Mobile fortress team comp

TheDuelist999·7/24/2015, 6:25:27 PM·3 votes·606 views

Top-GP Jungle-Nid Mid-Teemo Adc-Jinx Support-Thresh

Good picks with barrels traps hooks and spears to catch people moving in poor rotations. Barrels traps and hooks can also create a save zone for the nid and jinx for sieging and objective play. If any squishy ranged champs try to clear they get hooked speared zapped parrleyd instantly. Any melee dive is zoned hard core. Flanks would be a matter of skill. Tanky range like elise / gnar might be problematic A full on poke team could over whelm nids heal.

Can I get some more skilled breakdown of the theoretical team comp.

6 Comments

Ballton7/24/2015, 7:09:33 PM1 votes

I suggest Azir and Caitlyn instead of Jinx and Teemo.

Azir completes the fort thematic perfectly by making the backline undiveable. He makes even an enemy flank favour his team with his ult sending the flanker back out. The temporary turret helps with deep sieges and makes their defensive power even better. His sustain damage over time most definitely rivals that of any Teemo build.

The tradeoff is that Teemo's shrooms would boost the crap out of the team's vision game, but hey, wards and Nid traps.

I like Cait rather than Jinx because she's just as good at sieging but her traps are easier to use for zoning which seems to be this comp's main strength. This is because Jinx's chompers must be committed to one area, don't last as long and I THINK have a longer cooldown.

I'm just a bronzie, though.

Yatsufuså7/25/2015, 1:59:55 AM1 votes

Put Shaco in there somewhere. His traps are godly

Yatsufuså7/25/2015, 3:01:50 AM1 votes

In my opinion his boxes are better than GP's barrels solely because of the fear. Cait traps would snare, shrooms would slow (but also had awesome dps), nid's would provide vision of their jungler, and shaco could defend objectives with his fear buying your jungler or whoever some time to get over there