LoL Dungeons

Sluiceway·7/21/2014, 2:17:27 PM·13 votes·7,056 views

I have been taking a semi-break from LoL to play things like Lunar: Silver Star and D&D Neverwinter, and as I was playing one or the other, I got to thinking about what it would be like to fight my way through a dungeon using the LoL mechanics and champions, but using these mechanics and abilities to bypass or defeat traps, collect items from defeated enemies, and find your way through to the boss. I doubt Riot would invest the time to create a game mode built around dungeon exploration, as this would be more of a separate game than a game mode, which don't require new maps to be built and new monsters created. With this in mind, I posted this idea in the Memes & Games forum to see what kind of speculation it generates, if any.

To start things rolling, hopefully, I offer the following question: What team of champions would you most like to take into a dungeon, and why? Draven For Damage. Maokai For engage, scouting with saplings, and damage mitigation for Draven and Eve, and for durability in fights. Thresh For engage, and navigation around or over traps with his lantern, for durability in fights, and for control. Evelynn For stealth, both for reaching and eliminating the stronger monsters (which are usually in the back), and for scouting, Vladimir For self-sustain, and for keeping crowds of smaller monsters under control during fights, especially boss fights.

Edit: Seeing the responses I have gotten so far has made me wonder, which of the 5 champs would you play, and which would you leave to other players? I would probably play either Maokai or Eve, though I would be thinking about Draven the whole time, but I am sure there are better axe catchers out there than I am.

50 Comments

MaknBacnPancakes7/24/2014, 2:52:36 AM16 votes

My Dungeon Team:

Riven (Battle Bunny)- For eye candy Fiora (Head Mistress)- For eye candy MissFortune (Mafia)- For eye candy Ashe (Heart Seeker)- For eye candy Jax - to do all the fighting

RiotRiot Baconhawk7/24/2014, 2:40:40 AM9 votes

Anyone but Teemo.

Neamean7/24/2014, 3:17:01 AM5 votes

We going in deep #YOLO Olaf Crowd Control? What is that?

Tryndamere Am I dying yet?

Karthus So you think I'm dead

PoppyJoke, I don't know any joke

Pantheon MANDROP.

Salty Kappacino7/24/2014, 6:21:25 PM4 votes

Elise fits well in skirmishes, use spiderlings to tank or scout Brand who needs a torch when u have one standing in front of you Thresh hell.. this guy has too much utility Lucian hits like a tank, experience against monsters, have arguments with thresh :P Soraka LIVE! LIVE! LIVE! merry christmas have some health/mana !!

Narcos Cosinus7/24/2014, 9:58:33 PM3 votes

Jax Who needs team?

John Berserk7/24/2014, 10:02:07 AM3 votes

I made a thread in GD about 4 months back about this same thing (it actually got a lot more support than I remember, if upvotes count as "support"). I would LOVE IT if there were a PvE mode to this game. It would not only allow for more laid back and slower-paced gameplay time with League, but also allow Riot to actually tell the stories they want to tell, and inform the players of what their internal studio headcanon actually is.

Here's part of what I posted in my op, concerning mostly the lore aspect of it.


League of Legends is purely about PvP at the moment (apart from Co-op vs AI or Custom modes), playing against other players competitively. This is fun, both on a gameplay level and even on a story/lore level, to imagine these different Champions working side-by-side one another to face a team of another 5 Champions, also working side-by-side to defeat you. How these champions interact with one another is fun to think about; how even if they're mortal enemies, they're basically forced to work together (Lucian/Thresh botlane is one of the most common, despite one being in possession of the other's wife's soul) to defeat the enemy team.

Sometimes though, playing against other players can get tiresome and repetitive. It's all well and good to imagine Champions slaying other Champions in an effort to destroy their Nexus, but what if the League suddenly dropped 5 Champions into, I don't know, a dungeon/crypt/dark forest, and had them work together not to destroy their enemies, but to survive, to come to agreements and work together for their mutual benefits? Supposedly the League was created to mediate the political conflicts within Valoran without having to resort to constant war. Instead of having them fight it out, why not force them to work together, as their representatives do already in the League, so that they can come to a consensus, so no needless violence has to come of it? Wouldn't having them constantly fight it out in a "safe" environment (currently the other Fields of Justice) only result in more malicious feelings towards one another? Wont that just drive them further apart, working only to solidify their enemy status towards one another?

DI The Second7/24/2014, 3:35:44 AM3 votes

Chogath The tank. Has powerful AoE, CC and grows after eating enemies. Nami The support. Brings buffs, heals, damage and crowd control. Also, Nami. Malzahar The mage. Powerful attacks with some Voidlings for extra damage. Shyvana The fighter. Nice mix between damage and tankyness. And dragons. Khazix The assassin. Stealth, melee and ranged attacks and good mobility.

Phozforus8/10/2014, 2:23:25 AM2 votes

My Team:

-Yorick Yorick, Fighter: Uses Ghouls for Scouting, has sustain, and can avenge people's death. Ghouls are expendable and can disarm traps. Can also tank very well.

-Zilean Zilean, Support: Can Revive, plant bombs to large mobs in tight spaces, and can make quick escapes. Bonus: Can also see the future so he can solve puzzles and traps. I'm sure he can be a light source since his ult makes people glow, so surely, he must have another way.

-Maokai Maokai, Tank: Has very good Sustain through spells, has saplings, and tons of CC and protection.

-Nidalee Nidalee, Thief: Can turn into a cat, set traps, heal, and spears work very well in tight spaces. Can cause groups of enemies to be slowed and bleed out with her claw through their legs, and spear in their skull/chest. Traps are very good for disabling a large single enemy, because 4 sharp blades closing in on your shins must be slowing.

-Gnar, Ranger: Gnar has a boomerang so he has unlimited ammo and never runs out of gears/spears to throw. Also has yordle hearing and smell to sense dangers. Can also use mega form when the time comes to brutally maul everyone. Can also charm enemies because he looks like a cute plushie.

Silverclaw7/22/2014, 12:30:35 AM2 votes

I'm assuming that I have to bring one champ from each role here (ex. one top, one mid, etc.)

  1. (Top) Shen - Lots of protection for squishy members (is really tanky and HUGE ASS SHIELD), but that taunt can be a life saver. Also, team-wide sustain.

  2. (Mid) Ryze - Ends up pretty tanky late and is good at duels and extended skirmishes. Plus he has sustiain.

3 (Jungle) LeeSin - Lee Sin can do goddamn everything.

4 (ADC) Lucian - Dashy dashy shooty shooty, BAM ult everyone's dead.

5 (Support)Nami - Provides utlity and sustain. More importantly, disengage (this team is lacking in disengage).

Kamai7/22/2014, 8:01:13 PM2 votes

Jayce He'd be brutal in chokepoints, and keeping the team moving. If the dungeon drops random loot, you can ensure that you'll have something to make him better, and being able to displace major targets can take some pressure off the rest of the party. He can also jump gaps. Malzahar Brutal AoE, brutal lockdown, and can even get scouts in the Voidlings. Alistar Between the heals, being able to peel/start fights, and basically saying "I don't die", he could handle a lot of varied situations. LeeSin Every group has to have a scout, and getting to the back lines, and wiping out enemy support is a huge capability. Ziggs Tons of ranged damage, and anything he couldn't jump, he could probably blow up. Can keep pumping in AoE, even if Malzahar has to stop to lock down someone dangerous.

Gaysian7/24/2014, 12:11:54 AM2 votes

Sona For the Sustain and Buffs. Provides lots of utility.

Caitlyn For ranged physical damage. Can stay at far distance while sniping down monsters with her peace maker or snipes. Traps can be used to keep watch for incoming mobs.

Leona The tank of the party. She can soak up all the damage while also applying sunlight for her allies to deal more damage. Her utility is also very useful here.

Zyra The ranged mage of the group. She can summon plants to tank/damage the enemies while her AOE magic damage can easily cripple any mob. Her utility is also great to keep the enemy at bay, away from the squishy players.

Galio The fighter of the party. He can deal moderate magic damage with his powerful AOE spells while also protecting his allies by drawing fire and shielding his allies.

MrBuffington7/24/2014, 2:43:09 AM2 votes

Brand Human torch. Also tons of damage

Elise Can probably navigate a dungeon really well, great utility, damage, and pretty tanky

Heimerdinger Smarts, for dealing with traps and such. Also passive healing buff.

Swain More smarts, master tactician, also basically immortal with ult

Jax Because Jax. I mean, with Trinity Force + BotRK, he's like your RPG holy trinity in one

ChickenWrap7/24/2014, 3:12:38 AM2 votes

Dude. Zyra Heimerdinger Soraka Braum Twitch

Enough said.

Linna Excel7/24/2014, 3:17:53 AM2 votes

Depends on what I know about the DM and what I think it's likely he'd throw at us. If it's a ton of weaker mobs, I'm going with the AoE champs. If it's a few really tough mobs, I'd be looking for my DDs to have higher single target damage.

Also I think D&D style dungeons assume 1 melee bruiser (tanky DPS), 1 thief (utility, scouting, assassination), 1 healer (D&D healers used to be tanks can't say for 4th or 5th ed), and 1 mage. The 5th champ is usually suggested to be someone who can fill roles in a pinch.

So.

I'm going to assume this is going to be indoors/tight corridors and with D&D rules, limited ability for ranged archers to work (sorry ADCs). Also no champs scream I can handle traps, so I'm going to cheat and say an assassin probably can do that.

Up front I'm putting Jax and Riven . Both are good tanky damage champs. I'd want Leona or Vi, but I don't think they have enough DPS. Particularly Leona. Never go full tank. I'd also want Shyv, but she isn't going to work in tight spaces.

My theif/assassin? Katarina seems the best choice.

My healer? Soraka. She can heal and armor up the front line, heal everyone, and her AoE is (was) great if the DM decides to drop you in a zombie apocalypse.

That just leaves the mage slot. I'm going with Ahri because I like her a lot.

Lotus of Syn7/24/2014, 3:45:35 AM2 votes

Lux For Vision, Damage and Bright Decisions.

Fiora For Damage, Elegance, and Style.

Sona For a good mix of sustain, damage, and CC.

Maokai For engage, defense, self sustain, and just gonna go out on a limb and assume team damage reduction is a good thing.

Ashe For CC and cold-hearted ranged damage

Ptarlorr7/24/2014, 3:49:08 PM2 votes

Quinn for scouting and dueling Kog'Maw for range Karthus for more slows, space laser, and 2 after death surprises Veigar because stuns are fun Mundo so somebody won't die while whittling enemies down for the killz

Flyntloch7/24/2014, 9:08:34 PM2 votes

My Dungeon Team,

Ahri , Burst is insane and if it was in a dungeon she would probably be the scout. Skin: Traditional/Foxfire,

Trundle, Would be for Brute Damage Upfront and to assist his allies by Ulting and attacking better, : Skin Traditional/Regular

Ezreal , Prior Experience in a dungeon/cavern and can attack from a far away standpoint and Skillshots 4 dayz, Skin: Explorer

Taric , Big (Teemo) Giant Hammer and can heal up with more dammed damage with his abilities. Skin: Regular/Gen of the 5th Age

Zed , The Stealth he has and with the Abandoned ways he could have possible of being stealthed in shadows forever and can kill the perhaps leading member without the rest of the team going in. Skin: SKT/Regular

frenchdavid507/25/2014, 8:25:44 PM2 votes

Lets assume these "Dungeons" are similar to WoW dungeons with some traps and puzzles thrown in.

Heimerdinger For solving puzzles, providing healing, and navigating. When we get to the boss his turrets will provide constant damage and if a large wave of creeps come all of his abilities will come in handy to fend them off.

Zyra Her plants would be more useful than Heimerdinger's turrets and she can spawn new ones whenever she wants. Her buds would provide useful vision and her can snare big enemies for team mates to wail on them.

Annie She can provide light in dark places and provide damage over time with her fire. She can blast enemies for a lot of damage and hit multiple enemies with incinerate. In a pinch she can summon Tibbers to essentially have a sixth team member. Plus she seems to have infinite bravery for some reason.

Garen The big bad tank and Bruiser. He can spin around in big groups of enemies and slice at the enemy's legs to slow them down. And since so far we mainly have squishy champs he can tank up damage, especially in boss fights.

Soraka We are gonna need healing, so she seems like a perfect fit. She can also provide AoE damage and has a silence, which would provide massively useful. Also mana restore for Annie and Zyra.

Ironclad Dragon7/28/2014, 8:24:11 PM2 votes

Team Void

  • Chogath Fighter
  • KogMaw Ranger
  • Khazix Thief
  • Velkoz Mage
  • Malzahar Druid
Hoi Im Temmo7/24/2014, 5:07:29 PM1 votes

Teemo. Because Teemo.

All joking aside - could you imagine Mundo in some like that?

PlanetKillah7/21/2014, 5:42:06 PM1 votes

Basically tough PvE sounds interesting but at the same time creating the AI for these things to actually be challenging would be a whole different story it could kind of work I guess.

epicgamer50007/22/2014, 4:27:41 PM1 votes

If the dungeons are puzzle-y (think 2D LoZ with co-op) and not straight out combat like most Action-RPG's (like what it sounds like, even though I love them too), then I think Amumu could be pretty cool to have. His q could be used as a grapple to reach areas nobody else can go. His w could be really interesting and not only do damage, but maybe allow him to find weak points on large enemies/bosses (if possible), see hidden items/switches, and/or traverse over certain terrain that would otherwise hurt him (remember there would be limited mana). Maybe his w could help his teammates if they go under it, but having all of this would be overload lol. His e would pretty much not change and be a quick, efficient form of "spin-attack". His r would not change much as well, but have a global effect and could be used for certain puzzles/obstacles/bosses. Obviously this is too much for rito, but I felt like writing my ideas down lol.

Sir ArmaMalum7/21/2014, 2:23:22 PM1 votes

Well the funny thing is that it wouldn't be too difficult from a programming standpoint if you approach it like an isometric dungeon crawler like Diablo or Path of Exile. We already have the angle, we already have the baseline abilities, the only thing we'd really be missing is the millions of possible combination of loot 'rolls'. Clever use of other abilities and a new randomly generated virtual environment (map) would be all you would really need. Well, you would also need engaging enemies, doom minions perhaps? :P

ModCaptainMårvelous7/24/2014, 3:55:35 AM1 votes

Reminds me of something I did once. :^)

SpellFlinger7/21/2014, 8:02:33 PM1 votes

That was actually the feeling I got from Doombots, im sure the novelty will wear off soon but Doombots is actually quite refreshing :D

Ironclad Dragon7/21/2014, 4:17:56 PM1 votes

Or we could just have Horde Mode. Horde Mode would be easier.