Why i am having trouble getting back into LOL.

Hlud07··1 votes·476 views

To Riot,

I stopped playing league back in November. Picked up the game a couple weeks back, and i am trying to get excited about it again. I am finding it increasingly hard to do this, for the same reason i quit last year. The games are not fun when they are a rout, either way. I love to win, but i don't mind losing. I just want my games (not even all, but a good amount more than once in a blue moon) to give me a fair chance past 10 minutes to win (or lose).

Please balance games so that they at least feel close, much longer into the game.

Thanks.

10 Comments

Whimsy Spook1 votes

Sounds like you'd enjoy Heroes of the Storm.

Hlud071 votes

I am just asking for closer games. I am sure there are others who want this, too.

Whimsy Spook1 votes

Wouldn't it be a problem if the early and mid game were practically pointless because the end game was meant to be close for both teams? It sounds like that would only ever benefit the unskilled players.

Hlud071 votes

Baseball is the analogy for life. So let me use it.

In baseball, you have to play all nine innings, in every sense of the phrase. Games are 'won' in the beginning, middle, or the end, but you have to play it through, because every team is given their chance to win the game.

In League, games are also 'won' in the beginning, middle, or end. However, once you get to that point, it feels like you do not need to see the game through, because the other team now has no chance to win the game. And if the game is 'won' early, this means i am sitting through a long period of team trying for nothing.

Whimsy Spook1 votes

Okay, I understand where you're coming from. You're right, it does get boring after awhile. It's especially boring once you get pushed to your base and the other team has control over everything including, dragon, baron and buffs. At this point someone in your team is trying to surrender and the other team won't end. So, maybe we need something in the game that would make the other team want to end the game, considering they probably can but won't.

  • Maybe the losing team would get a buff after a certain amount of time, the winning team wouldn't want that to happen so they'd be forced to try and end before that happens.

  • Maybe after 30 minutes of game-play, gold gain is increased for everyone. Including natural, from minions etc. The team that is losing would more greatly benefit from this considering the winning team is probably in full set of items anyways, this would force the winning team to end quicker since the losing team are now able to get items faster and possibly catch up.

  • ??? Can't think of anymore, but you get the idea.

Hlud071 votes

And the funny thing is, it's the same way when you win! Stomp or be stomped lol.

DeloricVI1 votes

A lot of people don't understand something about "balance" in league of legends. Your problem, since you're such low level probably comes down to a couple of things:

  1. Smurfs. Smurfs (more experiences players that just like to faceroll low level players) are very common, and on the rise. It's a challenge to find a match where you're with all players of your skill level. They are good and bad. They're bad because they make the game less fun. If you have one guy that just curb stomps the entire team and ends the game while they have to watch painfully from the spawn area as they take your towers for free is not fun. However, at low numbers, they can encourage better playing habits. For instance, you see a Smurf that doesn't kill you, but farms so much better that it leads to kills. This could lead you to think "maybe the gold and xp I get from the minions is more important than I thought."

  2. Unskilled players. Unskilled players that don't know how to capitalize on an advantage that they have usually lead to frustrating shifts in team power. The tables can turn very quickly in this game. Most of the people at your level (you included, I would presume) need to get better at the game. It's a little hard when you don't have access to runes and mastries (please, don't buy runes until you're level 20. Tier 1 and 2 runes aren't worth it because you can't reliably use them to get the specific tier 3 runes that you will need at level 20). Not to mention it can be frustrating when you're doing fine, but another lane feeds, so that lane comes for you and ruins your good game. Trust me, even in bronze tier when you hit level 30, this doesn't go away. They invented the therm "ELO Hell" to describe Bronze Tier for a reason.

  3. This could come from bad champion selections. I can't count the number of times someone has just picked up a champion that looks op when the pros use it, but when they do it, they always lose. Some champions like Hiemerdinger and Jinx don't always instantly click with a new player. After watching a pro go 20-0-4 with Jinx, easily cleaning up stragglers after a team fight, Jinx looks overpowered, but that's just because that person has been playing Jinx for a long time and they know a lot about her, such as when toggle her q on or off, when to use her flame chompers, when and how to use her zap ability, and judge how much her ultimate can do, and what her chances of hitting a distant enemy with it are.

Perhaps you could tell me what kind of champions you're playing, and a few more specifics about your matches. Just you see, I'll show you that this game is balanced and is still worth playing yet.

Hlud071 votes

I have had afks in around 30% of my games these past two weeks. Stomp when the enemy has an afk, be stomped when i have an afk. Similar effects when you count the extremely unskilled or trolls. There is such a huge disparity between teams that games are not fun.

I would like to at least feel like i control the outcome of the game more than now. This is by far the best way of me improving at the game as well.

Edit: Perhaps using the word balance was a bad idea. Riot needs to bridge the skill gap between teams.

DeloricVI1 votes

Trust me, I'm dealing with a similar problem in my Bronze games. I was bronze one (which means one more step from graduating to silver) but then I had a slew of games with trolls, very ill-informed players (for instance, full ap shaco mid, full ap rengar jungle, and this new meta crap that people take smite just to get the jungle items which only works if you know what you're doing), and people that just plain quit after feeding a couple kills, which, if you're good, you can easily bounce back from.

As for bridging the skill gap, matchmaking tries to do that, but I can't say it works to evenly distribute the Smurfs I mentioned in my other post. There's really nothing to stop Smurfs from making more accounts to do it again, so there's no real reliable way to keep them under control. I've had a few ideas, involving making Smurfing a reportable offense that would essentially get you thrown into a "smurf tier" until you hit level 30. That'll teach them; slugging it out with other people that want to take out their frustration on noobs, with the equivalent of wiffle ball bats and nerf dart guns. I think it would be hilarious, but that's just my take on it.

Miku Lv991 votes

Play ranked games. They match up the teams a good bit more evenly than normals do. I feel like almost every game I still have a chance to win even at around 25 minutes in.

Oh and absolutely do not play 3v3. It is almost always decided in like 7 minutes or so and it's way too hard to ever come back.

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