Itemization/Keystones

A Vel Koz Main·2/20/2017, 10:20:35 PM·1 votes·237 views

Keystones just need to be nerfed that's all there is to it. Nothing more, nothing less.

Items: I feel like the offensive items that you can buy should be based on your primary class, and the defensive items based on your secondary and certain items based on your primary/secondary items could be a mix of both. Let me explain.

  • item 3165 This is a clear DPS AP Item, whether you're a resourceless AP or not. This is exactly what this is and thus should only be purchaseable on people with the role Mage as Primary Brand for example.

  • item 3036 This is a clear icon/item example of what would be acceptable for a Marksman. Ashe

  • item 3027 This is an example of what an item would be on a Champion whose roles are Primary Mage/Seconday Tank or Primary Tank/Secondary Mage Galio

And the same would follow for all the other roles/subtypes. I feel like this would not only fix a lot of the issues surrounding why it doesn't feel like you are outplaying or being outplayed. But it also solve some of the damage imbalances against turrets as well as overall damage output in the game. This would also make it so you can't just pick Ekko Caitlyn Yasuo Illaoi Akali and come out alive, no. This would enforce some lobby decision making on who to take against who, instead of brain dead champions who literally take no thought processing at all.

And yes I do know it would take a lot of readjusting on Riots part and yes it does remove a lack of variety in gameplay, but that doesn't mean you can't just make new items that are adjusted specifically for those champions to make it a wide selection for each role/subrole. I like my idea better than just sitting around and getting turret dived by a 2/0 adc who tanks 3-4 turrets shots and doesn't die while also getting kills. That's a bit absurd.

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