Your two highest mastery champions just had a kid(Somehow)

RaptorKarr·4/5/2016, 11:08:37 PM·8 votes·1,650 views

Now combine those two champions skills together Make sure the Kid gets a Name :D Rivana Riven +Shyvana Runic Dragon: (Two part passive) Each stack increases basic attack damage by 25%-50% based on her AD. (Part two)She also receives 25-50% bonus armor and magic resist based on her AD these effects are doubled while her ult is active

Broken Bite: Dashes towards the nearest target of cursor location or in the direction she is faceing and attacks all enemies in front of her this skill attacks twice and applies on hit abilities (save for her passive) she can reactivate this ability three times each time granting her a stack of Runic Dragon, each basic attack she makes reduces the CD of this ability of .5 seconds. Attacks in a cone in front of her while Blade of the Dragon is active.

Dragon Burst: For 3 seconds Rivana is surrounded in flame dealing magic damage and increasing her movement speed as well as stunning any enemies caught in the flame for the duration of this effect. Each basic attack increases the duration of this ability by one second to a max of seven seconds as well as dealing 25% of Dragon Burst's damage to all enemies in it's effect. Leaves a trail of fire around her while blade of the Dragon is active

Flame Valor: Rivana dashes to the location of the cursor and shields herself in flame for 1.5 seconds, this ability also deals magic damage to all enemies she passes through. Launches a cone of fire while Blade of the Dragon is active

Blade of the Dragon: Rivana infuses her sword with the might of a dragon dealing magic damage to any enemies around her when she first activates it. For fifteen seconds she gains 20% bonus AD bonus attack range and augmenting all of her abilities the duration of this ability can be increased each time she attacks an enemy to a max of thirty seconds. Dragon's Slash can only be used while this ability is active.

Dragon's Slash: Rivana unleashes a wave of energy in a cone, dealing physical damage to all enemies hit, increased by 2.67% for every 1% of target's missing health for a maximum 200% increase at 75% of target's missing health.

Phew, alright your turn guys

53 Comments

Pledgie4/5/2016, 11:31:09 PM16 votes

LeeSin xSona
Hellen keller

ViashinoWizard4/5/2016, 11:43:10 PM11 votes

TahmKench x Nautilus

FROM THE DEPTHS IT RISES

SHIELDS UNENDING

CC ETERNAL

NO ESCAPE

DarkLarvitar4/5/2016, 11:39:09 PM9 votes

Rekko Riven +Ekko

Packun Flower4/5/2016, 11:27:15 PM9 votes

Annie xLulu

Awkward

Mil The Windmill4/6/2016, 12:08:33 AM8 votes

Bard X TahmKench

A blimp with a mouth

Mecha MaIphite4/6/2016, 2:26:04 AM4 votes

Malphite x Talon

I don't want to see this.

CannonLordFreed4/6/2016, 1:32:58 AM3 votes

Zyra x Thresh.

Wait, doesn't that skin already exist?

Meeptheking4/6/2016, 11:34:13 PM3 votes

Taric xEzreal

HueHueHue

Ackelope4/7/2016, 2:15:32 AM3 votes

Ezreal + Riven = Polonium

Taric is disappoint.

also, that champion would be the most toxic shit ever.

Bemapon4/6/2016, 1:34:55 AM2 votes

Shaco Bard

Baraco.

Not even sure how combining their abilities would work.

Zorasama4/6/2016, 3:30:15 PM2 votes

Nunu Mordekaiser

Morderkaiser no, he's just a little boy...

Embertine4/6/2016, 2:48:14 PM2 votes

Leona and Shyvana Would it be Shyvona or Levana? I think I like Levana more.

Passive - Dragon's Light. Levana has bonus armor and magic resistance, increasing at levels 6, 11, and 16. Additionally Levana's abilities apply a mark onto enemies that can be detonated by allies to deal bonus magic damage. Bonus armor and magic resistance are doubled in Ult form.

Q - Twin Daybreak. Levana quickly strikes her target twice, dealing bonus magic damage on the second hit and stunning her target for 0.75 seconds. In Ult form Twin Daybreak strikes all enemies in front of Levana in a cone, however only Levana's primary target is stunned.

W - Burning Eclipse. Levana's armor and magic resistance are increased for 3 seconds and she is surrounded by flames, dealing magic damage per second. After three seconds Levana will emit a shockwave dealing magic damage. If the shockwave damages an enemy then Levana will retain her bonus armor, magic resistance, and flames for another 3 seconds. In Ult form the flames leave a path of burning earth as Levana moves, damaging enemies whom walk upon it.

E - Zenith Flame. Levana shoots out a projectile of brightly glowing flame that deals magic damage. The projectile damages all units it passes through and marks them for 5 seconds. Marked targets take an additional percentage of their maximum health as magic damage from Levana's attacks. Levana will dash to the last unit Zenith Flame has marked.

R - Solar Dragon. A beam of solar energy strikes Levana's location, stunning nearby enemies for 1.25 seconds and transforming her into a golden dragon.

SpookyNeedle4/6/2016, 4:50:17 PM1 votes

Fiora X Akali Uhh I can't think of one

Striderlynx4/6/2016, 5:24:05 PM1 votes

Ashe +Tristana

"Im gonna toss a bomb on you and instaproc it with my 5 part auto, then ult you away from the team and stun you."

HyperZEROXL4/6/2016, 5:58:55 PM1 votes

Talon + Nautilus Um...Is this even possible?

billxx4/6/2016, 6:07:38 PM1 votes

Kassuo. Q is a point and click knock up, w makes me immune to projectiles and makes autos deal bonus dmg. E is a dash with a cone. Ult is dropping people through the void when knocked up

Grezz Darkfang4/6/2016, 7:05:15 PM1 votes

Kalista XMordekaiser oh god i made a monster ;_; Kalikaiser? Mordesta? The Mettal's Vengence

Pasive: your skills make you microdash and give a temporary shield

Q you launch your weapon three times,stoping on the first enemy hit unles it kills, dealing increasingly more damage

W pasive: you and your Pupet constantly deal damage in a small aoe if close to eachother. you also casualy gain attackspeed activation: send a scouting pupet that steals hp from the first enemy detected. lasts 2 laps.

E pasive: your aa's leave spectral blades in your oponent active: draw all blades to you. they deal damage to the target and when passing trough units.also slow.

R draw an oponet in. deal damage equal to 25% of his missing health and then throw him. units hit become a puppet. Puppets grant 25% of their ad and hp. they move in a swarm if there are multiple, and give only 50% of the bonus beyond the first.

ScissorMyTibbers4/6/2016, 8:47:48 PM1 votes

Quinn + Graves

Were all fucked tbh

MavenSong4/6/2016, 8:52:36 PM1 votes

Ashe x Sona . I SHOOT MUSIC FROM MAH HARPBOW

also can you imagine sona q and ashe's q combined? Just non stop Hymn of Valors...

Dunkrius2g4/6/2016, 9:33:42 PM1 votes

Darius x Taric

I.. atleast he will look sexy.

http://www.auplod.com/u/udoapl7882d.png

Sukishoo4/6/2016, 11:35:17 PM1 votes

Leona xAnnie

dear god no.

Annona or maybe Leonnie

GaleWinUnleashed4/7/2016, 12:05:11 AM1 votes

Lulu + Zac = Slime mage with a Flubber for a follower

Passive: If his master goes down, Flubber loyally tries to protect her body, lashing out at anyone that comes close to her body for several seconds after death. Q: Throws Flubber and an additional blob forward, slowing enemies hit. The blob can be picked up afterward to restore some health. W: Blasts goo outward over a small radius, trapping enemies and disabling all action except a slow rolling motion for a few seconds until the goo dissolves. Also gives allies an extra push if moving away at the time. E: Throws Flubber forward a short distance, shielding allies it lands on with a layer of goo. Flubber then slingshots his master forward from there, causing her to deal damage to enemies she lands on top of. R: Flubber wraps himself around his master, increasing her health and causing her to bounce around for the next few seconds, knocking back enemies they land on and slowing them with gooey residue.

I'm actually somewhat intrigued by this idea. Might try to expand it into a full champion concept sometime.

Ozag the Mighty4/7/2016, 12:11:11 AM1 votes

Leona +blitzcrank...

Leocrank! Or Blitzona! The rocket fisting sun blaster!

Weathered4/7/2016, 12:13:05 AM1 votes

Shaco + Khazix

I like stealth ._.

The Deckowner4/7/2016, 12:16:33 AM1 votes

Blitzcrank wtf robot can reproduce now?

not in this bush4/7/2016, 1:50:11 AM1 votes

Zed xThresh thred?

P: (contempt for the dammned) if target is blow 50% hp basic attacks deal % of maximum health as magic damage. This effect can only occur once on any given target in a certain amount of time. Additionally When an enemy dies near thred a soul drops. Standing near a soul or casting living passage on it will cause thred to collect the soul, granting him o.75 armor and ability power

Q: (Death shuriken) thred throws out a sharp hooked shuriken, attached to a chain (for gameplay purposes) dealing damage to and pulling all enemies hit towards him. Thred can reactivate this ability to dash to the first enemy hit. The shuriken deals 100% damage to the first target but only 60% to all subsequent targets.

W: (living passage) thred throws out a luminous shadow to target location, granting all nearby allies a shield. The shadow mimics all of thred's ability's. Thred can reactivate this ability to swap places with the shadow. Additionally allies can click on the lantern to dash towards Thred.

E: (shadow flay) Passive: thred's attacks wind up, dealing damage equal to his total sould amount and a percentage of his AD (depending on how long since he last attacked. Active: Thred sweeps all enemies in a large circle around him (thresh e radius) dealing damage to all enemies and sweeping them towards his cursor. If living passage hits this ability, all enemies hit are slowed.

R: (death box?) Thred dashes to his target, becoming untargetable for 0.75 seconds. When he lands he places a mark on his target and a box around him. After a 3 second delay the mark explodes dealing 100% of thred's base ad plus a portion of all physical and magical damage dealt to the target by Thred. The walls explode on contact with enemy champions. dealing magic damage and slowing them for 99%

This sounds funny as fuck but allies coujld just troll you by moving your shadow...

Reaper55994/7/2016, 7:47:55 PM1 votes

Shaco + Fiora Shora Passive: Back Vital: Whenever Shora strikes an enemy in the back, She does 3% of their current health in true damage and 10-180 physical damage Q Deciving lunge: Shora becomes invisible and blinks to target location, her next auto attack will crit for 140%-220% damage and have her blink to her target W Riposting Box: Shora places a box at target location which clocks after 1.5 seconds, if an enemy unit come close, they are feared for 0.75 seconds and the box deals magic damage to nearby units for 5-7 seconds, the box cannot be damaged by enemy champions E Shivwork- Shora throws he shiv to a target, Shiv deals physical damage to the target and crits for 140%-220% damage, her next auto attack will slow her target R- Hallucinating challenge: Shora creats a clon of herself and marks an enemy champion, if shoras clone dies, it deals magic damage in an area and Shora heals for 30-60% of damage dealt, if she deals more than 30-40% of her targets max health she heals for 30-60% of her missing health, if her target dies, the killer heals for 10-30% of Shoras Max health

Shroom Junkie4/7/2016, 8:10:31 PM1 votes

Teemo + Shaco

They made it through their demon powers, and out came the most vile thing you can imagine.

Khurona4/6/2016, 12:10:50 AM1 votes

Annie x Nami

Hmm. A tidal wave of tibbers sounds fun.

RaptorKarr4/6/2016, 1:44:24 AM1 votes

I took this a bit to far didn't I owo

Blue Moon Wolf4/6/2016, 3:36:16 AM1 votes

MonkeyKingx Sona I see your Rivana and raise you a Sokong- the monkey of the strings

Passive- gains 4/6/8 bonus armor/MR for every near by enemy champ. after casting 3 spells, the next attack deals bonus magic damage in addition to a bonus effect depending on what ability was last activated.

Q- Empowers the next attack of himself and all allies that get tagged by his aura . all allies next attack breaks armor and continue to deal increased damage for the next few seconds seconds bonus- next attack deals 40% bonus damage

W- Creates a decoy and becomes invisible for 1 second. Afterwards the decoy vanishes, dealing magic damage in an AOE to all enemies and healing the most wounded near by ally along with himself. reappearing creates a shield aura that will shield himself + any ally tagged by the aura. bonus- next attack reduces enemy damage output by 20%

E- jumps to targeted enemy and 2 other near by targets. Afterwards he gains an aura that increases movement and attacks speed for himself and all allies that are tagged by the aura bonus- next attack reduces enemy movement speed by 40%

R- Starts to spin, dealing damage, increasing his movement speed over time and knocking up all enemies hit by him. All enemies that are knocked up are then stunned for 2 seconds after the end of knock up.

Jakubrus4/6/2016, 9:36:21 AM1 votes

Velkoz & Leona

Basically Arclight Vel'Koz, only now all his abilities stun as well. I'm okay with this.

Lauchmelder4/6/2016, 9:48:15 AM1 votes

Thresh x Gragas

Passive: Gains AP and Armor for every ability used. Q: Threshs hook W: Gain resistances for a few seconds E: A gapcloser R: Throws a Box to a designated Location, upon enemies hitting the walls slows the enemy.

Sounds fun.

EDIT:// Forgot to Name him, any ideas? Something something, The drunken Spectre.

AnonymousPoro4/6/2016, 10:20:23 AM1 votes

BraumxThresh

Er... um... not entirely sure how this'll work...

Skelenth4/6/2016, 10:29:33 AM1 votes

Velkoz and Xerath

umm... hmm..

errr....

http://vignette1.wikia.nocookie.net/onepunchman/images/3/3f/Boros_awakened_attack.png Boros?

Nevermind: Vel'Rath

Passive: Organic Surge Spells build "Organic Surge" stacks on enemies. The third spell hit consumes the stacks, deals bonus true damage and replenishes the mana cost of the spell. If the enemy is a champion, the true damage and mana refund is increased by 50%.

Q: Plasmapulse Charges up a glob of plasma for up to two seconds. The range, speed and number of bounces are increased the longer it channels. Upon hitting a champion or recasting once it is in the air, the glob splits at a 90° angle. This can happen up to 3 times. (Because geometry)

W: Rift of Destruction Calls down a barrage of arcane void energy, that deals damage and slows all enemies in the area. After a short delay a rift opens, dealing the same amount of damage a second time. The damage increases the closer an enemy is to the centre of the spell.

E: Shocking Disruption Causes an area to explode, knocking up enemies. If a "Rift of Destruction" is nearby enemies will be knocked towards its centre.

R: Rite of Disintegration Immobilizes himself, channeling a steady flow of arcane void barrages, falling from the sky towards his mouse cursor.

warpenguin5554/6/2016, 2:57:30 PM1 votes

Malzabard Gets both meets and voidlings.

Rìveń4/6/2016, 3:27:34 PM1 votes

Riven and Fiora ? hmm... looks like it's time for me to start playing Lux until she's my 2nd highest mastery champion.

Apocalypsic4/6/2016, 4:00:38 PM1 votes

Riven + Quinn

That kit would be completely bonkers for dueling and assassination.

Bodkins Odds4/6/2016, 4:40:28 PM1 votes

Tristana x Taric

Well, I guess this is hinted at in Fifth Age's new splash, sort of...

Taristana

Gemcraft a Bead: After using an ability, Taristana's next basic attack deals 20% of her armor as bonus magic damage and reduces her abilities' cooldowns by 2 seconds. In addition the range of Taristana's basic attacks, Dazzle Charge and Radiant Shot are increased by 0 - 119 (based on level) for a total of 550 - 669 (based on level) range.

Imbued Rapidity: Taristana gains 30/50/70/90/110% bonus attack speed for 5 seconds and heals herself for 60/100/140/180/220(+30% AP)(+5% bonus health)

Shattering Jump: Aura - Taristana and nearby allies gain 12% of her maximum armor. Passive - While Shattering Jump is not on cooldown Taristana gains 10/15/20/25/30 armor. Active - Taristana dashes to the target location dealing 60/110/160/210/260(+50% AP)(+20% Armor) magic damage to nearby enemies reducing their armor by 5/10/15/20/25(+5% armor) and slowing them by 60% for 1/1.5/2/2.5/3 seconds. Killing or detonating a fully stacked Dazzle Charge on an enemy champion completely resets the cooldown of Shattering Jump.

Dazzle Charge: Passive: Enemies explode into a cloud of gems when slain by Taristana's basic attacks, dealing 50/75/100/125/150(+25% AP) magic damage to all nearby enemies. Active: Taristana places an explosive gem on the target enemy or enemy turret stunning them for 1.2/1.3/1.4/1.5/1.6 seconds. After 4 seconds the charge explodes, dealing 60/70/80/90/100(+50/65/80/95/110% bonus AD)(+50% AP) physical damage to nearby enemies. The explosion radius is doubled when used on a turret. Taristana's basic attacks and abilities against the target increase Dazzle Charge's damage by 30%, stacking up to 4 times for a maximum 120% increase, upon which the charge also detonates instantly. Dazzle Charges damage is also increased by Taristana's proximity to the target, up to double at point blank.

Radiant Shot: Taristana fires a massive gem at the target enemy dealing 300/400/500(+100% AP) magic damage and knocking back the target and all nearby enemies. Firing the gem releases a burst of energy that deals 150/250/350(+50% AP) magic damage to enemies around her and grants her 30/50/70 AD & AP for the next 10 seconds and grants half this bonus to nearby allies.

Well, that's terrifying.