http://www.khwiki.com/images/thumb/8/89/Oogie_Boogie_KHII.png/337px-Oogie_Boogie_KHII.png
Been replaying kingdom hearts 2, just beat oogie boogie and entered the tron world before reading this.
Would probably be a Mage/Fighter. His abilities would rely on his "Luck" and ability to instill fear in the hearts of summoners (Not the champions they play). The way I see his abilities is like this
P: Dice Roll- Every time Oogie kills an enemy, He rolls a dice on the ground. When Oogie has 2 Dice on the ground that meet certain conditions, His next basic attack becomes empowered based on which dice are showing. Dice disappear every 30 seconds. [That's not 30 seconds from dice spawn, that's every 30 seconds of the game (This is timed with every minion wave so that he cant just have dice up all over the place)]
Snake Eyes: (Lightning Gimmick_- Oogies next basic attack becomes a metal orb that is lobbed at his target, it Can be dodged. For the next 3 seconds it releases small AoE pulses that slow and deal damage.
Lucky 7: (Knife Gimmick)- Oogies next attack becomes a quick skill shot that stops at the first enemy hit, deals a guaranteed critical hit.
Boxcars: (Saw Gimmick)- Oogies next basic attack becomes a slow-moving skill shot that passes through and deals damage to all enemies hit.
Q: Oogie Gift: Oogie Lob-Throws a Bag that deals damage on impact. After 1.5 seconds the bag opens to reveal any mixture of the following; 1x Emerald Blues, 1x Wight Knight, 2x Search Ghost. The bags can be attacked before they open and any % of HP the bag is missing will be how much %HP the monster(s) summoned will be missing.
W: Change of Luck- Oogie Stomps the ground below him, dealing AoE damage and knocking up any enemies hit for .5 seconds. If there are any dice in the area they will change value to Become the numbers needed for a random gimmick. Any Exploding Dice hit by Ground Slam will immediately explode.
E: Exploding Gimmick- All Dice on the Floor Become explosive, detonating after 3 seconds. If Oogie or an enemy are hit by the explosion, they will be stunned. If Oogie walks over an exploding dice, he can throw the dice for his next basic attack.
R: Party Crasher- Oogie gets on his Lift that has its own health bar. This health bar must be reduced to 0 before Oogie can be attacked. While Oogie is on his lift he remains rooted in place, but gains attack range. While on his lift, his basic abilities are replaced by his various gimmicks. You can reactivate Party Crasher to exit the lift early. Although he is rooted, Oogie can still use the summoner spells Flash AND teleport if they are not on cd already.
After reading the abilities, this is how I see him being used. Start with exploding dice and farm. If you get 2 dice that are useless, activate exploding dice and toss them at your foe. If you get something that could be useful and something not useful (Like a 1 and a 5) activate exploding dice and just toss the 5. I want his empowered attacks to effect turrets, but not while he's in party crasher with the extra range (which is why I made his gimmicks into spells). Mainly I wanted him to be a Pusher who works well fighting around enemy minions. In KH2, There are 3 lanes you have to fight him in and he changes lanes while leaving distractions for you to deal with. I see Oogie taking teleport and Ignite, Forcing people to be afraid of his split pushing while also being afraid of a close encounter with the Boogie-Man.