This article is not well organized. I am tired and lost all my games today despite being the best player on both teams in every game.
This is not true. As I stated Carry is a myth because players want to believe that losing is what bad players do and winning is what good players do. Game companies like RIOT know this and know players who aren't good and have no value or skill want to win just as much as those who do. The primary difference being that their are 1000 bad players for every good one and they each have the same ability to spend on the game. So if RIOT makes a good game that takes skill they lose over half their player base in the first year. However if they make a game of no skill and constantly condition the player to believe they are winning because they are good they both retain players and encourage the player to invest money into their time in the form of novelty skins. Given that it is a fundamental belief of most persons that they would never waste their time so the extraordinary amount of time they invest in league further conditions them to believe they are playing a good game.
As for carrying this is how it works.
Each champion given lets say recommended items has a tank cap and damage cap. Meaning
You can deal
X: BURST
Y: DPS
and take
Z: DMG
Now you don't get to see the formula for winning and losing that exists... because game of simple math and not skill.
But here is a simple lesson. Let's assume we hit the typical surrender point of 27 minutes. A decent ADC against a winning team will "CARRY" by getting X kills in lane and farming relatively well. Meanwhile that ADC's jg is feeding. Top is feeding and Mid is feeding. Given the ramping that an ADC requires to be valuable your initial items are relatively worthless. Assassins will one shot you. Top will be invincible to you. Jungle depending on the champ will either be invincible or Destroy you slightly slower than Mid.
You have to realize your team is feeding because they have no clue how to play. That doesn't magically change in teamfights. They just add more gold due to assists gold generation. So the 290 DPS that an ADC deals to a 50 armor target at 27 minutes is nothing compared even the auto attack and afk that the enemy team can do. All they have to do is realize you are your teams only damage and just go straight for you past all your useless teammates and kill you then turn and kill the useless teammates. Your teammates won't realize your value. They can't learn. If they could they wouldn't feed.
What people don't realize is that when carrying is successfully done they are making up for a minor performance gap in a single player on the team. Or a smaller gap in performance on two members. Were talking small like 90% of what they should be doing. But as I say in all my articles modern gamers are conditioned to believe they are good. No modern gamer wants to admit they are winning because they game isnt about skill.
Look how stunned people are at the growth of ESPORTS. They don't see the correlation at all. Look at real sports everybody is getting worse across the age groups... yet keep getting "better and better" at video games... Not true... players are getting worse at sports and other endevours of skill and games are getting easier and pandering more. I mean you PAY for these games at some point you pay of course they are going to let you win.