Addition: Achievement System!

CharQueen·10/19/2014, 7:21:20 PM·1 votes·285 views

A quick idea that popped in my head.

Achievement Ranks: ( Purposefully ridicously hard/long to obtain Platinum )

  • Bronze [ Ex. # of times Aram played - 250 times ]
  • Silver [ Ex. # of times Aram played - 500 times ]
  • Gold [ Ex. # of times Aram played - 1000 times ]
  • Platinum [ Ex. # of times Aram played - 5000 times ]

Achievements based on:

  • Champion Usage [ Play time, # of spell ( Passive/Q/W/E/R ) used, # of times picked, Damage dealt, Damage recieved, Gold received, etc. ]
  • Map/Mode [ Play time, # of times picked, Wins, Creep kills, # of Dice rolled, etc. ]
  • Honor [ # of times awarded, # of times given, etc. ]
  • Friends [ # of friends, Communication, # of invites sent, # of invites recieved, etc. ]
  • Rank [ Placement, Honor received, Solo Q, Team Q, etc. ]

Achievement Incentives:

  • Profile customization [ Icons, Titles, Backgrounds, Emblem ( Top right of Icon Box in Profile ), Icon Box Backgrounds, etc. ]
  • IP [ Ex. Bronze - 125 ; Silver - 250 ; Gold - 500 ; Platinum - 1,000, etc. ]
  • Skins [ Ex. Platinum - Unavailable low-cost skin ( Set Skin, NOT random ) ]

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