What happens when Riot Listens to the Boards

RaptorKarr··28 votes·2,524 views

Boards: Riot Tanks are to weak make them stronger

Riot: Okay Creates the Juggernauts

Boards: RIOT WTF WHY ARE THESE TANKS SO STRONG

Boards: Riot towers are to strong make them weaker!

Riot: Okay Makes Towers weaker

Boards: WTF RIOT WHY ARE TOWERS SO WEAK!

Boards: Mages suck Riot make them stronger!

Riot: Okay Makes Mages stronger

Boards: WTF RIOT WHY ARE MAGES SO STRONG NOW!

See my point, you ask Riot to do things they do them and then you bitch about them.

https://cdn.meme.am/instances/500x/64190423.jpg

Edit: I really can't believe I need to put this up here https://cdn.meme.am/instances/67395800.jpg Do you people just look for fights or are you really just that dense

39 Comments

abzorber23 votes

When people asked for mage buffs, i don't think they meant giving Malzahar (which was already strong) a shield that gives 90% dmg reduction and blocks CC for 1 second, or the ability to solo drake at lvl 2/3.
[zombie-brand-facepalm]

Tentacle Love2 votes

{quoted}

When people asked for mage buffs, i don't think they meant giving Malzahar (which was already strong) a shield that gives 90% dmg reduction and blocks CC for 1 second, or the ability to solo drake at lvl 2/3.
[zombie-brand-facepalm]

You mean except for all the people that complained about Zed? He literally has anti-zed written all over that passive.

MetalGearTeemu2 votes

Malz was already the anti-zed tho. Zed needed high pressure from his jungler to survive the lane. Kinda like now. Except now Malz jungles better then he mids.

Blitzidious21 votes

There is a simple explanation for this behavior. People are stupid, and always will be. [slayer-pantheon-thumbs]

zacktootall5 votes

upvoted cuz best line on boards ever

vampirekid1320 votes

its almost like the boards are populated by different players with different opinions and different preferred playing styles as opposed to one sentient hivemind.

Decrit2 votes

/* and the board people fo not realize that, and think that once they hit 100 upvotes the whole community is at their side and they are right, thus commencing a crusade to other opinions.

Sometimes lettng realize this is ridicolus is good.

IcyPepper20 votes

Boards: Riot Tanks are to weak make them stronger

Riot: Okay Creates the Juggernauts

JUGGERNAUTS AREN'T TANKS

cries into a pillow

Ralanr3 votes

I fear this misunderstanding will never go away.

JayHog199212 votes

When did they ask to make turrets weaker?

manbearswine11 votes

{quoted}

Boards: Riot Tanks are to weak make them stronger

Riot: Okay Creates the Juggernauts

Boards: RIOT WTF WHY ARE THESE TANKS SO STRONG

Juggernauts aren't tanks, they are much closer to bruisers if anything.

Boards: Riot towers are to strong make them weaker!

Riot: Okay Makes Towers weaker

Boards: WTF RIOT WHY ARE TOWERS SO WEAK!

Nobody asked to make towers weaker.

Boards: Mages suck Riot make them stronger!

Riot: Okay Makes Mages stronger

Boards: WTF RIOT WHY ARE MAGES SO STRONG NOW!

People are complaining that certain mages are out of balance, both too strong and too weak, there aren't complaints about mages as a class, and complaints about certain champions being out of balance are always there, and arguably needed as feedback.

See my point, you ask Riot to do things they do them and then you bitch about them.

https://cdn.meme.am/instances/500x/64190423.jpg

Stop doing such horrible strawman arguments.

Dextix LT6 votes

They do what is asked of them but they simply mess it up.

People wanted stronger tanks, not tanks that deal as much damage as assasins.

People wanted weaker towers, not pea shooters that fall in a few seconds.

People wanted stronger mages, not overpowered and overtuned messes in some cases and unplayable champions in others.

What people want is not wrong, they want the right things. Riot however is not capable of producing satisfying results because they fck up constantly. That is why you have such bad reactions to wanted changes, because the changes were wrongly implemented and were done badly.

Lets take an analogy.

If in a restourant you ask for more salt in your soup, is it your fault if the chef adds 5 spoons instead of a little? No its cthe chefs fault, the same is with Riot.

TL DR: People ask for the right things, its just that RIot sucks at implementing at those things and thus make people angry because the changes they wanted were fcked up.

Decrit1 votes

So you are telling me that an etherogenic group of people that does not know themselves nor has any kind of deep communication ( let them have any communication skills whatsoever ) has the focused cohesive vision of a project and that only is truth and if someone disagrees and does not like it then it's Riot's fault?

Like, uhm, yeah.

Domaća Džukela2 votes

So tell me, is there a game where an individual patch completely solves a specific problem in a game? Because that would be a perfect solution and unfortunately for you, they do not exist.

People wanted stronger mages and they got them. The cards have fallen in such a way that certain mages are on the stronger side and some on the weaker, but still better then they used to be prior to this patch. If you want the just right amount of something, that's going to take a few smaller patches in between to hit the right numbers.

And i'm sorry, your feelings are not facts. Riot needs data to make changes, not a horde of crying players who think that nerfing/buffing a champion by a certain % is going to fix anything. You need to understand exactly what's the problem so you know what to look at and even then, you still need to understand in which situation the problem occurs. And then you need to find a good value for the numbers, not just slap them around and hope it works out.

Finders Keepers5 votes

Riot make solo que! Riot takes away solo que and team builder gives you dynamic.. I am not sure they listen.

Domaća Džukela5 votes

What's more important on the boards is that the players come with the complaints and Riot listens to them - except they actually need appropriate data to make changes in a certain direction and that takes time. When the changes finally come through, the complainers conveniently forgot what they asked for and they complain how the environment right now (that they requested) is unacceptable and are demanding reverts.

For example, before all of this, the boards were complaining about the state of mages and how it feels like crap to play as them. The usual bunch that benefits from a certain default item line is the best or utility mages, with the rest being benched. Zhonya's was a really expensive item to counter assassins and the only super protection item that when dumpstered in a lane against an assassin, could take an eternity to get and feeling like you can not even be on the same screen as the assassin to help your team out.

As soon as the changes were discussed way earlier by Riot, people were not happy with the state of AP changes and the already here mage update (one more point of complaints), so much so that the threads around that time all had a negative connotation to them. So, where did we end up now?

  • Malzahar getting banned at the same rate as Zed.
  • Zyra actually being a hard zoning mage, dealing even more damage.
  • Vel'Koz dealing true damage on his ult, 1:1 AP ratio to melt tanks.
  • Veigar is an AP execute mage that is encouraged to attack champions.
  • Brand actually setting the teams on fire with max % HP damage.
  • Annie having a miniboss Tibbers and % damage reduction E to counter assassins.
  • Syndra being way more teamfight scarier with levels.
  • Zhonya's, despite it's biggest controversy, still amazing and cheaper.
  • GLP-800 a the Rocketbelt being a real mage option of Frostqueen's Claim.
  • Towers are stronger.
  • Dragons more relevant as individual objectives.
  • Pops Dragon giving you the previous 5th stack of Dragon's buff + 50% stronger collected Dragon, equaling the Baron's objective power - if you need to trade them.
  • Rift Herald not being a gimmick objective anymore - only worth for lone wolfs.
  • More AP items specifically tailored to different types of mages.
  • Flat mana enabling more spell rotations early and late game.
  • Devourer replaced and Guinsoo turned into an epic item that can't be rushed.

Need i go on? The overall patch brought a lot of positive changes and Riot addressed the concerns of players very accurately. There's still a few of patches in between to truly balance it out but is the best one so far.

71883083DEL12 votes

truth be told

StormStrike12 votes

One thing people wouldnt bitch out about---Rito changing these 2 damn high champ prices.

RaptorKarr5 votes

People would complain about having to much IP

OH WAIT THEY DO!

LankPants2 votes

Boards: Mages suck Riot make them stronger!

Riot: Okay Makes Mages stronger

Mages still aren't that strong. Malzhar's broken but that really doesn't mean the rest are. It feels like after Malz the next best mids are basically what they were pre patch, maybe Zyra and Annie are up there now, but there's still plenty of other strong mids.

Knalxz1 votes

To be fair OP you have to understand that the people who complain over one thing aren't typically the same people who complain about the other. I was totally fine with tanks and towers before but everyone else wasn't apparently.

Side note: why did you skip over the ADC update?

rtbf2256182411 votes

I don't remember anyone asking for turrets to be weakened and i approve of the mages rework but the damages are way too high to comprehend for entire teams. Look at Malzahar. Look at him!

Sonicblaster331 votes

It is impossible to please everyone sadly. [slayer-jinx-unamused]

General Esdeath 1 votes

The problem is Riot takes it too far. If I think Mages need a bump up I don't mean double their power or completely rework them. I mean buff an item a little bit. Give item 3089 15 more AP or give item 3151 5 more magic pen.

Maximum Morde1 votes

Downvote ng be cAZ Janeaway batter the in picaro

http://i2.wp.com/assets.talkunafraid.co.uk/2010/10/janewayderp.jpg

KhaZixTheScyther1 votes

see while i see this is a joke.... because posts like these get made and people do not see what section they are under sometimes, they begin to fear making proper threads about balance and stuff because they think some people will come along and just insta downvote and start a hate war.

Squidsmastah1 votes

And while you are all complaining about your popular picks, I'm chilling on the beach drinking some smoothies with my main man Sion

Shroom Junkie1 votes

Juggernauts aren't tanks, I've never seen someone complain about the strength of towers until they nerfed them into watered down paper, and I personally haven't played since the mage update but if they're OP... we didn't ask for that. We asked for mages to be stronger, not OP.

Sahn Uzal1 votes

Juggernauts =/= Tanks :C

Snake Town1 votes

Its one thing to ask for buffs, its another to be given Malzahar in return

MetalGearTeemu1 votes

Riot : here! Forums: this shits retarded. Riot : Ok, we'll replace it with different retarded stuff and release it. Forums: No that's still retarded. Don't-

-Patch goes Live-

Riot: see this is why we don't listen to you.

[zombie-brand-clap]

AMYS GRAVE1 votes
  1. its almost like the boards isn't one person but a collection of people with differing opinions,

  2. the updates don't address the core problems we have with the individual champions, instead serving to make each one unique from each other instead of dealing with the pain points in their kits.

McKeifus1 votes

Err because we ask for a simple bottle of water and Rito builds a water tower in our back yards. An unsightly, effectively pointless water tower. And then they turn off the water to our house, to boot. And then the water from the water tower tastes a little funky and stale. So they get rid of the water tower, turn the water back on and give us a sprinkler to boot! But all we wanted was just one bottle of water.

Do you get it? Do you get the analogy?

Blue Moon Wolf1 votes

I tried to keep an open mind for the mage update (more or less) and was actually surprised to see a similar pattern to the previous role updates. We have the massively OP champ (Malzahar), the champ with a new gimmick that didn't go over too well (Cassiopeia), the counter that is doing a lot better now (Galio) and MonkeyKing suddenly jumping up in win rates (I don't even know how that one happened, considering this was an AP champ update O_o). All and all, I'm still a bit salty about the hard nerf to mana regen and removal of Spell vamp items (though understandable when Riot explained why), but it looks like the major issues the patch added are mostly just numbers that Riot is likely going to work on in following patches. At this point, I think we can assume this will be about what we can expect for each Role update.

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