2 Champs Do Some Fusion Shit, What's Their Combined Kit?

Khadaver·9/11/2016, 3:52:52 AM·11 votes·2,068 views

You can do whatever but i will just combine each of their abilities

Riven + Renekton Idek

P: Gains fury for each attack, can consume 50 to empower the next ability and give a sheen effect to the next auto

Q: Does a series of 3 spins while moving, the 3rd heals.

W: Next auto triggers a aoe stun

E: Does a dash that gives a shield but does no damage, if it connects to an enemy you can do it again for damage but no shield.

R: You gain bonus health, AD and a little range on all abilities. You can reactivate to do flat damage once that is stronger the sooner you use it but you lose the buffs.

58 Comments

Sona x Rubick9/11/2016, 4:48:30 AM7 votes

Jhin Sona tried to do the passive, then slept

Q: launch 4 grenades to the 4 nearest enemies bouncing 4 times dealing increased damage everytime it kills a unit W:jhin's W but also heals allies hit by it E: jhin's E and allies walking on it gains bonus ms R: jhin's R that passes through champions and makes everyone dancing.

Busty Demoness9/11/2016, 8:54:47 AM5 votes

Zac + Syndra

Boobs grow with maximum HP. R is her boobs pulling a Zac Q and bashing a target.

Glory ln Death9/11/2016, 4:44:05 AM4 votes

Sion +Nasus

Passive: Sion's passive + bonus lifesteal while alive

Q: Next auto attack knocks up all enemies in an area in front of him. Gains stacks for each unit killed by the ability, which permanently empower future uses of the ability.

W: Grants a shield based off of % max health - shield can be detonated if not broken, dealing damage and applying Wither's slow effect to all enemies damaged. Passively grants bonus max health when enemy units are killed.

E: Unleashes a spirit flame at target location, dealing immediate damage, leaving an area which deals damage over time, reducing armor of enemy units inside the area, and throwing non-champions out away from the center of the area - thrown units deal bonus damage to enemies they pass through and slow them.

R: Gains bonus max health for 15 seconds, deals % max health damage per second to nearby units, and gains increased attack damage. Upon activation, begins charging in target direction, building up speed over time. Deals damage to non-champions he passes through. If he hits a champion, the champion and nearby units take damage, are knocked up, and stunned based on how long he charged. If he hits terrain or structures, he is stunned.

A server error9/11/2016, 8:46:22 AM4 votes

Irelia XinZhao Passive: The most recent target becomes challenged and loses armor. When outnumbered, bonus tenacity is granted. Q: Dash to enemy target, dealing bonus damage upon the next two autos and knocking up the target on the third hit. Cooldown and partial mana costs are refunded if a unit is slain on the dash, while other skill cooldowns are reduced by 1 second for every Q-empowered hit. W: Autoattacks heal every hit, with bonus healing and a guaranteed critical strike on the third hit. This ability can be activated, doubling the healing gained and providing true damage and attack speed to each autoattack for the duration. E: Dash to enemy target and challenge them. Enemies in a short radius are slowed if they have a lower current health % than you, or stunned if their current health % matches or exceeds yours. R: Throw four blades that deal % current health to all targets passed through, knocking them back if the target is not challenged. Gain bonus resistances for each champion hit.

mustafa28819/11/2016, 2:21:38 PM3 votes

Galio Nunu Passive: after 5 basic attacks your next ability will cost you no mana, in addition, you gain bonus ability power equal to 50% of his magic resistance.

Q: You will fire a blast at the enemies dealing damage to them, while on cooldown you can bite a minion to deal true damage and gain some health and you will get the next buffs based on what you did bite

ROUGH ROCK CANDY: you gain 10% increased size and 10% maximum health as bonus health, also restoring health equal to the amount gained.

ORNERY MONSTER TAILS: your attacks and abilities deal 1% of his maximum health as bonus magic damage.

SPOOKY MYSTERY MEAT: Killing a unit grants you 15% bonus movement speed for 3 seconds.

W: casting an ability on an ally or yourself grants you a shield that restores health when you get damaged, in addition if you target yourself, the closest ally to you will get extra attack speed and you will get it as well, or if you targeted an ally that certain ally will get the attack speed and you will get it as well.

E: you ice blast an enemy dealing magic damage, the trail behind the blast will make a path where you get faster movement speed

R: You charge for an AoE damage in the whole area around you, enemies caught in it will be stunned, who qss will be slowed instead of being free

Hollow Miracles9/11/2016, 1:27:19 PM2 votes

Ahri + Annie This ought to be fun.

P: Every spell cast gains charges, up to three per spell. At nine charges, the next spell cast will heal you for every enemy it hits as well as stunning the first enemy champion it encounters for 1.5 seconds.

Q: A point-and-click ability shoots a flaming orb at the target, dealing magic damage to not only the target but everything it passes through. Once it reaches its target the orb returns, dealing true damage to everything it touches on the way back.

W: Spawns three small fires that begin to orbit the player. When one comes into range of an enemy, the fire will explode towards that enemy dealing magic damage in an aoe. These fires prioritize enemy champions.

E: Skillshot ability that sends a heart-shaped projectile in a line, dealing magic damage to and "charming" the first enemy hit. "Charmed" enemies will slowly walk towards the player, unable to move or cast spells for a short period of time. If this skill hits an enemy champion, the player gains damage reduction (scaling with level) for 4 seconds.

R: The player gains three dashes which move in the direction of the cursor. Every dash spawns three bolts that deal magic damage to nearby enemies (prioritizing champions). At the end of every dash an aoe burst will deal additional magic damage to everything within a small area. Additionally, the burst after the first dash will spawn Tibbers, a large bear AI that will attack independently of the player. Tibbers has a damaging aura around him, and will gain damage reduction when an E is landed on an enemy champion.

Busty Demoness9/11/2016, 8:40:32 AM1 votes

Nasus + Veigar

Passive - Damage dealt by skills heals and restores mana equal to a % of damage dealt. Q becomes an empowered auto that deals damage in a small circle. Any minion that dies to this skill increases his total AD and AP. W becomes an armor reduction field that stuns you if you leave it. E becomes a free target nuke that slows whatever is around it, more if they're closer. R Veisus sends an execute to the target, scaling with both AD and AP. If the target dies, Veisus permanently gains HP equal to a portion of the damage dealt.

gileskd9/11/2016, 8:46:30 AM1 votes

Rammus + Malphite Rammus + Taric Malphite + Taric

Armor, Armor Everywhere!!!

EDIT: Thresh + Rammus

passive: collects souls to get armor and ap (blah blah blah), 1/4 of armor is converted to bonus AD q: throws a hook, hit q again to move to target (target gets knocked up) w: gains armor, magic resist, and a shield for short duration (damage is partial returned) e: flay and any enemies hit are taunted r: an alimighty box and an aoe earthquake (what could go wrong?)

Lady Hammerlock9/11/2016, 11:11:40 AM1 votes

Fiora + Riven

passive: Striking a Vital(gives all affects of hitting vital) makes your next AA empowered(Riven passive)

Q:Double lunge and last one does knocks up W:Still does riposte but any CC effect is also applied in a small circle nearby E: Gives shield and dash and empowers next auto(resets AA) R:summons 4 vitals on target, if all vitals are struck or target dies you are able to cast windslash

Xyntheyxz9/11/2016, 11:47:06 AM1 votes

Rengar+Shaco You know where this is going P: can jump out of bush onto target and then deals extra damage if the person isn't facing him Q: becomes invis and does extra damage+guranteed crit on next attack W: puts down invis box that will frighten and slow the target as well as an aura that heals the champ E: throws a thing that slows a champ while doing massive damage R: makes a clone and have both copies invis, can command clone to jump on enemy champ and explode

this would make one hell of a killing machine you cannot step foot in your own jungle, not even a bush

FloRaider429/11/2016, 11:59:51 AM1 votes

Darius + Katarina Passive: Abilities and AA apply bleed. Reaching 5 stacks gives Noxian might, which now also gives AP. Kills refresh all abilities (No costs)

Q: Swings Axe healing you for every enemy hit and applying a mark that deals extra damage when detonated. W: Unleashes a storm of blades that slows and refunds CD when killing a unit. E: Gives passive MR Pen. Jumps to target unit and deals damage and drags all enemies towards you when used on an enemy unit. R: Jumps to target and deals massive damage. Upon kill gives Noxian might instantly, unleashes a Flurry of Blades that deals high damage, reduces healing to all nearby enemies and fears all minions.

PentaDUNK

Livin like Riven9/11/2016, 1:05:37 PM1 votes

Ezreal + Zilean .

Passive - Same as Ezreals, except while at max stacks, he rapidly generates experience. Any experience he gains is stored and can be given away to an ally every so often. Ezreal Q, that when shot through the W, reduces the cooldown completely and aoe stuns around target hit, increasing the damage W - Ezreal W that reduces his cooldowns for each enemy hit. E - Ezreal E, but it speeds him up upon use, and slows the target hit by the bolt. R - Ezreal R that chronoshifts any allies hit. He can E into it.

I call it.. CANCER MAN.

Plus they kinda fit, Zilean pops into random times, and Ezreal explores everywhere and randomly pops into the League. I imagine together, they'd randomly pop around time and space

Tattersall9/11/2016, 1:06:57 PM1 votes

Here we go. cracks knuckles Azir + Gangplank

Passive: Raise a fallen turret that now sets the target on fire, dealing true damage over time. Gain bonus movement speed near fallen turrets and raised turrets.

Q: Send all Sand Sailors to a target location, dealing physical damage and applying on-hit effects. Can pass through enemies. Applies a slow. If Q kills a target, it plunders gold and Sand Dollars. Counts as a melee attack (Procs bandit).

W: Passive: Permanently gain bonus attack speed. Active: Summon an untargetable Sand Sailor at the target location for 9 seconds. When attacking a target within the Sailor's range, the Sailor replaces the basic attack with it's own, Dealing a small amount of magic damage in a line. Like, 25-85 (based on level) (+15% ap), but maybe less. Sailors give you an orange if you walk over them, curing cc and giving you a short speed boost, but killing the Sailor.

E: Instantly dash to the Sand Sailor closest to your cursor. The Sand Sailor explodes when you reach them, blowing up all other linked Sand Sailors for big wombo combos. Does not apply the cc cure from W, but gain your passive's movement speed.

R: Global range (fired like Rumble ult). Summon a row of cannons that fire in the target direction, dealing magic damage, knocking back, and slowing enemies. Can upgrade ult with Sand Dollars (Same as GP ult upgrades)

Yeah, I think that's it.

mustafa28819/11/2016, 3:08:09 PM1 votes

most of the comments are trollish...

Isaacorion9/11/2016, 3:11:30 PM1 votes

Morgana + Lux Passive: bonus Spellvamp, and skills apply Lingering Darkness that can be detonated with auto attacks. Can be stacked up to 5 times.

Q: Morg Q that can pass through 1 enemy to bind another enemy W: Morg pool now slows enemies until they leave, and applies a stack of Lingering Darkness each second. E: Throws a wand to apply a shield to all allies struck, granting CC immunity until shield breaks. R: Lux laser that now stuns struck enemies and the stun can spread to nearby enemies.

Melledoneus9/11/2016, 3:50:05 PM1 votes

Shen Zed

Passive: Using an ability will grant a shield and your next auto attack will take 10% of the opponent's HP in magic damage along with the shield.

Q: Pulls Zhen's spirit sword towards him, firing shurikens at a rapid speed from both directions while it travels to him. Should the sword pass through a chanpion, Zhen's auto attacks are enhanced and the champion takes damage. This damage is not reduced when pulling through minions.

W: Place a living Shadow that transmits a zone that gives all allies dodge for the shadow''s duration. Zhen can switch places with the shadow and it gives him %bonus HP.

E: Zhen dashes in a target direction, dealing damage in an area around him 4 times a second while dashing and slowing his opponent while reducing his W CD for each enemy hit. Champions struck by the dash will be taunted for 1.5 seconds and refund Zhen's energy.

R: Zhen teleports to an allied champiom, granting them a shield and placing a shadow at his previous position before cast. Alternatively, he can target an enemy champion, dealing more damage after four seconds depending on how much damage Zhen dealt during the duration. This range is global and Zhen can reactivate the ability to return to his shadow.

lil koda9/11/2016, 4:49:08 PM1 votes

Yasuo +Vayne P: makes you wanna kill your self

TheHappyReaperz9/11/2016, 9:06:55 PM1 votes

Aatrox + Chogath

P: Killing a unit gives mana and health back, as well as an attack speed increase that decays over time, when out of combat Q: Dive toward selected location knocking up enemies leaving a circle on the ground. After a short delay the circle explodes knocking up all enemy champs standing inside it W: Toggled ability: Toggled off, every third AA heals/Toggled on, every third AA does extra damage and shoots out a cone that silences enemies hit by it E: Shoots out a two lines that converge as they extend outward. While this ability is on cd your AA fire out ranged spikes with every successful auto R: AOE ult that deals true damage. If the ult successfully executes an enemy, you gain stacks of Feast, which gives increased size, health, and attack range (cap of 6 stacks), with half of your feast stacks being lost on death.

StealthyWolf529/11/2016, 11:40:50 PM1 votes

Orianna+Malphite = Orianite Passive: Auto attacks against the same target deal bonus magic damage scaling with levels, additionally, these auto attacks provide a portion of a shield shield maxing at 5% of you currrent health so long asyou have not taken damage in the last 12/10/8/6 seconds at levels 1/6/11/16.

Q: Command: attack Orianite sends a spinning ball to a location dealing damage to all it passes though as stealing some move speed from each champion hit.

W: Command: dissonance Orianite's ball sends a wave of in an area of damage around it. The ball slso sends small waves of magic damage every second of 4 seconds.

E: Command: protect Orianite sends the ball to an ally shielding them. Upon arrival the ball also deals magic damage to nearby enemies in a radius.

R: Command: Shock and Awe Orianite's ball pulls all enemies into it's location that are nearby dealing magic damage, upon finishing the pull the ball explodes launching all enemies into the air dealing a second wave of magic damage.

Riot... we need this... for fun... please.

EndlessSorcerer9/11/2016, 11:47:50 PM1 votes

MasterYi + Alistar

Passive: Doublestrike + Trample

Q: Alpha Strike knocks up every target hit.

W: Meditate knocks away all nearby enemy units when cast

E: Activating Wuju Style heals all units around him

R: Gains MS, Attack Speed, Attack Damage and damage reduction for the duration of Highlander

While some skills don't merge well (i.e. Passive and E), the combined Q, W and ultimate abilities are monstrous.

Master Yi with a spammable targeted knockup, self-peel and damage reduction? RIP.

Netherlife9/11/2016, 11:51:56 PM1 votes

Gnar got "ambushed" by Rengar

They made Kled.

What? Dead meme?

Catastrop9/12/2016, 12:12:26 AM1 votes

Lissandra + Karma P: Cast a free spell every 18 seconds, impairing an enemy's movement reduces this by 1 second. In addition, spells and auto attacks reduce the cooldown of your ultimate by 1 second when they hit enemy champion. Q: Fire a short ranged missile that shatters on contact with an enemy, slowing them. (didn't even change) W: Tether yourself to an enemy, if the tether is not broken in 2.5 seconds, the enemy and any nearby enemies are rooted. E: Send a claw to an target location, reactivating the ability allows you to teleport to the claw's location. Upon arrival, gain a shield and small burst of movement speed. R: ENEMY CAST: Freeze an enemy in a tomb of dark ice stunning them 1.5 seconds. Dark ice radiates from the initial target in an area of effect dealing damage and slowing enemies. SELF CAST: Encase yourself in dark ice, becoming invulnerable for 2.5 seconds and dealing damage and slowing enemies in an area of effect. Additionally, you are healed for a small amount, increased based by 1% per 1% of missing health.(No clue how to fuse these two properly.)

cyberchade9/12/2016, 12:41:00 AM1 votes

Cassiopeia +Vladimir

Serpants dance in blood gains health and Movespeed based on bonus Ap and bonus AP from bonus health also gains 5 move speed per level but cant buy boots

Q Twin infusuin deals X magic damage to target champoins healing for % amount deals increesed damage to bleeding targets and third Q on the same bleeding target will crit and heal for increaded amount

W misma pool becomes a pool misamic blood enemys on standing top on you take magic damage and are grounded

E tides of Posions chanels dealing % health dmage to self on second cast deal magic damage to enemys hit in an AOE infecting them cousing them to bleed

R Hemoratic Gaze stun all bleeding enemys and amplify all incoming damage to enemys hit by this ability after 8 second heal for a % amount of the damage dealt

Bârd9/12/2016, 1:00:32 AM1 votes

Bard + Io

Passive: Too high to have other abilities

Randomonium9/12/2016, 1:14:12 AM1 votes

Diana Malphite

Passive: Every third attack deals bonus magic damage and gives Dianphite a shield.

Q: Curved skill shot that does magic damage and steals movement speed. Marks target with moonlight.

W: Gives a shield that is increased by armor and AP. While shield is active all of Dianphite's attacks deal AoE damage.

E: AoE that draws units in, deals magic damage, slows them, and slows their attack speed.

R: Dash that deal AoE magic damage and knocks targets up. If Dianphite dashes to a target with moonlight the cooldown is reset.

Schoenberg9/12/2016, 6:20:21 AM1 votes

Yasuo (Cancersuo) + Swain(Mobile Turret Simulator) = Mobile Turret Simulator just became more mobile.

Señor Weazel9/11/2016, 3:59:30 AM1 votes

Blitzcrank +Thresh

Passive: Mana shield that increases based on mana and souls collected. Q: Blitz hook with thresh's Range W: Blitz speed boost but also picks up and carries a champion if he runs through them and gains moar speed. E. Blitz falcon punch that throws the person towards a wall and halves the cooldown of Q. R. Blitz ult without the silence but also forms electric walls like thresh's that deal dmg based on mana.

GG best sup / funnest.

LordGeovanni9/12/2016, 7:21:34 AM1 votes

Jax + Sion W sheilds and detonates after 10 seconds can be detonated early after 2 seconds jax gets empowered auto attack as long as the sheild persists (about half what of what his currend w does) Passive killing enemy units grants max hp permanently. R passive every 3rd auto attack jax does an empowered auto attack. activateing gives jax magic resist and armor based on his attack damage and ability power additionally will gain lifesteal and attack speed for a while persists. rest is jax's normal kit

Finn Teh Human9/11/2016, 4:37:38 AM1 votes

Vayne + Ahri

Passive - Running towards an enemy champion heals you and give you movement speed

Q - Tumble forward, gaining movement speed and extra damage on attack

W - 3 instant silver bolts lock onto you and do %health true damage

E - Bounces target back and forth while slowing them

R - Gain attack damage, Q gives a dash and invisibility

Blue Moon Wolf9/11/2016, 5:23:29 AM1 votes

MonkeyKing + Yorick

Yorikong

http://1.bp.blogspot.com/-cUqbt6iPTAE/VC5eZRGBvPI/AAAAAAAAaSw/gLeCvAeOfM0/s1600/MonkeyKing_Splash_4.jpg

Passive- Yorikong and the Maiden of the Mist can each have up to four Mist Walkers at once. increase Armor and Magic Resist for each near by Mist Walker.

Q- next basic attack within 6 seconds gains 175 range, deals bonus physical damage, and heals him and breaks the enemy's armor as well as spawning a Grave if the attack kills the target. If 3 graves are present, can be reactivated on cooldown to spawn mistwalkers.

W- Creates a decoy that spawns a destructible wall after it disappears that him and his allies can run through.

E- Dashes to a target, slows them, increases his attack speed, damages them and marks them for all available mist walkers and the Maiden of the Mist to attack them.

R- Summons the Maiden of the Mist along with several Mist Walkers, His weapon grows outward and he spins it around, dealing damage and knocking up enemies. he gains Movement Speed over the duration of the spell. The Maiden of the Mist moves and attacks on her own, dealing magic damage every second to her target enemy and raising Mist Walkers from nearby enemy deaths/

GinkoG9/11/2016, 6:35:17 AM1 votes

Velkoz Jhin

P: Abilities/4th auto attack apply passive stacks. After 4 are applied, target takes a burst of true damage.

Q: Throw a bouncing bolt of energy. Each bounce sends out a small shock wave, killing a target increase size of shock wave/slightly increases damage. Bounces four times.

W: Fires two shots of void energy. Enemies hit by both shots are stunned. (Shots have a 2 second cooldown between shots.)

E: Throw an invisible trap on the ground. After a second knocks up the area once set off.

R: Camera zooms out and you are given an area to fire four bullets. Each bullet applies a passive stack. Final bullet deals extra damage and applies two stacks.

Wheatloaf9/11/2016, 7:31:11 AM1 votes

Vel'Koz + Xerath. Hell. Their kit is hell.

Passive: Deconstructing things now also restores mana.

Q: Vel'Koz Q, but the initial cast gains range if you charge it.

W: Xerath W, but it deals its damage and slow a second time after a delay.

E: Knocks up everything in a small radius after a delay. CC duration increases with distance.

R: Semi-global death ray. Duration and range increase with rank.

ARequestOfDeath9/11/2016, 7:54:25 AM1 votes

Renekton Nasus P: gain passive rage that gives 20% lifesteal once at 50 rage Q: aoe damage that does more damage the more stuff i kill with it and it heals me W: 3 hits that slow down the target more E: dashes that deal magic damage and physical damage that shred lots of armour R: becomes a titan with a increased attack range of 425 and dealing flat and percent max health magic damage while gaining ad and rage while gaining a metric butt tonne of health.