Haunted Zyra's sounds

Thales·10/21/2013, 8:35:55 PM·2 votes·375 views

So, the skin's sounds are currently out onto PBE with the latest update. I feel they're somewhat unfinished. First off, though Q plants now have a suitable sound for their attack, Zyra's own autoattacks, though nearly indistinguishable visually, still play the base skin's sounds. Most of the sound for Q is good, though it starts with the same ramp-up sound as for the base skin, which feels inappropriate. The passive has the same problem, being a mixture of the base skin's sounds and some new ones.

The sound for placing W is good. The scream when plants die is okay. I think it could start to grate, but I haven't played a full game on it yet. It just feels a bit underwhelming. E and R also fall into the ghostly screams trap. The sound effect for E is just that of the base skin with a ghostly scream that makes little flavor sense and again comes off as a kind of wimpy etheral scream.

R finally has a good scream, which works okay flavorwise, but it goes too for too little time, coming on with little buildup, and sounding somewhat cut short. I can understand that Riot wants the skin not to be too audibly overwhelming and to match the sound cadence of the base skin, but it feels poorly implemented here.

Lastly, the voice filters match the skin even less now. They're one of the strong points of the base skin to be sure, but the buzzing vigor of them is ill-suited to a skin that seeks to show a cemetery queen. The skin has good concepting, good particles, and good animations. I just hope it has sounds that live up to it.

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