With Cass's rework, will she get anything done about her tail?

Lasslow·4/5/2016, 3:01:20 AM·3 votes·430 views

I found on the Vel' Koz qna that they wanted to fix Cass's tail.

Q. What about Cassiopeia's tail? "[Cassiopeia's] tail actually has many similar problems. However, she actually doesn't have a lot of the tech that helps [Vel'Koz] transition well between animations. You'll notice that she actually has some problems with this. I hope someday if we ever go back and rework her that we will be able to take advantage of some of the new tech and really make her shine." - Reach4TheSky

1 Comments

Elite4Runner4/5/2016, 3:57:08 AM2 votes

I think they are referring to two things. As she moves forward her tail animates in an S pattern, as expected, but when you change directions the animation sequence resets. I think they are wanting to figure out a way to maker her tail adjust to how she moves, like a snake would, instead of simply reorienting the model and restarting the animation. I think the other thing they are looking at is how she has little dynamic between moving forward and stopping. What does a snake do when they stop moving forward? I'd like to see her wrap her tail around forward in a coil. then when she moves, she slithers over her tail and her tail will uncoil as she moves. I think in order to do both of these things they will need to lengthen her model a bit, which may be awkward.