they are well managed. Viable examples, Wits end, Trinity Force, Liandrys
- Bad build path and costs too much
Who manages high costs well? Trinity force! What can we learn from trinity? It has a really great build path that leaves you satisfied with each component.
So to make a legendary tier item with a high cost for its excellent stats the item needs to have a good build path that leaves the player satisfied at every step. This seems obvious yet is so often an issue. SO i said it. :D
K so what do you propose? Riot has great early game and mid-game items, we have lacklustre end-game items. So make the item build out of the already existent mid and early game items.
I propose: 3 components like trinity:
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Stinger (1250)
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Phage (1325)
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Reworked executioners calling (2 x long sword + 455 g = 1175 g [same or similar passive] [no crit] [30 ad])
+100 g
=3800 g
Stats (subject to tuning)
Attack Speed - 40% as
Attack Damage - 50 ad
Health - 250 hp
Passives: (assume unique)
10% CDR
Rage from phage
Grievous wounds from executioners calling
Steal - Every third auto attack deals 10% max health on-hit magic damage and heals yourself for half that amount (so 5% of enemies max health)
Magic damage prevents this from being OP. It means it does not proc lifesteal cannot crit and cannot be amplified by armor pen or armor reduction, thus is the balance.
Thoughts?
Don't look at the numbers they are arbitrary look at the concept
EDIT : POTENTIAL PROBLEM CHAMPS:
Kayle
Teemo (ha who cares)
Diana maybe?
Vayne potentially
I feel like the opportunity cost of giving up a core item ie deathcap or nashors tooth for example would provide enough incentive to combat this issue especially because the damage output would only be larger to champs with > 3k hp