2 Champs Do Some Fusion Shit, What's Their Combined Kit?
You can do whatever but i will just combine each of their abilities
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Idek
P: Gains fury for each attack, can consume 50 to empower the next ability and give a sheen effect to the next auto
Q: Does a series of 3 spins while moving, the 3rd heals.
W: Next auto triggers a aoe stun
E: Does a dash that gives a shield but does no damage, if it connects to an enemy you can do it again for damage but no shield.
R: You gain bonus health, AD and a little range on all abilities. You can reactivate to do flat damage once that is stronger the sooner you use it but you lose the buffs.
tried to do the passive, then slept
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Passive: The most recent target becomes challenged and loses armor. When outnumbered, bonus tenacity is granted.
Q: Dash to enemy target, dealing bonus damage upon the next two autos and knocking up the target on the third hit. Cooldown and partial mana costs are refunded if a unit is slain on the dash, while other skill cooldowns are reduced by 1 second for every Q-empowered hit.
W: Autoattacks heal every hit, with bonus healing and a guaranteed critical strike on the third hit. This ability can be activated, doubling the healing gained and providing true damage and attack speed to each autoattack for the duration.
E: Dash to enemy target and challenge them. Enemies in a short radius are slowed if they have a lower current health % than you, or stunned if their current health % matches or exceeds yours.
R: Throw four blades that deal % current health to all targets passed through, knocking them back if the target is not challenged. Gain bonus resistances for each champion hit.
Passive: after 5 basic attacks your next ability will cost you no mana, in addition, you gain bonus ability power equal to 50% of his magic resistance.
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This ought to be fun.
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You know where this is going
P: can jump out of bush onto target and then deals extra damage if the person isn't facing him
Q: becomes invis and does extra damage+guranteed crit on next attack
W: puts down invis box that will frighten and slow the target as well as an aura that heals the champ
E: throws a thing that slows a champ while doing massive damage
R: makes a clone and have both copies invis, can command clone to jump on enemy champ and explode
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Passive: Abilities and AA apply bleed. Reaching 5 stacks gives Noxian might, which now also gives AP.
Kills refresh all abilities (No costs)
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P: makes you wanna kill your self
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got "ambushed" by
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P: Cast a free spell every 18 seconds, impairing an enemy's movement reduces this by 1 second. In addition, spells and auto attacks reduce the cooldown of your ultimate by 1 second when they hit enemy champion.
Q: Fire a short ranged missile that shatters on contact with an enemy, slowing them. (didn't even change)
W: Tether yourself to an enemy, if the tether is not broken in 2.5 seconds, the enemy and any nearby enemies are rooted.
E: Send a claw to an target location, reactivating the ability allows you to teleport to the claw's location. Upon arrival, gain a shield and small burst of movement speed.
R: ENEMY CAST: Freeze an enemy in a tomb of dark ice stunning them 1.5 seconds. Dark ice radiates from the initial target in an area of effect dealing damage and slowing enemies.
SELF CAST: Encase yourself in dark ice, becoming invulnerable for 2.5 seconds and dealing damage and slowing enemies in an area of effect. Additionally, you are healed for a small amount, increased based by 1% per 1% of missing health.(No clue how to fuse these two properly.)
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